From 32de70fb65d03a51688a8a67fa6c99b9cd989b53 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 21 Nov 2002 15:24:38 +0000 Subject: changed comments slightly svn-id: r5667 --- gui/launcher.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/gui/launcher.cpp b/gui/launcher.cpp index e0d64eb9bc..9705889839 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -46,23 +46,22 @@ typedef ScummVM::List GameList; /* * A dialog that allows the user to edit a config game entry. - * That will eventually include - * - the description (used for user feedback only) - * - amiga/subtitles flag? Although those make only sense for Scumm games - * - the music driver for that game ( or custom) + * TODO: add widgets for some/all of the following + * - Amiga/subtitles flag? Although those only make sense for Scumm games, not Simon + * - The music driver for that game ( or custom) * Of course this means we need an API to query the available music drivers. - * - maybe scaler. But there are two problems: - * 1) different backends can have different scalers with different names, + * - Maybe scaler/graphics mode. But there are two problems: + * 1) Different backends can have different scalers with different names, * so we first have to add a way to query those... no Ender, I don't * think a bitmasked property() value is nice for this, because we would * have to add to the bitmask values whenever a backends adds a new scaler). - * 2) at the time the launcher is running, the GFX backend is already setup. - * so when a game is run via the launcher, the custom scaler setting for it won't be + * 2) At the time the launcher is running, the GFX backend is already setup. + * So when a game is run via the launcher, the custom scaler setting for it won't be * used. So we'd also have to add an API to change the scaler during runtime * (the SDL backend can already do that based on user input, but there is no API * to achieve it) * If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs - * - maybe volumes? + * - Maybe SFX/Master/Music volumes? */ enum { @@ -106,6 +105,7 @@ EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain new StaticTextWidget(this, 10, 24, 40, kLineHeight, "Path: ", kTextAlignRight); new StaticTextWidget(this, 50, 24, _w-50-10, kLineHeight, path, kTextAlignLeft); + // TODO - insert more widgets here; see comments before the class // Add OK & Cancel buttons addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0); -- cgit v1.2.3