From 3364e035172e9e0498a683211f446e7b95d57f8c Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 18 Nov 2007 06:14:53 +0000 Subject: Reordered savegame content to fix bug where restoring a savegame from after a fight caused the opponent to briefly appear alive again svn-id: r29549 --- engines/lure/lure.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index ef05500318..ab1c4a18e0 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -167,8 +167,8 @@ bool LureEngine::saveGame(uint8 slotNumber, Common::String &caption) { Resources::getReference().saveToStream(f); Game::getReference().saveToStream(f); Sound.saveToStream(f); - Room::getReference().saveToStream(f); Fights.saveToStream(f); + Room::getReference().saveToStream(f); delete f; return true; @@ -209,8 +209,8 @@ bool LureEngine::loadGame(uint8 slotNumber) { Resources::getReference().loadFromStream(f); Game::getReference().loadFromStream(f); Sound.loadFromStream(f); - Room::getReference().loadFromStream(f); Fights.loadFromStream(f); + Room::getReference().loadFromStream(f); delete f; return true; -- cgit v1.2.3