From 33c2e1b1dabf377b30f1e6b3a5c07c58fcf4b55c Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Tue, 27 Aug 2019 14:29:18 +0300 Subject: BLADERUNNER: Improve Clovis facing direction in KP07 --- engines/bladerunner/script/ai/clovis.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp index 82ab236c02..d76a84bbf0 100644 --- a/engines/bladerunner/script/ai/clovis.cpp +++ b/engines/bladerunner/script/ai/clovis.cpp @@ -445,6 +445,10 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) { case kGoalClovisKP07FlyAway: Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk); +#if BLADERUNNER_ORIGINAL_BUGS +#else + Actor_Face_Actor(kActorClovis, kActorMcCoy, true); +#endif // BLADERUNNER_ORIGINAL_BUGS Actor_Says(kActorClovis, 1260, kAnimationModeTalk); Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk); Actor_Says(kActorClovis, 1270, kAnimationModeTalk); @@ -452,6 +456,10 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Says(kActorClovis, 1290, kAnimationModeTalk); Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk); Actor_Says(kActorClovis, 1300, kAnimationModeTalk); +#if BLADERUNNER_ORIGINAL_BUGS +#else + Actor_Face_Heading(kActorClovis, 780, true); +#endif // BLADERUNNER_ORIGINAL_BUGS Actor_Says(kActorClovis, 1310, kAnimationModeTalk); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); -- cgit v1.2.3