From 340a3fa91bc6168f5e073a33afd48a083fb14d10 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 10 Nov 2014 13:29:24 -0500 Subject: ACCESS: Fix player walking in jungle cutscene --- engines/access/amazon/amazon_scripts.cpp | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp index 3ccca2bd2d..a22f04b0de 100644 --- a/engines/access/amazon/amazon_scripts.cpp +++ b/engines/access/amazon/amazon_scripts.cpp @@ -461,7 +461,7 @@ void AmazonScripts::mWhileJWalk() { EventsManager &events = *_vm->_events; Player &player = *_vm->_player; - const int jungleObj[7][4] = { + static const int JUNGLE_OBJ[7][4] = { {2, 77, 0, 40}, {0, 290, 0, 50}, {1, 210, 0, 70}, @@ -478,15 +478,16 @@ void AmazonScripts::mWhileJWalk() { screen.setBufferScan(); screen._scrollX = 0; + // Build the initial jungle scene and fade it in _vm->_room->buildScreen(); _vm->copyBF2Vid(); screen.fadeIn(); - // KEYFLG = 0; + // Set up the player to walk horizontally player._xFlag = 1; player._yFlag = 0; player._moveTo.x = 160; - player._move = UP; + player._playerMove = true; _game->_plane._xCount = 2; _xTrack = 10; @@ -502,10 +503,10 @@ void AmazonScripts::mWhileJWalk() { _pNumObj = 7; for (int i = 0; i < _pNumObj; i++) { _pObject[i] = _vm->_objectsTable[24]; - _pImgNum[i] = jungleObj[i][0]; - _pObjX[i] = jungleObj[i][1]; - _pObjY[i] = jungleObj[i][2]; - _pObjZ[i] = jungleObj[i][3]; + _pImgNum[i] = JUNGLE_OBJ[i][0]; + _pObjX[i] = JUNGLE_OBJ[i][1]; + _pObjY[i] = JUNGLE_OBJ[i][2]; + _pObjZ[i] = JUNGLE_OBJ[i][3]; _pObjXl[i] = _pObjYl[i] = 0; } -- cgit v1.2.3