From 3471c0c24db691bc0f0ea4609629bac945e34bff Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Fri, 7 Feb 2014 09:37:14 +0100 Subject: BBVS: Fix compilation in MSVC10 as suggested by dreammaster --- engines/bbvs/bbvs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/bbvs/bbvs.cpp b/engines/bbvs/bbvs.cpp index 5f433e0ca2..27dc9742b4 100644 --- a/engines/bbvs/bbvs.cpp +++ b/engines/bbvs/bbvs.cpp @@ -1751,7 +1751,7 @@ void BbvsEngine::updateWalkObject(SceneObject *sceneObject) { void BbvsEngine::walkObject(SceneObject *sceneObject, const Common::Point &destPt, int walkSpeed) { int deltaX = destPt.x - (sceneObject->x >> 16); int deltaY = destPt.y - (sceneObject->y >> 16); - float distance = sqrt(deltaX * deltaX + deltaY * deltaY); + float distance = sqrt((double)(deltaX * deltaX + deltaY * deltaY)); // NOTE The original doesn't have this check but without it the whole pathfinding breaks if (distance > 0.0) { sceneObject->walkCount = distance / ((((float)ABS(deltaX) / distance) + 1.0) * ((float)walkSpeed / 120)); -- cgit v1.2.3