From 34d6c7de8c2b97165cc50f8503b0f87751643e7d Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Tue, 5 Jul 2005 15:34:26 +0000 Subject: Clarified the comment slightly. svn-id: r18496 --- saga/actor.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/saga/actor.cpp b/saga/actor.cpp index 7b722c6f75..7da1fbd11c 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -1257,11 +1257,11 @@ void Actor::calcScreenPosition(CommonObjectData *commonObjectData) { uint16 Actor::hitTest(const Point &testPoint, bool skipProtagonist) { // We can only interact with objects or actors that are inside the - // scene area. While this is usually the upper part of the screen, it - // could also be an inset. Note that other kinds of hit areas may be - // outside the inset, and that those are still perfectly fine to - // interact with. For example, the door entrance at the glass makers - // in ITE's ferret village. + // scene area. While this is usually the entire upper part of the + // screen, it could also be an inset. Note that other kinds of hit + // areas may be outside the inset, and that those are still perfectly + // fine to interact with. For example, the door entrance at the glass + // makers's house in ITE's ferret village. SCENE_BGINFO bg_info; Common::Rect sceneRect; -- cgit v1.2.3