From 35833695c0c9dd0b41e8d60efd26d5a49f754ad5 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 24 Jan 2018 21:31:10 -0500 Subject: XEEN: Fix hooking up monster data during map loading --- engines/xeen/map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp index ec58a0f14d..f5c66eddbb 100644 --- a/engines/xeen/map.cpp +++ b/engines/xeen/map.cpp @@ -817,13 +817,13 @@ void MonsterObjectData::synchronize(XeenSerializer &s, MonsterData &monsterData) MazeMonster mon; mon._position = mobStruct._pos; mon._id = mobStruct._id; - mon._monsterData = &monsterData[mon._spriteId]; mon._frame = _vm->getRandomNumber(7); if (mon._id < (int)_monsterSprites.size()) { mon._spriteId = _monsterSprites[mon._id]._spriteId; mon._sprites = &_monsterSprites[mon._id]._sprites; mon._attackSprites = &_monsterSprites[mon._id]._attackSprites; + mon._monsterData = &monsterData[mon._spriteId]; } else { assert(!mon._id); } -- cgit v1.2.3