From 369d23dc3f1e5b7d482fbb7b7f9c4d76034faae2 Mon Sep 17 00:00:00 2001 From: Thierry Crozat Date: Sat, 20 Feb 2016 21:02:53 +0000 Subject: CGE2: Translate buttons in load and save dialogs. --- engines/cge2/events.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/engines/cge2/events.cpp b/engines/cge2/events.cpp index 85743c8011..96cecc8e23 100644 --- a/engines/cge2/events.cpp +++ b/engines/cge2/events.cpp @@ -30,6 +30,7 @@ #include "gui/message.h" #include "common/config-manager.h" #include "common/events.h" +#include "common/translation.h" #include "engines/advancedDetector.h" #include "cge2/events.h" #include "cge2/text.h" @@ -63,7 +64,7 @@ bool Keyboard::getKey(Common::Event &event) { return false; case Common::KEYCODE_F5: if (_vm->canSaveGameStateCurrently()) { - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); int16 savegameId = dialog->runModalWithCurrentTarget(); Common::String savegameDescription = dialog->getResultString(); delete dialog; @@ -74,7 +75,7 @@ bool Keyboard::getKey(Common::Event &event) { return false; case Common::KEYCODE_F7: if (_vm->canLoadGameStateCurrently()) { - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); int16 savegameId = dialog->runModalWithCurrentTarget(); delete dialog; -- cgit v1.2.3