From 39137da10d4c8c18c0c0a6b30351459d1654a6c2 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 11 Aug 2004 18:02:03 +0000 Subject: Fix scene description structure data types and rename it. svn-id: r14556 --- saga/scene.cpp | 50 +++++++++++++++++++++++++------------------------- saga/scene.h | 25 ++++++++++++------------- saga/sprite.cpp | 2 +- saga/xref.txt | 8 ++++++++ 4 files changed, 46 insertions(+), 39 deletions(-) diff --git a/saga/scene.cpp b/saga/scene.cpp index 2e62875afa..0218a2fb01 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -335,8 +335,8 @@ int Scene::getMode() { int Scene::getZInfo(SCENE_ZINFO *zinfo) { assert(_initialized); - zinfo->begin_slope = _desc.begin_slope; - zinfo->end_slope = _desc.end_slope; + zinfo->beginSlope = _desc.beginSlope; + zinfo->endSlope = _desc.endSlope; return R_SUCCESS; } @@ -436,11 +436,11 @@ int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SC break; case BY_DESC: assert(scene_desc_param != NULL); - assert(scene_desc_param->res_list != NULL); + assert(scene_desc_param->resList != NULL); _loadDesc = false; _desc = *scene_desc_param; - _resList = scene_desc_param->res_list; - _resListEntries = scene_desc_param->res_list_ct; + _resList = scene_desc_param->resList; + _resListEntries = scene_desc_param->resListCnt; break; default: warning("Scene::loadScene(): Error: Invalid scene load flag"); @@ -460,7 +460,7 @@ int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SC return R_FAILURE; } - if (loadSceneResourceList(_desc.res_list_rn) != R_SUCCESS) { + if (loadSceneResourceList(_desc.resListRN) != R_SUCCESS) { warning("Scene::loadScene(): Error reading scene resource list"); return R_FAILURE; } @@ -485,8 +485,8 @@ int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SC } // Load scene script data - if (_desc.script_num > 0) { - if (_vm->_script->loadScript(_desc.script_num) != R_SUCCESS) { + if (_desc.scriptNum > 0) { + if (_vm->_script->loadScript(_desc.scriptNum) != R_SUCCESS) { warning("Scene::loadScene(): Error loading scene script"); return R_FAILURE; } @@ -525,14 +525,14 @@ int Scene::loadSceneDescriptor(uint32 res_number) { MemoryReadStream readS(scene_desc_data, scene_desc_len); - _desc.unknown0 = readS.readUint16LE(); - _desc.res_list_rn = readS.readUint16LE(); - _desc.end_slope = readS.readUint16LE(); - _desc.begin_slope = readS.readUint16LE(); - _desc.script_num = readS.readUint16LE(); - _desc.scene_scriptnum = readS.readUint16LE(); - _desc.start_scriptnum = readS.readUint16LE(); - _desc.music_rn = readS.readSint16LE(); + _desc.flags = readS.readSint16LE(); + _desc.resListRN = readS.readSint16LE(); + _desc.endSlope = readS.readSint16LE(); + _desc.beginSlope = readS.readSint16LE(); + _desc.scriptNum = readS.readUint16LE(); + _desc.sceneScriptNum = readS.readUint16LE(); + _desc.startScriptNum = readS.readUint16LE(); + _desc.musicRN = readS.readSint16LE(); RSC_FreeResource(scene_desc_data); @@ -779,7 +779,7 @@ int Scene::endScene() { _sceneProc(SCENE_END, &scene_info); - if (_desc.script_num > 0) { + if (_desc.scriptNum > 0) { _vm->_script->freeScript(); } @@ -853,14 +853,14 @@ void Scene::sceneInfoCmd(int argc, char *argv[]) { _vm->_console->print(fmt, "Scene number:", _sceneNumber); _vm->_console->print(fmt, "Descriptor R#:", _sceneResNum); _vm->_console->print("-------------------------"); - _vm->_console->print(fmt, "Unknown:", _desc.unknown0); - _vm->_console->print(fmt, "Resource list R#:", _desc.res_list_rn); - _vm->_console->print(fmt, "End slope:", _desc.end_slope); - _vm->_console->print(fmt, "Begin slope:", _desc.begin_slope); - _vm->_console->print(fmt, "Script resource:", _desc.script_num); - _vm->_console->print(fmt, "Scene script:", _desc.scene_scriptnum); - _vm->_console->print(fmt, "Start script:", _desc.start_scriptnum); - _vm->_console->print(fmt, "Music R#", _desc.music_rn); + _vm->_console->print(fmt, "Flags:", _desc.flags); + _vm->_console->print(fmt, "Resource list R#:", _desc.resListRN); + _vm->_console->print(fmt, "End slope:", _desc.endSlope); + _vm->_console->print(fmt, "Begin slope:", _desc.beginSlope); + _vm->_console->print(fmt, "Script resource:", _desc.scriptNum); + _vm->_console->print(fmt, "Scene script:", _desc.sceneScriptNum); + _vm->_console->print(fmt, "Start script:", _desc.startScriptNum); + _vm->_console->print(fmt, "Music R#", _desc.musicRN); } static void CF_sceneinfo(int argc, char *argv[], void *refCon) { diff --git a/saga/scene.h b/saga/scene.h index acf7515fca..895ee88206 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -37,9 +37,8 @@ enum R_SCENE_MODES { }; struct SCENE_ZINFO { - int begin_slope; - int end_slope; - + int beginSlope; + int endSlope; }; struct SCENE_BGINFO { @@ -105,16 +104,16 @@ struct R_SCENE_RESLIST { #define SAGA_SCENE_DESC_LEN 16 struct R_SCENE_DESC { - int unknown0; - int res_list_rn; - int end_slope; - int begin_slope; - int script_num; - int scene_scriptnum; - int start_scriptnum; - int music_rn; - R_SCENE_RESLIST *res_list; - size_t res_list_ct; + int16 flags; + int16 resListRN; + int16 endSlope; + int16 beginSlope; + uint16 scriptNum; + uint16 sceneScriptNum; + uint16 startScriptNum; + int16 musicRN; + R_SCENE_RESLIST *resList; + size_t resListCnt; }; struct SCENE_IMAGE { diff --git a/saga/sprite.cpp b/saga/sprite.cpp index 0db7a62a21..3ded76cd57 100644 --- a/saga/sprite.cpp +++ b/saga/sprite.cpp @@ -319,7 +319,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu // Create actor Z occlusion LUT _vm->_scene->getZInfo(&zinfo); - e_slope = zinfo.end_slope; + e_slope = zinfo.endSlope; for (i = 0; i < R_SPRITE_ZMAX; i++) { z_lut[i] = (int)(e_slope + ((137.0 - e_slope) / 14.0) * (15.0 - i)); diff --git a/saga/xref.txt b/saga/xref.txt index be00667c3e..eb81a22904 100644 --- a/saga/xref.txt +++ b/saga/xref.txt @@ -38,3 +38,11 @@ Sceneres.h Scene.c ======= ResToImage() _vm->decodeBGImage() + resInfo->sceneFlags _desc.flags + resInfo->loadList _desc.resListRN + resInfo->horizon _desc.endSlope + resInfo->nearFigureLimit _desc.beginSlope + resInfo->scriptModule _desc.scriptNum + resInfo->entryScript _desc.sceneScriptNum + resInfo->preScript _desc.startScriptNum + resInfo->backgroundMusic _desc.musicRN -- cgit v1.2.3