From 3b0895dd2fdfd9dcadfeac021f0b58546fc72c26 Mon Sep 17 00:00:00 2001 From: Denis Kasak Date: Wed, 12 Aug 2009 00:56:44 +0000 Subject: Added some debug info for loop statuses and dialogues. svn-id: r43295 --- engines/draci/game.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index ef262ae7e8..a1652ab732 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -270,6 +270,9 @@ void Game::loop() { Surface *surface = _vm->_screen->getSurface(); + debugC(6, kDraciLogicDebugLevel, "loopstatus: %d, loopsubstatus: %d", + _loopStatus, _loopSubstatus); + do { _vm->handleEvents(); @@ -534,7 +537,9 @@ void Game::dialogueMenu(int dialogueID) { _dialogueExit = false; hit = dialogueDraw(); - debug(2, "Hit: %d, _lines[hit]: %d", hit, _lines[hit]); + debug(7, kDraciLogicDebugLevel, + "hit: %d, _lines[hit]: %d, lastblock: %d, dialogueLines: %d, dialogueExit: %d", + hit, _lines[hit], _lastBlock, _dialogueLines, _dialogueExit); if ((!_dialogueExit) && (hit != -1) && (_lines[hit] != -1)) { if ((oldLines == 1) && (_dialogueLines == 1) && (_lines[hit] == _lastBlock)) { -- cgit v1.2.3