From 3b62d9b4da96e4860ff596b0f11b18cc5ee0ff67 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 31 Aug 2003 10:45:14 +0000 Subject: No longer assume that all sound effects are 22 kHz. Some are 11 kHz. svn-id: r9939 --- sword2/driver/d_sound.cpp | 11 +++++++---- sword2/driver/d_sound.h | 1 + 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 1b0bb65090..25a7bc2465 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -328,6 +328,7 @@ int32 Sword2Sound::InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth memset(fxCached, 0, sizeof(fxCached)); memset(fxiPaused, 0, sizeof(fxiPaused)); memset(fxLooped, 0, sizeof(fxLooped)); + memset(fxRate, 0, sizeof(fxRate)); memset(musStreaming, 0, sizeof(musStreaming)); memset(musicPaused, 0, sizeof(musicPaused)); @@ -686,6 +687,8 @@ int32 Sword2Sound::OpenFx(int32 id, uint8 *data) { if (wav->channels == 2) flagsFx[fxi] |= SoundMixer::FLAG_STEREO; + fxRate[fxi] = wav->samplesPerSec; + //Until the mixer supports LE samples natively, we need to convert our LE ones to BE for (int32 j = 0; j < (bufferSizeFx[fxi] / 2); j++) bufferFx[fxi][j] = TO_BE_16(bufferFx[fxi][j]); @@ -831,7 +834,7 @@ int32 Sword2Sound::PlayFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type // IDirectSoundBuffer_SetVolume(dsbFx[i], musicVolTable[volMusic[0]]); } // IDirectSoundBuffer_SetPan(dsbFx[i], 0); - g_engine->_mixer->playRaw(&soundHandleFx[i], bufferFx[i], bufferSizeFx[i], 22050, flagsFx[i]); + g_engine->_mixer->playRaw(&soundHandleFx[i], bufferFx[i], bufferSizeFx[i], fxRate[i], flagsFx[i]); fxCached[i] = RDSE_FXTOCLEAR; } else { @@ -855,7 +858,7 @@ int32 Sword2Sound::PlayFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type } // IDirectSoundBuffer_SetPan(dsbFx[i], panTable[pan+16]); - g_engine->_mixer->playRaw(&soundHandleFx[i], bufferFx[i], bufferSizeFx[i], 22050, flagsFx[i]); + g_engine->_mixer->playRaw(&soundHandleFx[i], bufferFx[i], bufferSizeFx[i], fxRate[i], flagsFx[i]); if (id == (int32) 0xffffffff) { fxCached[i] = RDSE_FXTOCLEAR; } @@ -878,7 +881,7 @@ int32 Sword2Sound::PlayFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type // IDirectSoundBuffer_SetVolume(dsbFx[i], musicVolTable[volMusic[0]]); } // IDirectSoundBuffer_SetPan(dsbFx[i], 0); - g_engine->_mixer->playRaw(&soundHandleFx[i], bufferFx[i], bufferSizeFx[i], 22050, flagsFx[i]); + g_engine->_mixer->playRaw(&soundHandleFx[i], bufferFx[i], bufferSizeFx[i], fxRate[i], flagsFx[i]); } else { hr = OpenFx(id, data); if (hr != RD_OK) { @@ -904,7 +907,7 @@ int32 Sword2Sound::PlayFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type // IDirectSoundBuffer_SetVolume(dsbFx[i], volTable[vol*fxVol]); } // IDirectSoundBuffer_SetPan(dsbFx[i], panTable[pan+16]); - g_engine->_mixer->playRaw(&soundHandleFx[i], bufferFx[i], bufferSizeFx[i], 22050, flagsFx[i]); + g_engine->_mixer->playRaw(&soundHandleFx[i], bufferFx[i], bufferSizeFx[i], fxRate[i], flagsFx[i]); } } } diff --git a/sword2/driver/d_sound.h b/sword2/driver/d_sound.h index 7fb4af60fa..d0b61eee0e 100644 --- a/sword2/driver/d_sound.h +++ b/sword2/driver/d_sound.h @@ -98,6 +98,7 @@ class Sword2Sound { uint8 fxiPaused[MAXFX]; uint8 fxLooped[MAXFX]; uint8 fxVolume[MAXFX]; + uint16 fxRate[MAXFX]; uint32 flagsFx[MAXFX]; uint16 *bufferFx[MAXFX]; int32 bufferSizeFx[MAXFX]; -- cgit v1.2.3