From 3b658492f5dfd7fffcfe559b3be58ef1be0a9436 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 2 Jan 2008 07:14:02 +0000 Subject: Fix to make EGA sprites appear correctly svn-id: r30140 --- engines/lure/hotspots.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index 97a641e2e6..6ca7fdcc1a 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -43,6 +43,7 @@ namespace Lure { Hotspot::Hotspot(HotspotData *res): _pathFinder(this) { Resources &resources = Resources::getReference(); + bool isEGA = LureEngine::getReference().isEGA(); _data = res; _anim = NULL; @@ -70,8 +71,8 @@ Hotspot::Hotspot(HotspotData *res): _pathFinder(this) { _layer = res->layer; _hotspotScriptOffset = res->hotspotScriptOffset; _frameCtr = res->tickTimeout; - _colourOffset = res->colourOffset; _tempDest.counter = 0; + _colourOffset = isEGA ? 0 : res->colourOffset; _override = resources.getHotspotOverride(res->hotspotId); setAnimation(_data->animRecordId); -- cgit v1.2.3