From 402fc4f950eb203e3c195b1cac7d0dcdabe10639 Mon Sep 17 00:00:00 2001 From: strangerke Date: Sat, 28 May 2011 16:35:08 +0200 Subject: TSAGE: Fix an animation issue, and the transition between scene 5300 and 5100 (Seeker waking up and leaving) --- engines/tsage/ringworld_scenes6.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp index bab9b168c0..1a848719ef 100644 --- a/engines/tsage/ringworld_scenes6.cpp +++ b/engines/tsage/ringworld_scenes6.cpp @@ -1744,6 +1744,7 @@ void Scene5200::dispatch() { *--------------------------------------------------------------------------*/ void Scene5300::Action1::signal() { + // Seeker waking up Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1777,7 +1778,8 @@ void Scene5300::Action1::signal() { _globals->_player.enableControl(); remove(); } else { - _globals->getFlag(60); + _globals->setFlag(60); + scene->_hotspot2._numFrames = 10; if (_globals->getFlag(67)) { scene->_sceneMode = 5310; @@ -1855,8 +1857,8 @@ void Scene5300::Hotspot1::doAction(int action) { break; } } - void Scene5300::Hotspot2::doAction(int action) { + // Seeker Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; switch (action) { @@ -1930,6 +1932,7 @@ void Scene5300::Hotspot2::doAction(int action) { } void Scene5300::Hotspot5::doAction(int action) { + // Sharp bone Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene; switch (action) { -- cgit v1.2.3