From 41ca5d24956efa3fd151954ba6f89572272df03b Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sun, 11 Mar 2018 19:52:33 +0100 Subject: BLADERUNNER: Finished Steele actor --- engines/bladerunner/script/ai/steele.cpp | 271 ++++++++++++++++++++++++++++++- 1 file changed, 270 insertions(+), 1 deletion(-) diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp index 5576e78fe6..e51a14a8ca 100644 --- a/engines/bladerunner/script/ai/steele.cpp +++ b/engines/bladerunner/script/ai/steele.cpp @@ -1764,7 +1764,276 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { } bool AIScriptSteele::ChangeAnimationMode(int mode) { - warning("Steele: ChangeAnimationMode: TODO"); + switch (mode) { + case 0: + if (Game_Flag_Query(603)) { + _var1 = 3; + } else { + _var1 = 0; + } + switch (_animationState) { + case 0: + case 24: + case 34: + case 35: + case 41: + return true; + case 4: + _animationState = 23; + _animationFrame = 0; + break; + case 14: + case 15: + case 16: + case 17: + case 18: + case 19: + _flag = 1; + break; + case 20: + case 21: + case 22: + case 37: + _flag = 1; + _animationState = 23; + _animationFrame = 0; + break; + case 23: + case 26: + _animationState = 24; + _animationFrame = 0; + break; + default: + _animationFrame = 0; + if (Game_Flag_Query(482) == 1) { + _animationState = 41; + _var1 = 1; + } else { + _animationState = 0; + } + break; + } + break; + case 1: + if ((_animationState != 4 && _animationState != 23 && _animationState != 25 && _animationState != 26) + || _animationState > 26) { + if (Actor_Query_Goal_Number(kActorSteele) != 100 && Actor_Query_Goal_Number(kActorSteele) != 121) { + _animationState = 2; + _animationFrame = 0; + } else { + _animationState = 4; + _animationFrame = 0; + } + } else { + _animationState = 4; + _animationFrame = 0; + } + break; + case 2: + if (Actor_Query_Goal_Number(kActorSteele) != 100 + && Actor_Query_Goal_Number(kActorSteele) != 121 + && _animationState != 23) { + _animationState = 3; + _animationFrame = 0; + } else { + _animationState = 5; + _animationFrame = 0; + } + break; + case 3: + if (_animationState != 35) { + if (Game_Flag_Query(603)) { + _animationState = 37; + _animationFrame = 0; + _flag = 0; + } else { + if (_animationState) { + _animationState = 14; + _animationFrame = 0; + } else { + _animationState = 1; + _animationFrame = 0; + _animationStateNext = 14; + _animationNext = 77; + } + _flag = 0; + } + } + break; + case 4: + if (_animationState) { + if (_animationState > 25 || (_animationState != 23 && _animationState != 25)) { + _animationState = 23; + _animationFrame = 0; + } + } else { + _animationState = 25; + _animationFrame = 0; + } + break; + case 6: + if (Game_Flag_Query(603)) { + _animationState = 39; + } else { + _animationState = 26; + } + _animationFrame = 0; + break; + case 7: + _animationState = 4; + _animationFrame = 0; + break; + case 8: + _animationState = 5; + _animationFrame = 0; + break; + case 12: + if (_animationState) { + _animationState = 15; + _animationFrame = 0; + } else { + _animationState = 1; + _animationFrame = 0; + _animationStateNext = 15; + _animationNext = 78; + } + _flag = 0; + break; + case 13: + if (_animationState) { + _animationState = 16; + _animationFrame = 0; + } else { + _animationState = 1; + _animationFrame = 0; + _animationStateNext = 16; + _animationNext = 79; + } + _flag = 0; + break; + case 14: + if (_animationState) { + _animationState = 17; + _animationFrame = 0; + } else { + _animationState = 1; + _animationFrame = 0; + _animationStateNext = 17; + _animationNext = 80; + } + _flag = 0; + break; + case 15: + if (_animationState) { + _animationState = 18; + _animationFrame = 0; + } else { + _animationState = 1; + _animationFrame = 0; + _animationStateNext = 18; + _animationNext = 81; + } + _flag = 0; + break; + case 16: + if (_animationState) { + _animationState = 19; + _animationFrame = 0; + } else { + _animationState = 1; + _animationFrame = 0; + _animationStateNext = 19; + _animationNext = 81; + } + _flag = 0; + break; + case 21: + if (_animationState > 28) { + if (Random_Query(0, 1)) { + _animationState = 31; + } else { + _animationState = 32; + } + } else if (Random_Query(0, 1)) { + _animationState = 29; + } else { + _animationState = 30; + } + _animationFrame = 0; + break; + case 22: + if (Random_Query(0, 1)) { + _animationState = 29; + } else { + _animationState = 30; + } + _animationFrame = 0; + break; + case 43: + Game_Flag_Set(482); + _animationState = 41; + _animationFrame = 0; + _var2 = 0; + _var1 = 1; + break; + case 44: + _animationState = 6; + _animationFrame = 0; + break; + case 45: + _animationState = 7; + _animationFrame = 0; + break; + case 46: + _animationState = 8; + _animationFrame = 0; + break; + case 47: + _animationState = 9; + _animationFrame = 0; + break; + case 48: + if (_animationState != 33 && _animationState != 34) { + if (_animationState > 26 || (_animationState != 23 && _animationState != 25 && _animationState != 26)) { + _animationState = 34; + _animationFrame = 0; + } else { + _animationState = 33; + _animationFrame = 0; + } + } + break; + case 49: + if (_animationState != 33) { + _animationState = 33; + _animationFrame = 0; + } + break; + case 51: + _animationState = 35; + _animationFrame = 0; + break; + case 58: + _animationState = 20; + _animationFrame = 0; + _flag = 0; + break; + case 59: + _animationState = 21; + _animationFrame = 0; + _flag = 0; + break; + case 60: + _animationState = 22; + _animationFrame = 0; + _flag = 0; + break; + case 86: + _animationState = 10; + _animationFrame = 0; + break; + } + return true; } -- cgit v1.2.3