From 477ee423013426d049033e7a6471f19ab72ba16b Mon Sep 17 00:00:00 2001 From: Paweł Kołodziejski Date: Tue, 6 Apr 2004 06:05:17 +0000 Subject: update svn-id: r13479 --- TODO | 20 ++++++++------------ 1 file changed, 8 insertions(+), 12 deletions(-) diff --git a/TODO b/TODO index 6c3dcc0e30..fd626d3848 100644 --- a/TODO +++ b/TODO @@ -255,25 +255,21 @@ SCUMM on small devices * Fix codec44 for nut fonts * iMUSE Digital: - - Fix continue playing 'state' music paused by 'sequence' music - - Recheck music code - - Add sound mixer procedure for pool method - - Change code to new mixer pool method procedure + - Cleanup startSound code + - Make struct sync, jump, regions use dynamic memory usage - Add pool method for FT voc samples from resource - - Implement stuff for fadeParam in JUMP opcode (maybe never implemented) + - Fix music code - Recheck 'next region' code - - Recheck original imuse stream stuff if match logicaly our code - - Make struct sync, jump, regions use dynamic memory usage - - Split startSound mess into more clear code + - Implement pool method data transfer between imuse and sound mixer + - Implement split track for fadeout track needed by fadeParam in JUMP opcode - Add save/load code - Add code for MP3 and Ogg Vorbis compressed datafiles * SMUSH: + - Add support for compressed gfx frames by zlib - Add support for codec 37 opcode 1, for PC version of FT demo - - Get rid smush mixer add code for imuse to handle smush tracks - - Cleanup channel mess - - Make code more clear in some places (subtiles code for ex.) + - Get rid smush mixer add code for imuse to handle smush tracks and cleanup channel code - Add code for MP3 encoded sound tracks (distant future) - - Add support for compressed gfx frames by zlib + - Make code more clear in some places (subtiles code for ex.) * Humongous Entertainment Games - Add proper handling of sound and speech in Humongous games - Add support for returning the correct music status for the digital music -- cgit v1.2.3