From 47b90ef3cde832b6314bbcc0321cb074408d944e Mon Sep 17 00:00:00 2001 From: Marisa-Chan Date: Wed, 24 Dec 2014 09:31:02 +0600 Subject: ZVISION: Search fonts in game directory (e.g. in game/FONTS/) --- engines/zvision/text/truetype_font.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/zvision/text/truetype_font.cpp b/engines/zvision/text/truetype_font.cpp index f64c0ab3bc..85d9fa5a29 100644 --- a/engines/zvision/text/truetype_font.cpp +++ b/engines/zvision/text/truetype_font.cpp @@ -108,7 +108,7 @@ bool StyledTTFont::loadFont(const Common::String &fontName, int32 point) { bool sharp = (_style & STTF_SHARP) == STTF_SHARP; Common::File file; - if (!file.open(newFontName) && !file.open(freeFontName)) + if (!file.open(newFontName) && !file.open(freeFontName) && !_engine->getSearchManager()->openFile(file, newFontName) && !_engine->getSearchManager()->openFile(file, freeFontName)) error("Unable to open font file %s (free alternative: %s)", newFontName.c_str(), freeFontName.c_str()); Graphics::Font *_newFont = Graphics::loadTTFFont(file, point, 60, (sharp ? Graphics::kTTFRenderModeMonochrome : Graphics::kTTFRenderModeNormal)); // 66 dpi for 640 x 480 on 14" display -- cgit v1.2.3