From 4d4dd4fe024d7ad9d6974e4438febf87ae32750a Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 29 Aug 2004 01:24:17 +0000 Subject: Add some charset codes for HE 7.2 gasmes Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822 --- scumm/sound.cpp | 9 +++------ scumm/string.cpp | 51 +++++++++++++++++++++++++++++++++++++++++++++------ 2 files changed, 48 insertions(+), 12 deletions(-) diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 127e5be5d2..f71866019f 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -651,16 +651,13 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle if (_vm->_features & GF_HUMONGOUS) { _sfxMode |= mode; - // SKIP TALK (8) HSHD (14) - _sfxFile->seek(offset + 22, SEEK_SET); - int rate = _sfxFile->readUint16LE(); - // SKIP HSHD (8) and SDAT (8) - _sfxFile->seek(+16, SEEK_CUR); + // SKIP TALK (8) HSHD (22) and SDAT (8) + _sfxFile->seek(offset + 40, SEEK_SET); size = b - 40; sound = (byte *)malloc(size); _sfxFile->read(sound, size); - _vm->_mixer->playRaw(handle, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); + _vm->_mixer->playRaw(handle, sound, size, 11000, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); return; } diff --git a/scumm/string.cpp b/scumm/string.cpp index b561363460..96311238ad 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -82,6 +82,8 @@ void ScummEngine::CHARSET_1() { int frme; Actor *a; byte *buffer; + int code = (_gameId == GID_PAJAMA) ? 127 : 64; + char value[32]; if (!_haveMsg) return; @@ -177,11 +179,6 @@ void ScummEngine::CHARSET_1() { buffer = _charsetBuffer + _charsetBufPos; - // TODO HE 7.2 games use difference charset codes - // Skip the code for now - if (_heversion >= 72) - buffer += 15; - if (_version > 3) _charset->addLinebreaks(0, buffer, 0, t); @@ -224,7 +221,49 @@ void ScummEngine::CHARSET_1() { continue; } - if (c == 0xFE || c == 0xFF) { + if (_heversion >= 72 && c == code) { + c = *buffer++; + switch(c) { + case 84: + i = 0; + memset(value, 0, 32); + c = *buffer++; + while(c != 44) { + value[i] = c; + c = *buffer++; + i++; + } + value[i] = 0; + talk_sound_a = atoi(value); + + i = 0; + memset(value, 0, 32); + c = *buffer++; + while(c != code) { + value[i] = c; + c = *buffer++; + i++; + } + value[i] = 0; + talk_sound_b = atoi(value); + + _sound->talkSound(talk_sound_a, talk_sound_b, 2); + break; + case 110: + goto newLine; + case 104: + _haveMsg = 0; + _keepText = true; + break; + case 119: + if (_haveMsg != 0xFE) + _haveMsg = 0xFF; + _keepText = false; + break; + default: + warning("CHARSET_1: invalid code %d", c); + } + } else if (c == 0xFE || c == 0xFF) { c = *buffer++; switch(c) { case 1: -- cgit v1.2.3