From 4dc1cdfb63a25f37da94d6f093302dcedbfac923 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 8 Feb 2016 02:20:11 +0100 Subject: NEWS: Remove kq6 line about RAVE support Was actually implemented end of 2013, so it already was in 1.7.0. I think I need some sleep. --- NEWS | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/NEWS b/NEWS index 8c8197c44e..fc1deca16c 100644 --- a/NEWS +++ b/NEWS @@ -76,10 +76,9 @@ For a more comprehensive changelog of the latest experimental code, see: - A lot of fixes for original game script bugs that also occurred when using the original interpreter. KQ6 (Dual Mode), LSL5, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD) - - Improved animations/lip-sync in kq6, when using hires portraits - (full RAVE support now). Also defaulting to hires version now. - Restoring from the ScummVM in-game menu should now work all the time. - Improve support for Japanese PC-9801 games. + - Default to hi-res version of KQ6, changeable using engine-option SCUMM: - Major improvements to Korean versions text rendering. -- cgit v1.2.3