From 4f431e8952d3dd70c4eb07cf18d365329efbb97a Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Tue, 21 Jul 2009 11:58:58 +0000 Subject: Fixing "Game "hangs" after first level" (bug #2824414) svn-id: r42641 --- engines/gob/game.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp index d201019d08..4e2bd223b7 100644 --- a/engines/gob/game.cpp +++ b/engines/gob/game.cpp @@ -275,6 +275,12 @@ void Game::playTot(int16 skipPlay) { _vm->_draw->_fontToSprite[i].height = -1; } + // Gobliiins music stopping + if (_vm->getGameType() == kGameTypeGob1) { + _vm->_sound->adlibStop(); + _vm->_sound->cdStop(); + } + _vm->_mult->initAll(); _vm->_mult->zeroMultData(); -- cgit v1.2.3