From 4f4ade6276d3b3263b5f62534da4d208bbd5ca1f Mon Sep 17 00:00:00 2001
From: John Willis
Date: Tue, 12 Oct 2010 07:50:33 +0000
Subject: OPENPANDORA: Add latest backend code from branch-1-2-0.
* Ooops, forgot to sync this with HEAD. Sorry about that.
svn-id: r53162
---
.../platform/openpandora/build/README-OPENPANDORA | 127 +------------
backends/platform/openpandora/build/runscummvm.sh | 2 +-
backends/platform/openpandora/module.mk | 1 +
backends/platform/openpandora/op-events.cpp | 204 ++++++++++-----------
backends/platform/openpandora/op-graphics.cpp | 12 +-
backends/platform/openpandora/op-main.cpp | 117 +++++++++---
backends/platform/openpandora/op-options.cpp | 56 ++++++
backends/platform/openpandora/op-options.h | 42 +++++
backends/platform/openpandora/op-sdl.h | 18 +-
9 files changed, 303 insertions(+), 276 deletions(-)
create mode 100755 backends/platform/openpandora/op-options.cpp
create mode 100755 backends/platform/openpandora/op-options.h
diff --git a/backends/platform/openpandora/build/README-OPENPANDORA b/backends/platform/openpandora/build/README-OPENPANDORA
index c909ed56a6..c3aa5e8ea9 100755
--- a/backends/platform/openpandora/build/README-OPENPANDORA
+++ b/backends/platform/openpandora/build/README-OPENPANDORA
@@ -1,22 +1,5 @@
ScummVM - OPENPANDORA SPECIFIC README - HEAD SVN
------------------------------------------------------------------------
-
-Contents:
-
- * About the backend/port <#About_the_backendport>
- * Game compatability <#Game_compatibility>
- * Included engines <#Included_engines>
- * Supported audio options <#Supported_audio_options>
- * Supported cut-scene options <#Supported_cut-scene_options>
- * Recent changes <#Recent_changes>
- * How to save <#How_to_save>
- * Controller mappings <#Controller_mappings>
- * Known issues <#Knonw_issues>
- * Additional resources/links <#Additional_resourceslinks>
- * Credits <#Credits>
-
-------------------------------------------------------------------------
-
Please refer to the:
ScummVM Forum:
@@ -25,116 +8,12 @@ WiKi:
for the most current information on the port and any updates to this
documentation.
-------------------------------------------------------------------------
-About the backend/port
-
-This is the readme for the official GP2XWiz ScummVM backend (also known as
-the GP2XWiz port).
-
-This is an SVN test release of ScummVM for the GP2XWiz, it would be
-appreciated if this SVN test distribution was not mirrored and that
-people be directed to http://scummvm.distant-earth.com/ instead for
-updated SVN builds.
-
-Full supported official releases of the GP2X WIZ ScummVM backend are made in
-line with main official releases and are avalalble from the ScummVM
-downloads page .
-
-This build is in an active state of development and as such no
-"expected" behavior can be guaranteed ;).
-
-------------------------------------------------------------------------
-Game compatibility
-
-For information on the compatability of a specific game please refer to
-the GP2XWiz compatability section of the ScummVM WiKi
-.
-
-Please note the version and date of the ScummVM build you are running
-when reviewing the above list.
-
-------------------------------------------------------------------------
-Supported audio options
-
-Raw audio.
-MP3 audio.
-OGG Vorbis audio.
-
-FLAC audio is currently unsupported.
-
-For best results use uncompressed audio in games.
-
-------------------------------------------------------------------------
-How to save
-
-NOTE: Everything is saved to the SD card, saves are stored in the saves
-folder under your main ScummVM executable unless you set another save
-location.
-
-The configiration file for ScummVM (.scummvmrc) is stored in the same
-place as the ScummVM executable.
-
-The save process below is for Scumm engine games but the principle is
-the same for all.
-
-In Game.
-
-1. Menu Button
-2. Select SAVE with B
-3. Select a position with B
-4. Right trigger puts 0 in the name box for some text.
-5. Press B to save
-
-Basically the emulated keys you can use are equivelent to the values
-buttons are mapped to,
-
-------------------------------------------------------------------------
-Controller mappings
-
-Touch screen:
-Touch: Move Pointer and Left click
-
-Mouse emulation:
-
-dPad: Move Pointer
-B: Left click
-X: Right click
-
-Keyboard emulation:
-
-Right Trigger: Return
-Select: Escape
-Y: Space Bar (Pause)
-Menu: Game Menu (Save, Load, Quit etc.)
-Volume Buttons: Increase and Decrease volume
-
-Fancy button combos:
-
-NOTE: To use button combos press and hold the Left Trigger then...
-
-Right Trigger: Display Virtual Keyboard
-Menu: Bring up the Global main menu for ScummVM
-Select: Exit ScummVM completely (and gracefully)
-
-------------------------------------------------------------------------
-Known issues
-
-No major known issues
-
-------------------------------------------------------------------------
-Additional resources/links
-
- * ScummVM WiKi GP2X page
- * ScummVM forums GP2X forum
-
- * My own ScummVM page (for
- SVN/test builds)
- * Main ScummVM site (for official supported
- release builds)
+The wiki includes detailed instructions on how to use the port and
+control information.
------------------------------------------------------------------------
Credits
Core ScummVM code (c) The ScummVM Team
-GP2X Wiz backend (c) John Willis
+OpenPandora backend (c) John Willis
Detailed (c) information can be found within the source code
diff --git a/backends/platform/openpandora/build/runscummvm.sh b/backends/platform/openpandora/build/runscummvm.sh
index 0745bb41fd..48d24a2b81 100755
--- a/backends/platform/openpandora/build/runscummvm.sh
+++ b/backends/platform/openpandora/build/runscummvm.sh
@@ -11,4 +11,4 @@ mkdir saves
mkdir runtime
cd runtime
-../bin/scummvm --fullscreen --gfx-mode=2x --config=scummvmrc --extrapath=../data --savepath=../saves
+../bin/scummvm --fullscreen --gfx-mode=2x --config=../scummvm.config
diff --git a/backends/platform/openpandora/module.mk b/backends/platform/openpandora/module.mk
index 867908c840..1e5f6bcd69 100755
--- a/backends/platform/openpandora/module.mk
+++ b/backends/platform/openpandora/module.mk
@@ -3,6 +3,7 @@ MODULE := backends/platform/openpandora
MODULE_OBJS := \
op-graphics.o \
op-events.o \
+ op-options.o \
op-main.o
MODULE_DIRS += \
diff --git a/backends/platform/openpandora/op-events.cpp b/backends/platform/openpandora/op-events.cpp
index b1caa7bb8a..24283aa8ba 100755
--- a/backends/platform/openpandora/op-events.cpp
+++ b/backends/platform/openpandora/op-events.cpp
@@ -29,16 +29,104 @@
*/
#include "backends/platform/openpandora/op-sdl.h"
+#include "backends/platform/openpandora/op-options.h"
+
+/* Quick default button states for modifiers. */
+int BUTTON_STATE_L = false;
+
+enum {
+ /* Touchscreen TapMode */
+ TAPMODE_LEFT = 0,
+ TAPMODE_RIGHT = 1,
+ TAPMODE_HOVER = 2
+};
+
+/* On the OpenPandora by default the ABXY and L/R Trigger buttons are returned by SDL as
+ (A): SDLK_HOME (B): SDLK_END (X): SDLK_PAGEDOWN (Y): SDLK_PAGEUP (L): SDLK_RSHIFT (R): SDLK_RCTRL
+*/
+
+bool OSystem_OP::handleKeyDown(SDL_Event &ev, Common::Event &event) {
+ switch (ev.key.keysym.sym) {
+ case SDLK_HOME:
+ event.type = Common::EVENT_LBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ return true;
+ break;
+ case SDLK_END:
+ event.type = Common::EVENT_RBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ return true;
+ break;
+ case SDLK_PAGEDOWN:
+ event.type = Common::EVENT_MAINMENU;
+ return true;
+ break;
+ case SDLK_PAGEUP:
+ OP::ToggleTapMode();
+ if (OP::tapmodeLevel == TAPMODE_LEFT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Left Click");
+ } else if (OP::tapmodeLevel == TAPMODE_RIGHT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Right Click");
+ } else if (OP::tapmodeLevel == TAPMODE_HOVER) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Hover (No Click)");
+ }
+ break;
+ case SDLK_RSHIFT:
+ BUTTON_STATE_L = true;
+ break;
+ case SDLK_RCTRL:
+ break;
+ default:
+ return OSystem_SDL::handleKeyDown(ev, event);
+ break;
+ }
+ return false;
+}
+
+bool OSystem_OP::handleKeyUp(SDL_Event &ev, Common::Event &event) {
+ switch (ev.key.keysym.sym) {
+ case SDLK_HOME:
+ event.type = Common::EVENT_LBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ return true;
+ break;
+ case SDLK_END:
+ event.type = Common::EVENT_RBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ return true;
+ break;
+ case SDLK_PAGEDOWN:
+ event.type = Common::EVENT_MAINMENU;
+ return true;
+ break;
+ case SDLK_PAGEUP:
+ break;
+ case SDLK_RSHIFT:
+ BUTTON_STATE_L = false;
+ break;
+ case SDLK_RCTRL:
+ break;
+ default:
+ return OSystem_SDL::handleKeyUp(ev, event);
+ break;
+ }
+ return false;
+}
+
+/* Custom handleMouseButtonDown/handleMouseButtonUp to deal with 'Tap Mode' for the touchscreen */
bool OSystem_OP::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT){
- SDLMod mod=SDL_GetModState();
- if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */
+ if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
event.type = Common::EVENT_RBUTTONDOWN;
- else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */
+ else if (OP::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+ event.type = Common::EVENT_LBUTTONDOWN;
+ else if (OP::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+ event.type = Common::EVENT_RBUTTONDOWN;
+ else if (OP::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
event.type = Common::EVENT_MOUSEMOVE;
else
- event.type = Common::EVENT_LBUTTONDOWN;
+ event.type = Common::EVENT_LBUTTONDOWN; /* For normal mice etc. */
}
else if (ev.button.button == SDL_BUTTON_RIGHT)
event.type = Common::EVENT_RBUTTONDOWN;
@@ -55,10 +143,6 @@ bool OSystem_OP::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
else
return false;
- // People can use the touchscreen so may have no mouse motion events between taps.
- // Not sure if this fixes anything ;).
- // setMousePos(event.mouse.x, event.mouse.y);
-
fillMouseEvent(event, ev.button.x, ev.button.y);
return true;
@@ -66,13 +150,16 @@ bool OSystem_OP::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
bool OSystem_OP::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT){
- SDLMod mod=SDL_GetModState();
- if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */
+ if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
event.type = Common::EVENT_RBUTTONUP;
- else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */
+ else if (OP::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+ event.type = Common::EVENT_LBUTTONUP;
+ else if (OP::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+ event.type = Common::EVENT_RBUTTONUP;
+ else if (OP::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
event.type = Common::EVENT_MOUSEMOVE;
else
- event.type = Common::EVENT_LBUTTONUP;
+ event.type = Common::EVENT_LBUTTONUP; /* For normal mice etc. */
}
else if (ev.button.button == SDL_BUTTON_RIGHT)
event.type = Common::EVENT_RBUTTONUP;
@@ -87,96 +174,3 @@ bool OSystem_OP::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
return true;
}
-
-
-bool OSystem_OP::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, ev.motion.x, ev.motion.y);
-
- setMousePos(event.mouse.x, event.mouse.y);
- return true;
-}
-
-void OSystem_OP::warpMouse(int x, int y) {
- if (_mouseCurState.x != x || _mouseCurState.y != y) {
- SDL_WarpMouse(x, y);
-
- // SDL_WarpMouse() generates a mouse movement event, so
- // set_mouse_pos() would be called eventually. However, the
- // cannon script in CoMI calls this function twice each time
- // the cannon is reloaded. Unless we update the mouse position
- // immediately the second call is ignored, causing the cannon
- // to change its aim.
-
- setMousePos(x, y);
- }
-}
-
-void OSystem_OP::handleKbdMouse() {
- uint32 curTime = getMillis();
- if (curTime >= _km.last_time + _km.delay_time) {
- _km.last_time = curTime;
- if (_km.x_down_count == 1) {
- _km.x_down_time = curTime;
- _km.x_down_count = 2;
- }
- if (_km.y_down_count == 1) {
- _km.y_down_time = curTime;
- _km.y_down_count = 2;
- }
-
- if (_km.x_vel || _km.y_vel) {
- if (_km.x_down_count) {
- if (curTime > _km.x_down_time + _km.delay_time * 12) {
- if (_km.x_vel > 0)
- _km.x_vel++;
- else
- _km.x_vel--;
- } else if (curTime > _km.x_down_time + _km.delay_time * 8) {
- if (_km.x_vel > 0)
- _km.x_vel = 5;
- else
- _km.x_vel = -5;
- }
- }
- if (_km.y_down_count) {
- if (curTime > _km.y_down_time + _km.delay_time * 12) {
- if (_km.y_vel > 0)
- _km.y_vel++;
- else
- _km.y_vel--;
- } else if (curTime > _km.y_down_time + _km.delay_time * 8) {
- if (_km.y_vel > 0)
- _km.y_vel = 5;
- else
- _km.y_vel = -5;
- }
- }
-
- _km.x += _km.x_vel;
- _km.y += _km.y_vel;
-
- if (_km.x < 0) {
- _km.x = 0;
- _km.x_vel = -1;
- _km.x_down_count = 1;
- } else if (_km.x > _km.x_max) {
- _km.x = _km.x_max;
- _km.x_vel = 1;
- _km.x_down_count = 1;
- }
-
- if (_km.y < 0) {
- _km.y = 0;
- _km.y_vel = -1;
- _km.y_down_count = 1;
- } else if (_km.y > _km.y_max) {
- _km.y = _km.y_max;
- _km.y_vel = 1;
- _km.y_down_count = 1;
- }
-
- warpMouse((Uint16)_km.x, (Uint16)_km.y);
- }
- }
-}
diff --git a/backends/platform/openpandora/op-graphics.cpp b/backends/platform/openpandora/op-graphics.cpp
index 4abe034ae4..ef95f52e99 100755
--- a/backends/platform/openpandora/op-graphics.cpp
+++ b/backends/platform/openpandora/op-graphics.cpp
@@ -24,9 +24,19 @@
*/
#include "backends/platform/openpandora/op-sdl.h"
+#include "common/mutex.h"
+#include "common/translation.h"
+#include "common/util.h"
+
+#include "graphics/scaler/aspect.h"
+#include "graphics/surface.h"
bool OSystem_OP::loadGFXMode() {
- _videoMode.overlayWidth = 800;
+ /* FIXME: For now we just cheat and set the overlay to 640*480 not 800*480 and let SDL
+ deal with the boarders (it saves cleaning up the overlay when the game screen is
+ smaller than the overlay ;)
+ */
+ _videoMode.overlayWidth = 640;
_videoMode.overlayHeight = 480;
_videoMode.fullscreen = true;
diff --git a/backends/platform/openpandora/op-main.cpp b/backends/platform/openpandora/op-main.cpp
index a6f20369af..4febd404c3 100755
--- a/backends/platform/openpandora/op-main.cpp
+++ b/backends/platform/openpandora/op-main.cpp
@@ -55,8 +55,9 @@
/* Dump console info to files. */
#define DUMP_STDOUT
-int main(int argc, char *argv[]) {
+static SDL_Cursor *hiddenCursor;
+int main(int argc, char *argv[]) {
g_system = new OSystem_OP();
assert(g_system);
@@ -71,15 +72,39 @@ int main(int argc, char *argv[]) {
return res;
}
+static Uint32 timer_handler(Uint32 interval, void *param) {
+ ((DefaultTimerManager *)param)->handler();
+ return interval;
+}
+
void OSystem_OP::initBackend() {
+ assert(!_inited);
+
+ uint8_t hiddenCursorData = 0;
+
+ int joystick_num = ConfMan.getInt("joystick_num");
+ uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
+
+ if (ConfMan.hasKey("disable_sdl_parachute"))
+ sdlFlags |= SDL_INIT_NOPARACHUTE;
+
+ if (joystick_num > -1)
+ sdlFlags |= SDL_INIT_JOYSTICK;
+
+ if (SDL_Init(sdlFlags) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
+
/* Setup default save path to be workingdir/saves */
char savePath[PATH_MAX+1];
char workDirName[PATH_MAX+1];
if (getcwd(workDirName, PATH_MAX) == NULL) {
- error("Could not obtain current working directory");
+ error("Could not obtain current working directory.");
} else {
printf("Current working directory: %s\n", workDirName);
}
@@ -103,8 +128,8 @@ void OSystem_OP::initBackend() {
strcpy(STDOUT_FILE, workDirName);
strcpy(STDERR_FILE, workDirName);
- strcat(STDOUT_FILE, "/../scummvm.stdout.txt");
- strcat(STDERR_FILE, "/../scummvm.stderr.txt");
+ strcat(STDOUT_FILE, "/scummvm.stdout.txt");
+ strcat(STDERR_FILE, "/scummvm.stderr.txt");
// Flush the output in case anything is queued
fclose(stdout);
@@ -142,60 +167,94 @@ void OSystem_OP::initBackend() {
/* Trigger autosave every 4 minutes. */
ConfMan.registerDefault("autosave_period", 4 * 60);
+ ConfMan.registerDefault("fullscreen", true);
+
/* Make sure that aspect ratio correction is enabled on the 1st run to stop
users asking me what the 'wasted space' at the bottom is ;-). */
ConfMan.registerDefault("aspect_ratio", true);
- /* Make sure that aspect ratio correction is enabled on the 1st run to stop
- users asking me what the 'wasted space' at the bottom is ;-). */
- ConfMan.registerDefault("desired_screen_aspect_ratio", "5/4" );
-
/* Make sure SDL knows that we have a joystick we want to use. */
ConfMan.setInt("joystick_num", 0);
- printf("%s\n", "Passing to OSystem::SDL initBackend.");
+ _graphicsMutex = createMutex();
+
+ /* On the OpenPandora we need to work around an SDL assumption that
+ returns relative mouse coordinates when you get to the screen
+ edges using the touchscreen. The workaround is to set a blank
+ SDL cursor and not disable it (Hackish I know).
+
+ The root issues likes in the Windows Manager GRAB code in SDL.
+ That is why the issue is not seen on framebuffer devices like the
+ GP2X (there is no X window manager ;)).
+ */
+ SDL_ShowCursor(SDL_ENABLE);
+ SDL_SetCursor(hiddenCursor);
- /* Pass to SDL backend to do the heavy lifting */
- OSystem_SDL::initBackend();
+ // Enable unicode support if possible
+ SDL_EnableUNICODE(1);
+
+ memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
+ memset(&_videoMode, 0, sizeof(_videoMode));
+ memset(&_transactionDetails, 0, sizeof(_transactionDetails));
+
+ _videoMode.mode = GFX_DOUBLESIZE;
+ _videoMode.scaleFactor = 2;
+ _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
+ _scalerProc = Normal2x;
+ _scalerType = 0;
+
+ _videoMode.fullscreen = true;
+
+ // enable joystick
+ if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
+ printf("Using joystick: %s\n", SDL_JoystickName(0));
+ _joystick = SDL_JoystickOpen(joystick_num);
+ }
+
+ setupMixer();
+
+ // Note: We could implement a custom SDLTimerManager by using
+ // SDL_AddTimer. That might yield better timer resolution, but it would
+ // also change the semantics of a timer: Right now, ScummVM timers
+ // *never* run in parallel, due to the way they are implemented. If we
+ // switched to SDL_AddTimer, each timer might run in a separate thread.
+ // However, not all our code is prepared for that, so we can't just
+ // switch. Still, it's a potential future change to keep in mind.
+ _timer = new DefaultTimerManager();
+ _timerID = SDL_AddTimer(10, &timer_handler, _timer);
+
+ // Invoke parent implementation of this method
+ OSystem::initBackend();
+
+ _inited = true;
}
void OSystem_OP::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
/* Setup default extra data paths for engine data files and plugins */
+
char workDirName[PATH_MAX+1];
if (getcwd(workDirName, PATH_MAX) == NULL) {
- error("Error: Could not obtain current working directory");
- }
-
- Common::FSNode workdirNode(workDirName);
- if (workdirNode.exists() && workdirNode.isDirectory()) {
- s.add("__OPENPANDORA_WORKDIR__", new Common::FSDirectory(workDirName), priority);
+ error("Error: Could not obtain current working directory.");
}
char enginedataPath[PATH_MAX+1];
strcpy(enginedataPath, workDirName);
- strcat(enginedataPath, "./../data");
+ strcat(enginedataPath, "/../data");
+ printf("Default engine data directory: %s\n", enginedataPath);
Common::FSNode engineNode(enginedataPath);
if (engineNode.exists() && engineNode.isDirectory()) {
- s.add("__OPENPANDORA_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
- }
-
- char pluginsPath[PATH_MAX+1];
-
- strcpy(pluginsPath, workDirName);
- strcat(pluginsPath, "./../plugins");
-
- Common::FSNode pluginsNode(pluginsPath);
- if (pluginsNode.exists() && pluginsNode.isDirectory()) {
- s.add("__OPENPANDORA_PLUGINS__", new Common::FSDirectory(pluginsPath), priority);
+ s.add("__OP_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
}
}
void OSystem_OP::quit() {
+ SDL_FreeCursor(hiddenCursor);
+
#ifdef DUMP_STDOUT
printf("%s\n", "Debug: STDOUT and STDERR text files closed.");
fclose(stdout);
diff --git a/backends/platform/openpandora/op-options.cpp b/backends/platform/openpandora/op-options.cpp
new file mode 100755
index 0000000000..f8711b868a
--- /dev/null
+++ b/backends/platform/openpandora/op-options.cpp
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * OpenPandora: Options, custom code and hardware stuff.
+ *
+ */
+
+#include "backends/platform/openpandora/op-options.h"
+
+namespace OP {
+
+enum {
+ /* Touchscreen TapMode */
+ TAPMODE_LEFT = 0,
+ TAPMODE_RIGHT = 1,
+ TAPMODE_HOVER = 2
+};
+
+int tapmodeLevel = TAPMODE_LEFT;
+
+void ToggleTapMode() {
+ if (tapmodeLevel == TAPMODE_LEFT) {
+ tapmodeLevel = TAPMODE_RIGHT;
+ } else if (tapmodeLevel == TAPMODE_RIGHT) {
+ tapmodeLevel = TAPMODE_HOVER;
+ } else if (tapmodeLevel == TAPMODE_HOVER) {
+ tapmodeLevel = TAPMODE_LEFT;
+ } else {
+ tapmodeLevel = TAPMODE_LEFT;
+ }
+}
+
+} /* namespace OP */
diff --git a/backends/platform/openpandora/op-options.h b/backends/platform/openpandora/op-options.h
new file mode 100755
index 0000000000..8c2bb1cc89
--- /dev/null
+++ b/backends/platform/openpandora/op-options.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * OpenPandora: Options, custom code and hardware stuff.
+ *
+ */
+
+#ifndef OP_OPTIONS_H
+#define OP_OPTIONS_H
+
+namespace OP {
+
+extern int tapmodeLevel;
+
+extern void ToggleTapMode();
+
+} /* namespace OP */
+
+#endif //OP_OPTIONS_H
diff --git a/backends/platform/openpandora/op-sdl.h b/backends/platform/openpandora/op-sdl.h
index 5fd9bf4ed4..8561b42498 100755
--- a/backends/platform/openpandora/op-sdl.h
+++ b/backends/platform/openpandora/op-sdl.h
@@ -40,27 +40,13 @@ public:
OSystem_OP() {}
/* Events */
+ bool handleKeyDown(SDL_Event &ev, Common::Event &event);
+ bool handleKeyUp(SDL_Event &ev, Common::Event &event);
bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
- bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
- void warpMouse(int, int);
- void handleKbdMouse();
/* Graphics */
-// void initSize(uint w, uint h);
-// void setGraphicsModeIntern();
-// bool setGraphicsMode(int mode);
-// void internUpdateScreen();
-// const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
-// bool setGraphicsMode(const char *name);
-// int getDefaultGraphicsMode() const;
bool loadGFXMode();
-// void drawMouse();
-// void undrawMouse();
-// void showOverlay();
-// void hideOverlay();
-
-// void warpMouse(int, int);
/* Platform Setup Stuff */
void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
--
cgit v1.2.3