From 4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sat, 4 Oct 2003 08:07:03 +0000 Subject: Changed to use #include "bs2/..." and removed the inclusion of standard C headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588 --- sword2/anims.cpp | 34 ++++++++++++++-------------------- sword2/anims.h | 2 +- sword2/build_display.cpp | 22 ++++++++++------------ sword2/build_display.h | 2 +- sword2/console.cpp | 44 +++++++++++++++++++------------------------- sword2/console.h | 4 ++-- sword2/controls.cpp | 34 +++++++++++++++++----------------- sword2/credits.h | 6 +++--- sword2/debug.cpp | 34 ++++++++++++++-------------------- sword2/debug.h | 4 ++-- sword2/defs.h | 4 ++-- sword2/driver/_console.cpp | 5 ----- sword2/driver/_console.h | 14 -------------- sword2/driver/d_draw.cpp | 9 ++++----- sword2/driver/d_sound.cpp | 6 +++--- sword2/driver/driver96.h | 4 ---- sword2/driver/keyboard.h | 14 -------------- sword2/driver/menu.cpp | 2 +- sword2/driver/menu.h | 17 +++-------------- sword2/driver/palette.cpp | 2 -- sword2/driver/palette.h | 14 -------------- sword2/driver/rdwin.cpp | 2 -- sword2/driver/render.h | 13 ------------- sword2/driver/sprite.cpp | 12 ++++++------ sword2/events.cpp | 18 +++++++++--------- sword2/events.h | 2 +- sword2/function.cpp | 28 ++++++++++++++-------------- sword2/function.h | 2 +- sword2/icons.cpp | 9 +++++---- sword2/icons.h | 2 +- sword2/interpreter.cpp | 7 +++---- sword2/interpreter.h | 4 ++-- sword2/layers.cpp | 14 +++++++------- sword2/layers.h | 2 -- sword2/logic.cpp | 16 ++++++++-------- sword2/logic.h | 4 ++-- sword2/maketext.cpp | 22 ++++++++++------------ sword2/maketext.h | 8 ++++---- sword2/mem_view.cpp | 10 +++++----- sword2/memory.cpp | 8 ++++---- sword2/memory.h | 2 -- sword2/mouse.cpp | 32 ++++++++++++++++---------------- sword2/mouse.h | 4 +--- sword2/object.h | 2 -- sword2/protocol.cpp | 14 ++++++-------- sword2/protocol.h | 4 ++-- sword2/resman.cpp | 40 ++++++++++++++++------------------------ sword2/resman.h | 2 +- sword2/router.cpp | 20 ++++++++++---------- sword2/router.h | 4 ++-- sword2/save_rest.cpp | 36 +++++++++++++++++------------------- sword2/save_rest.h | 2 +- sword2/scroll.cpp | 14 +++++++------- sword2/sound.cpp | 16 +++++++--------- sword2/sound.h | 2 -- sword2/speech.cpp | 42 ++++++++++++++++++++---------------------- sword2/speech.h | 2 +- sword2/startup.cpp | 38 ++++++++++++++++++-------------------- sword2/sword2.cpp | 3 --- sword2/sword2.h | 7 ++++++- sword2/sync.cpp | 9 +++++---- sword2/sync.h | 2 +- sword2/tony_gsdk.cpp | 11 +++++------ sword2/tony_gsdk.h | 2 +- sword2/walker.cpp | 20 ++++++++++---------- 65 files changed, 331 insertions(+), 459 deletions(-) diff --git a/sword2/anims.cpp b/sword2/anims.cpp index bfd283000f..c164360815 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -23,28 +23,22 @@ // DON'T TOUCH! // --------------------------------------------------------------------------- -#include // for sprintf - -#ifdef _SWORD2_DEBUG -#include // for strlen -#endif - #include "stdafx.h" #include "common/scummsys.h" -#include "driver/driver96.h" -#include "anims.h" -#include "console.h" -#include "controls.h" // for 'speechSelected' & 'subtitles' -#include "defs.h" -#include "header.h" -#include "interpreter.h" -#include "maketext.h" // for MakeTextSprite used by FN_play_sequence ultimately -#include "object.h" -#include "protocol.h" -#include "resman.h" -#include "sword2.h" -#include "sync.h" -#include "sound.h" // for Speech stuff. +#include "bs2/driver/driver96.h" +#include "bs2/anims.h" +#include "bs2/console.h" +#include "bs2/controls.h" // for 'speechSelected' & 'subtitles' +#include "bs2/defs.h" +#include "bs2/header.h" +#include "bs2/interpreter.h" +#include "bs2/maketext.h" // for MakeTextSprite used by FN_play_sequence ultimately +#include "bs2/object.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/sword2.h" +#include "bs2/sync.h" +#include "bs2/sound.h" // for Speech stuff. namespace Sword2 { diff --git a/sword2/anims.h b/sword2/anims.h index 77b8a4a436..30605b8685 100644 --- a/sword2/anims.h +++ b/sword2/anims.h @@ -20,7 +20,7 @@ #ifndef _ANIM_S #define _ANIM_S -#include "driver/driver96.h" +#include "bs2/driver/driver96.h" namespace Sword2 { diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index 0563f3c063..217a07861a 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -21,19 +21,17 @@ // BUILD_DISPLAY.CPP like the old spr_engi but slightly more aptly named // --------------------------------------------------------------------------- -#include - #include "stdafx.h" -#include "build_display.h" -#include "console.h" -#include "defs.h" -#include "interpreter.h" -#include "layers.h" -#include "maketext.h" -#include "mouse.h" -#include "object.h" -#include "protocol.h" -#include "resman.h" +#include "bs2/build_display.h" +#include "bs2/console.h" +#include "bs2/defs.h" +#include "bs2/interpreter.h" +#include "bs2/layers.h" +#include "bs2/maketext.h" +#include "bs2/mouse.h" +#include "bs2/object.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" namespace Sword2 { diff --git a/sword2/build_display.h b/sword2/build_display.h index 1cb7d5ef0b..c60539cb71 100644 --- a/sword2/build_display.h +++ b/sword2/build_display.h @@ -20,7 +20,7 @@ #ifndef _BUILD_DISPLAY #define _BUILD_DISPLAY -#include "driver/driver96.h" +#include "bs2/driver/driver96.h" namespace Sword2 { diff --git a/sword2/console.cpp b/sword2/console.cpp index 304fcd3752..62b221c0b9 100644 --- a/sword2/console.cpp +++ b/sword2/console.cpp @@ -18,7 +18,7 @@ */ #include "stdafx.h" -#include "driver/driver96.h" +#include "bs2/driver/driver96.h" namespace Sword2 { uint32 console_status = 0; //0 off // LEFT IN RELEASE VERSION @@ -28,30 +28,24 @@ uint32 console_status = 0; //0 off // LEFT IN RELEASE VERSION // its the console! -#include -#include -#include -#include -#include // for version string stuff - -#include "build_display.h" -#include "console.h" -#include "debug.h" -#include "defs.h" -#include "events.h" // so we can display the event list in Con_display_events() -#include "header.h" -#include "layers.h" -#include "logic.h" -#include "maketext.h" // for InitialiseFontResourceFlags() -#include "mouse.h" -#include "mem_view.h" -#include "memory.h" -#include "protocol.h" -#include "resman.h" -#include "save_rest.h" -#include "startup.h" -#include "sword2.h" -#include "time.h" +#include "bs2/build_display.h" +#include "bs2/console.h" +#include "bs2/debug.h" +#include "bs2/defs.h" +#include "bs2/events.h" // so we can display the event list in Con_display_events() +#include "bs2/header.h" +#include "bs2/layers.h" +#include "bs2/logic.h" +#include "bs2/maketext.h" // for InitialiseFontResourceFlags() +#include "bs2/mouse.h" +#include "bs2/mem_view.h" +#include "bs2/memory.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/save_rest.h" +#include "bs2/startup.h" +#include "bs2/sword2.h" +#include "bs2/time.h" namespace Sword2 { diff --git a/sword2/console.h b/sword2/console.h index 4d5c6ddcf7..9f8b5e975d 100644 --- a/sword2/console.h +++ b/sword2/console.h @@ -20,8 +20,8 @@ #ifndef C_ONSOLE_H #define C_ONSOLE_H -#include "driver/driver96.h" -#include "memory.h" +#include "bs2/driver/driver96.h" +#include "bs2/memory.h" namespace Sword2 { diff --git a/sword2/controls.cpp b/sword2/controls.cpp index 9840820d4e..8fe12953f6 100644 --- a/sword2/controls.cpp +++ b/sword2/controls.cpp @@ -18,23 +18,23 @@ */ #include "stdafx.h" -#include "driver/driver96.h" -#include "build_display.h" -#include "console.h" -#include "controls.h" -#include "defs.h" -#include "header.h" -#include "interpreter.h" -#include "layers.h" -#include "logic.h" -#include "maketext.h" // for font resource variables -#include "mouse.h" -#include "protocol.h" -#include "resman.h" -#include "router.h" -#include "save_rest.h" -#include "sound.h" -#include "sword2.h" +#include "bs2/driver/driver96.h" +#include "bs2/build_display.h" +#include "bs2/console.h" +#include "bs2/controls.h" +#include "bs2/defs.h" +#include "bs2/header.h" +#include "bs2/interpreter.h" +#include "bs2/layers.h" +#include "bs2/logic.h" +#include "bs2/maketext.h" // for font resource variables +#include "bs2/mouse.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/router.h" +#include "bs2/save_rest.h" +#include "bs2/sound.h" +#include "bs2/sword2.h" namespace Sword2 { diff --git a/sword2/credits.h b/sword2/credits.h index 1de577484e..db07f095b8 100644 --- a/sword2/credits.h +++ b/sword2/credits.h @@ -17,10 +17,10 @@ * $Header$ */ -#ifndef _Credits_h_ -#define _Credits_h_ +#ifndef _CREDITS_H +#define _CREDITS_H -#include "driver/driver96.h" +#include "bs2/driver/driver96.h" namespace Sword2 { diff --git a/sword2/debug.cpp b/sword2/debug.cpp index 52e03c75c3..a969056716 100644 --- a/sword2/debug.cpp +++ b/sword2/debug.cpp @@ -17,31 +17,25 @@ * $Header$ */ -#include // for ExitWithReport, which stays in RELEASE version -#include - #include "stdafx.h" -#include "driver/driver96.h" -#include "debug.h" +#include "bs2/driver/driver96.h" +#include "bs2/debug.h" // this whole file (except ExitWithReport) only included on debug versions #ifdef _SWORD2_DEBUG -#include - -#include "build_display.h" // for 'fps' -#include "console.h" -#include "defs.h" -#include "events.h" // for CountEvents() -#include "layers.h" -#include "logic.h" -#include "maketext.h" -#include "mem_view.h" -#include "mouse.h" -#include "protocol.h" -#include "resman.h" -#include "router.h" // for PlotWalkGrid() -#include "speech.h" // for 'officialTextNumber' and +#include "bs2/build_display.h" // for 'fps' +#include "bs2/console.h" +#include "bs2/defs.h" +#include "bs2/events.h" // for CountEvents() +#include "bs2/layers.h" +#include "bs2/logic.h" +#include "bs2/maketext.h" +#include "bs2/mouse.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/router.h" // for PlotWalkGrid() +#include "bs2/speech.h" // for 'officialTextNumber' and // 'speechScriptWaiting' namespace Sword2 { diff --git a/sword2/debug.h b/sword2/debug.h index cf6b73b840..bad786c53b 100644 --- a/sword2/debug.h +++ b/sword2/debug.h @@ -23,8 +23,8 @@ // this whole file only included on debug versions #ifdef _SWORD2_DEBUG -#include "driver.h" -#include "object.h" +#include "bs2/driver.h" +#include "bs2/object.h" namespace Sword2 { diff --git a/sword2/defs.h b/sword2/defs.h index 61604016f8..7f88352d14 100644 --- a/sword2/defs.h +++ b/sword2/defs.h @@ -20,8 +20,8 @@ #ifndef DEFS #define DEFS -#include "header.h" -#include "resman.h" +#include "bs2/header.h" +#include "bs2/resman.h" #define SIZE 0x10000 // 65536 items per section #define NuSIZE 0xffff // & with this diff --git a/sword2/driver/_console.cpp b/sword2/driver/_console.cpp index 82672f7bc9..34c9db0c18 100644 --- a/sword2/driver/_console.cpp +++ b/sword2/driver/_console.cpp @@ -43,15 +43,10 @@ // //============================================================================= - -//#include "ddraw.h" - #include "stdafx.h" #include "bs2/driver/driver96.h" - #include "bs2/driver/d_draw.h" - namespace Sword2 { uint8 consoleStatus = 0; // 1 - console display diff --git a/sword2/driver/_console.h b/sword2/driver/_console.h index ed88fb6403..a327cd95c1 100644 --- a/sword2/driver/_console.h +++ b/sword2/driver/_console.h @@ -17,19 +17,6 @@ * $Header$ */ -//============================================================================= -// -// Filename : console.h -// Created : 19th September 1996 -// By : P.R.Porter -// -// Summary : This include file defines links to all data which is -// defined in the console.c module, but can be accessed by -// other parts of the driver96 library. -// -//============================================================================= - - #ifndef DRIVER_CONSOLE_H #define DRIVER_CONSOLE_H @@ -39,5 +26,4 @@ extern void DisplayConsole(void); } // End of namespace Sword2 - #endif diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index 74abb18fa0..cba4bb1e6d 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -17,17 +17,16 @@ * $Header$ */ -#include #include "stdafx.h" -#include "bs2/driver/driver96.h" -#include "bs2/header.h" // HACK: For cutscenes instruction message -#include "bs2/maketext.h" // HACK: For cutscenes instruction message -#include "bs2/sword2.h" #include "sound/mixer.h" +#include "bs2/driver/driver96.h" #include "bs2/driver/rdwin.h" #include "bs2/driver/d_draw.h" #include "bs2/driver/palette.h" #include "bs2/driver/render.h" +#include "bs2/header.h" // HACK: For cutscenes instruction message +#include "bs2/maketext.h" // HACK: For cutscenes instruction message +#include "bs2/sword2.h" namespace Sword2 { diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 66435dedcc..eb160b7e27 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -33,12 +33,12 @@ // opinions on this? #include "stdafx.h" -#include "bs2/driver/driver96.h" -#include "bs2/driver/d_sound.h" -#include "bs2/sword2.h" #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/rate.h" +#include "bs2/driver/driver96.h" +#include "bs2/driver/d_sound.h" +#include "bs2/sword2.h" namespace Sword2 { diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h index 051ffa1046..ac07508df3 100644 --- a/sword2/driver/driver96.h +++ b/sword2/driver/driver96.h @@ -20,10 +20,6 @@ #ifndef DRIVER96_H #define DRIVER96_H -#include -#include -#include - #include "common/scummsys.h" #include "base/engine.h" // for warning() #include "common/system.h" diff --git a/sword2/driver/keyboard.h b/sword2/driver/keyboard.h index 9758b56d50..e08e892d85 100644 --- a/sword2/driver/keyboard.h +++ b/sword2/driver/keyboard.h @@ -17,20 +17,6 @@ * $Header$ */ -//============================================================================= -// -// Filename : keyboard.h -// Created : 19th September 1996 -// By : P.R.Porter -// -// Summary : This include file defines links to all data which is -// defined in the keyboard.c module, but can be accessed by -// other parts of the driver96 library. -// -// -//============================================================================= - - #ifndef KEYBOARD_H #define KEYBOARD_H diff --git a/sword2/driver/menu.cpp b/sword2/driver/menu.cpp index a83cb2ae2d..4f03aa3e9b 100644 --- a/sword2/driver/menu.cpp +++ b/sword2/driver/menu.cpp @@ -18,11 +18,11 @@ */ #include "stdafx.h" +#include "common/rect.h" #include "bs2/driver/driver96.h" #include "bs2/driver/menu.h" #include "bs2/driver/d_draw.h" #include "bs2/driver/render.h" -#include "common/rect.h" namespace Sword2 { diff --git a/sword2/driver/menu.h b/sword2/driver/menu.h index 8e44d9a28f..6c5c7f1b86 100644 --- a/sword2/driver/menu.h +++ b/sword2/driver/menu.h @@ -17,25 +17,14 @@ * $Header$ */ -//============================================================================= -// -// Filename : menu.h -// Created : 15th November 1996 -// By : P.R.Porter -// -// Summary : This include file defines links to all data which is -// defined in the menu.c module, but can be accessed by -// other parts of the driver96 library. -// -// -//============================================================================= - - #ifndef MENU_H #define MENU_H +namespace Sword2 { #define MENUDEEP 40 +} // End of namespace Sword2 + #endif diff --git a/sword2/driver/palette.cpp b/sword2/driver/palette.cpp index 47000f84cb..fe10ce31c0 100644 --- a/sword2/driver/palette.cpp +++ b/sword2/driver/palette.cpp @@ -18,8 +18,6 @@ */ #include "stdafx.h" -#include - #include "common/util.h" #include "base/engine.h" #include "bs2/driver/d_draw.h" diff --git a/sword2/driver/palette.h b/sword2/driver/palette.h index cf66427597..705cbe9030 100644 --- a/sword2/driver/palette.h +++ b/sword2/driver/palette.h @@ -17,20 +17,6 @@ * $Header$ */ -//============================================================================= -// -// Filename : palette.h -// Created : 8th November 1996 -// By : P.R.Porter -// -// Summary : This include file defines links to all data which is -// defined in the palette.c module, but can be accessed by -// other parts of the driver96 library. -// -// -//============================================================================= - - #ifndef PALETTE_H #define PALETTE_H diff --git a/sword2/driver/rdwin.cpp b/sword2/driver/rdwin.cpp index 88b870bee9..95a5e12efc 100644 --- a/sword2/driver/rdwin.cpp +++ b/sword2/driver/rdwin.cpp @@ -20,9 +20,7 @@ #include "common/stdafx.h" #include "base/engine.h" #include "common/timer.h" - #include "bs2/driver/driver96.h" - #include "bs2/driver/_mouse.h" #include "bs2/driver/keyboard.h" #include "bs2/driver/rdwin.h" diff --git a/sword2/driver/render.h b/sword2/driver/render.h index 034eb1e936..f438ede23c 100644 --- a/sword2/driver/render.h +++ b/sword2/driver/render.h @@ -17,19 +17,6 @@ * $Header$ */ -//============================================================================= -// -// Filename : render.h -// Created : 26th August 1996 -// By : P.R.Porter -// -// Summary : This include file defines links to all data which is -// defined in the render.c module, but can be accessed by -// other parts of the driver96 library. -// -// -//============================================================================= - #ifndef RENDER_H #define RENDER_H diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp index de2c59fadb..c2da022430 100644 --- a/sword2/driver/sprite.cpp +++ b/sword2/driver/sprite.cpp @@ -18,12 +18,12 @@ */ #include "stdafx.h" -#include "driver96.h" -#include "d_draw.h" -#include "render.h" -#include "menu.h" -#include "palette.h" -#include "rdwin.h" +#include "bs2/driver/driver96.h" +#include "bs2/driver/d_draw.h" +#include "bs2/driver/render.h" +#include "bs2/driver/menu.h" +#include "bs2/driver/palette.h" +#include "bs2/driver/rdwin.h" namespace Sword2 { diff --git a/sword2/events.cpp b/sword2/events.cpp index 74485eae6e..d5766b9e1e 100644 --- a/sword2/events.cpp +++ b/sword2/events.cpp @@ -18,15 +18,15 @@ */ #include "stdafx.h" -#include "console.h" -#include "debug.h" -#include "defs.h" -#include "events.h" -#include "interpreter.h" -#include "logic.h" -#include "memory.h" -#include "object.h" -#include "sync.h" +#include "bs2/console.h" +#include "bs2/debug.h" +#include "bs2/defs.h" +#include "bs2/events.h" +#include "bs2/interpreter.h" +#include "bs2/logic.h" +#include "bs2/memory.h" +#include "bs2/object.h" +#include "bs2/sync.h" namespace Sword2 { diff --git a/sword2/events.h b/sword2/events.h index f5ef1c9776..43f7f826ba 100644 --- a/sword2/events.h +++ b/sword2/events.h @@ -20,7 +20,7 @@ #ifndef _EVENTS #define _EVENTS -#include "object.h" +#include "bs2/object.h" namespace Sword2 { diff --git a/sword2/function.cpp b/sword2/function.cpp index df16115934..0016771e7a 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -18,20 +18,20 @@ */ #include "stdafx.h" -#include "driver/driver96.h" -#include "driver/rdwin.h" -#include "build_display.h" -#include "credits.h" -#include "debug.h" -#include "defs.h" -#include "function.h" -#include "interpreter.h" -#include "layers.h" // for 'this_screen' structure -#include "logic.h" -#include "protocol.h" -#include "resman.h" -#include "sound.h" -#include "sword2.h" // for CloseGame() +#include "bs2/driver/driver96.h" +#include "bs2/driver/rdwin.h" +#include "bs2/build_display.h" +#include "bs2/credits.h" +#include "bs2/debug.h" +#include "bs2/defs.h" +#include "bs2/function.h" +#include "bs2/interpreter.h" +#include "bs2/layers.h" // for 'this_screen' structure +#include "bs2/logic.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/sound.h" +#include "bs2/sword2.h" // for CloseGame() namespace Sword2 { diff --git a/sword2/function.h b/sword2/function.h index 0f46645489..375e626249 100644 --- a/sword2/function.h +++ b/sword2/function.h @@ -20,7 +20,7 @@ #ifndef _FUNCTION #define _FUNCTION -#include "object.h" +#include "bs2/object.h" namespace Sword2 { diff --git a/sword2/icons.cpp b/sword2/icons.cpp index f1bc486631..4be1a460af 100644 --- a/sword2/icons.cpp +++ b/sword2/icons.cpp @@ -18,10 +18,11 @@ */ #include "stdafx.h" -#include "defs.h" -#include "icons.h" -#include "interpreter.h" -#include "mouse.h" +#include "bs2/driver/driver96.h" +#include "bs2/defs.h" +#include "bs2/icons.h" +#include "bs2/interpreter.h" +#include "bs2/mouse.h" namespace Sword2 { diff --git a/sword2/icons.h b/sword2/icons.h index c95350c092..68af8b9a9b 100644 --- a/sword2/icons.h +++ b/sword2/icons.h @@ -20,7 +20,7 @@ #ifndef _ICONS #define _ICONS -#include "object.h" +#include "bs2/object.h" namespace Sword2 { diff --git a/sword2/interpreter.cpp b/sword2/interpreter.cpp index 1ed1d4bb70..407767340b 100644 --- a/sword2/interpreter.cpp +++ b/sword2/interpreter.cpp @@ -18,10 +18,9 @@ */ #include "stdafx.h" - -#include "console.h" -#include "driver/driver96.h" -#include "interpreter.h" +#include "bs2/driver/driver96.h" +#include "bs2/console.h" +#include "bs2/interpreter.h" namespace Sword2 { diff --git a/sword2/interpreter.h b/sword2/interpreter.h index 5b35767d0c..0a9a1c3bb4 100644 --- a/sword2/interpreter.h +++ b/sword2/interpreter.h @@ -20,8 +20,8 @@ #ifndef _INTERPRETER #define _INTERPRETER -#include "debug.h" -#include "header.h" +#include "bs2/debug.h" +#include "bs2/header.h" namespace Sword2 { diff --git a/sword2/layers.cpp b/sword2/layers.cpp index 09fb053805..d1357514af 100644 --- a/sword2/layers.cpp +++ b/sword2/layers.cpp @@ -26,13 +26,13 @@ // up to 2 foreground parallax layers #include "stdafx.h" -#include "build_display.h" -#include "debug.h" -#include "header.h" -#include "layers.h" -#include "protocol.h" -#include "resman.h" -#include "sound.h" // for Clear_fx_queue() called from FN_init_background() +#include "bs2/build_display.h" +#include "bs2/debug.h" +#include "bs2/header.h" +#include "bs2/layers.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/sound.h" // for Clear_fx_queue() called from FN_init_background() namespace Sword2 { diff --git a/sword2/layers.h b/sword2/layers.h index 04b79d3bd5..f96829e44c 100644 --- a/sword2/layers.h +++ b/sword2/layers.h @@ -20,8 +20,6 @@ #ifndef _LAYERS #define _LAYERS -#include "memory.h" - namespace Sword2 { typedef struct { diff --git a/sword2/logic.cpp b/sword2/logic.cpp index 5ba405db7a..dfec05368e 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -18,14 +18,14 @@ */ #include "stdafx.h" -#include "build_display.h" -#include "console.h" -#include "debug.h" -#include "interpreter.h" -#include "logic.h" -#include "router.h" // for ClearWalkGridList() -#include "sound.h" -#include "sync.h" +#include "bs2/build_display.h" +#include "bs2/console.h" +#include "bs2/debug.h" +#include "bs2/interpreter.h" +#include "bs2/logic.h" +#include "bs2/router.h" // for ClearWalkGridList() +#include "bs2/sound.h" +#include "bs2/sync.h" namespace Sword2 { diff --git a/sword2/logic.h b/sword2/logic.h index 9e1630a2bf..92a2971291 100644 --- a/sword2/logic.h +++ b/sword2/logic.h @@ -22,8 +22,8 @@ #ifndef _LOGIC #define _LOGIC -#include "defs.h" -#include "header.h" +#include "bs2/defs.h" +#include "bs2/header.h" namespace Sword2 { diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index c0f7df1e3a..35ae08956b 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -50,19 +50,17 @@ #define LAST_CHAR 255 // last character in character set #define DUD 64 // the first "chequered flag" (dud) symbol in // our character set is in the '@' position -#include - #include "stdafx.h" -#include "driver/driver96.h" -#include "console.h" -#include "debug.h" -#include "defs.h" // for SPEECH_FONT_ID & CONSOLE_FONT_ID -#include "header.h" -#include "maketext.h" -#include "memory.h" -#include "protocol.h" // for FetchFrameHeader() -#include "resman.h" -#include "sword2.h" +#include "bs2/driver/driver96.h" +#include "bs2/console.h" +#include "bs2/debug.h" +#include "bs2/defs.h" // for SPEECH_FONT_ID & CONSOLE_FONT_ID +#include "bs2/header.h" +#include "bs2/maketext.h" +#include "bs2/memory.h" +#include "bs2/protocol.h" // for FetchFrameHeader() +#include "bs2/resman.h" +#include "bs2/sword2.h" namespace Sword2 { diff --git a/sword2/maketext.h b/sword2/maketext.h index 4a4f076718..d3defa1c55 100644 --- a/sword2/maketext.h +++ b/sword2/maketext.h @@ -57,7 +57,7 @@ #ifndef _MAKETEXT_H #define _MAKETEXT_H -#include "memory.h" +#include "bs2/memory.h" namespace Sword2 { @@ -77,7 +77,7 @@ mem* MakeTextSprite(uint8 *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes) void Init_text_bloc_system(void); void Kill_text_bloc(uint32 bloc_number); -void Print_text_blocs(void); // Tony16Oct96 +void Print_text_blocs(void); uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen, uint32 type, uint32 fontRes, uint8 justification); @@ -85,9 +85,9 @@ uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen, #define FINNISH_TEXT 1 #define POLISH_TEXT 2 -// this one works out the language from the text cluster (James31july97) +// this one works out the language from the text cluster void InitialiseFontResourceFlags(void); -// this one allow you to select the fonts yourself (James31july97) +// this one allow you to select the fonts yourself void InitialiseFontResourceFlags(uint8 language); extern uint32 speech_font_id; diff --git a/sword2/mem_view.cpp b/sword2/mem_view.cpp index dba3f31eca..ae2c5142ac 100644 --- a/sword2/mem_view.cpp +++ b/sword2/mem_view.cpp @@ -18,11 +18,11 @@ */ #include "stdafx.h" -#include "build_display.h" -#include "console.h" -#include "header.h" -#include "memory.h" -#include "resman.h" +#include "bs2/build_display.h" +#include "bs2/console.h" +#include "bs2/header.h" +#include "bs2/memory.h" +#include "bs2/resman.h" namespace Sword2 { diff --git a/sword2/memory.cpp b/sword2/memory.cpp index b05f106b11..f3db4aa120 100644 --- a/sword2/memory.cpp +++ b/sword2/memory.cpp @@ -38,10 +38,10 @@ // MemMan v1.1 #include "stdafx.h" -#include "driver/driver96.h" -#include "debug.h" -#include "memory.h" -#include "resman.h" +#include "bs2/driver/driver96.h" +#include "bs2/debug.h" +#include "bs2/memory.h" +#include "bs2/resman.h" namespace Sword2 { diff --git a/sword2/memory.h b/sword2/memory.h index 7286b71437..c0a6914c2c 100644 --- a/sword2/memory.h +++ b/sword2/memory.h @@ -20,8 +20,6 @@ #ifndef MEMORY_H #define MEMORY_H -#include "common/scummsys.h" - namespace Sword2 { typedef struct { diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp index 3827801771..b066122582 100644 --- a/sword2/mouse.cpp +++ b/sword2/mouse.cpp @@ -18,22 +18,22 @@ */ #include "stdafx.h" -#include "driver/driver96.h" -#include "build_display.h" -#include "console.h" -#include "controls.h" -#include "defs.h" -#include "events.h" -#include "icons.h" -#include "interpreter.h" -#include "layers.h" -#include "maketext.h" -#include "mouse.h" -#include "object.h" -#include "protocol.h" -#include "resman.h" -#include "sound.h" -#include "sword2.h" +#include "bs2/driver/driver96.h" +#include "bs2/build_display.h" +#include "bs2/console.h" +#include "bs2/controls.h" +#include "bs2/defs.h" +#include "bs2/events.h" +#include "bs2/icons.h" +#include "bs2/interpreter.h" +#include "bs2/layers.h" +#include "bs2/maketext.h" +#include "bs2/mouse.h" +#include "bs2/object.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/sound.h" +#include "bs2/sword2.h" namespace Sword2 { diff --git a/sword2/mouse.h b/sword2/mouse.h index a6d4a857ae..c15e8fcf54 100644 --- a/sword2/mouse.h +++ b/sword2/mouse.h @@ -17,12 +17,10 @@ * $Header$ */ -//mouse stuff - #ifndef MOUSE_H #define MOUSE_H -#include "object.h" +#include "bs2/object.h" namespace Sword2 { diff --git a/sword2/object.h b/sword2/object.h index ae04efa5ed..27af4723a1 100644 --- a/sword2/object.h +++ b/sword2/object.h @@ -20,8 +20,6 @@ #ifndef _SCRIPT_STRUCTURES #define _SCRIPT_STRUCTURES -#include "driver/driver96.h" - namespace Sword2 { // these structures represent the broken up compact components diff --git a/sword2/protocol.cpp b/sword2/protocol.cpp index 1f9a58081e..b118e376b8 100644 --- a/sword2/protocol.cpp +++ b/sword2/protocol.cpp @@ -17,15 +17,13 @@ * $Header$ */ -#include - #include "stdafx.h" -#include "console.h" -#include "defs.h" -#include "header.h" -#include "memory.h" -#include "protocol.h" -#include "resman.h" +#include "bs2/console.h" +#include "bs2/defs.h" +#include "bs2/header.h" +#include "bs2/memory.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" namespace Sword2 { diff --git a/sword2/protocol.h b/sword2/protocol.h index deebb3a911..fa822b848c 100644 --- a/sword2/protocol.h +++ b/sword2/protocol.h @@ -22,8 +22,8 @@ #ifndef _PROTOCOL #define _PROTOCOL -#include "driver/driver96.h" -#include "header.h" +#include "bs2/driver/driver96.h" +#include "bs2/header.h" namespace Sword2 { diff --git a/sword2/resman.cpp b/sword2/resman.cpp index 76ce70b31d..5e3f523f7e 100644 --- a/sword2/resman.cpp +++ b/sword2/resman.cpp @@ -17,31 +17,23 @@ * $Header$ */ -#include -#include -#include - #include "stdafx.h" - -#include "base/engine.h" -#include "common/file.h" - -#include "driver/driver96.h" -#include "build_display.h" -#include "console.h" -#include "debug.h" -#include "defs.h" -#include "function.h" -#include "header.h" -#include "interpreter.h" -#include "maketext.h" -#include "memory.h" -#include "mouse.h" // for system Set_mouse & Set_luggage routines -#include "protocol.h" -#include "resman.h" -#include "sound.h" // for Clear_fx_queue() called from cacheNewCluster() -#include "sword2.h" // for CloseGame() -#include "router.h" +#include "bs2/driver/driver96.h" +#include "bs2/build_display.h" +#include "bs2/console.h" +#include "bs2/debug.h" +#include "bs2/defs.h" +#include "bs2/function.h" +#include "bs2/header.h" +#include "bs2/interpreter.h" +#include "bs2/maketext.h" +#include "bs2/memory.h" +#include "bs2/mouse.h" // for system Set_mouse & Set_luggage routines +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/sound.h" // for Clear_fx_queue() called from cacheNewCluster() +#include "bs2/sword2.h" // for CloseGame() +#include "bs2/router.h" namespace Sword2 { diff --git a/sword2/resman.h b/sword2/resman.h index e3c67287bb..522097a028 100644 --- a/sword2/resman.h +++ b/sword2/resman.h @@ -20,7 +20,7 @@ #ifndef RESMAN_H #define RESMAN_H -#include "memory.h" +#include "bs2/memory.h" namespace Sword2 { diff --git a/sword2/router.cpp b/sword2/router.cpp index 17417a5a9f..5515ee33fa 100644 --- a/sword2/router.cpp +++ b/sword2/router.cpp @@ -78,16 +78,16 @@ */ #include "stdafx.h" -#include "driver/driver96.h" -#include "console.h" -#include "debug.h" -#include "defs.h" -#include "header.h" -#include "interpreter.h" -#include "memory.h" -#include "object.h" -#include "resman.h" -#include "router.h" +#include "bs2/driver/driver96.h" +#include "bs2/console.h" +#include "bs2/debug.h" +#include "bs2/defs.h" +#include "bs2/header.h" +#include "bs2/interpreter.h" +#include "bs2/memory.h" +#include "bs2/object.h" +#include "bs2/resman.h" +#include "bs2/router.h" namespace Sword2 { diff --git a/sword2/router.h b/sword2/router.h index 9eecd3efc1..be9bea8e2f 100644 --- a/sword2/router.h +++ b/sword2/router.h @@ -20,8 +20,8 @@ #ifndef _ROUTER_H #define _ROUTER_H -#include "memory.h" -#include "object.h" +#include "bs2/memory.h" +#include "bs2/object.h" namespace Sword2 { diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index a52b18cd26..5047a6c481 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -26,26 +26,24 @@ // // --------------------------------------------------------------------------- -#include - #include "stdafx.h" -#include "driver/driver96.h" -#include "console.h" -#include "defs.h" -#include "function.h" // for engine_logic, engine_graph, etc -#include "interpreter.h" // for IR_CONT, etc -#include "layers.h" -#include "logic.h" -#include "memory.h" -#include "object.h" -#include "protocol.h" -#include "resman.h" -#include "router.h" -#include "save_rest.h" -#include "scroll.h" // for Set_scrolling() -#include "sound.h" -#include "sword2.h" -#include "walker.h" +#include "bs2/driver/driver96.h" +#include "bs2/console.h" +#include "bs2/defs.h" +#include "bs2/function.h" // for engine_logic, engine_graph, etc +#include "bs2/interpreter.h" // for IR_CONT, etc +#include "bs2/layers.h" +#include "bs2/logic.h" +#include "bs2/memory.h" +#include "bs2/object.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/router.h" +#include "bs2/save_rest.h" +#include "bs2/scroll.h" // for Set_scrolling() +#include "bs2/sound.h" +#include "bs2/sword2.h" +#include "bs2/walker.h" namespace Sword2 { diff --git a/sword2/save_rest.h b/sword2/save_rest.h index 13e9bc22ba..52a55ab156 100644 --- a/sword2/save_rest.h +++ b/sword2/save_rest.h @@ -20,7 +20,7 @@ #ifndef SAVE_REST_H #define SAVE_REST_H -#include "memory.h" +#include "bs2/memory.h" namespace Sword2 { diff --git a/sword2/scroll.cpp b/sword2/scroll.cpp index 70e0ac8815..f8b3265bc7 100644 --- a/sword2/scroll.cpp +++ b/sword2/scroll.cpp @@ -18,13 +18,13 @@ */ #include "stdafx.h" -#include "driver/driver96.h" -#include "debug.h" -#include "defs.h" -#include "header.h" -#include "interpreter.h" -#include "layers.h" -#include "scroll.h" +#include "bs2/driver/driver96.h" +#include "bs2/debug.h" +#include "bs2/defs.h" +#include "bs2/header.h" +#include "bs2/interpreter.h" +#include "bs2/layers.h" +#include "bs2/scroll.h" namespace Sword2 { diff --git a/sword2/sound.cpp b/sword2/sound.cpp index 22899c840f..2a9ddd8496 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -27,16 +27,14 @@ // // --------------------------------------------------------------------------- -#include - #include "stdafx.h" -#include "console.h" -#include "defs.h" // for RESULT -#include "interpreter.h" -#include "protocol.h" // for FetchObjectName() for debugging FN_play_fx -#include "resman.h" -#include "sound.h" -#include "sword2.h" +#include "bs2/console.h" +#include "bs2/defs.h" // for RESULT +#include "bs2/interpreter.h" +#include "bs2/protocol.h" // for FetchObjectName() for debugging FN_play_fx +#include "bs2/resman.h" +#include "bs2/sound.h" +#include "bs2/sword2.h" namespace Sword2 { diff --git a/sword2/sound.h b/sword2/sound.h index 3c2a1f2890..327db16677 100644 --- a/sword2/sound.h +++ b/sword2/sound.h @@ -30,8 +30,6 @@ #ifndef SOUND_H #define SOUND_H -#include "common/scummsys.h" - namespace Sword2 { // fx types diff --git a/sword2/speech.cpp b/sword2/speech.cpp index 99137b557e..8c61702857 100644 --- a/sword2/speech.cpp +++ b/sword2/speech.cpp @@ -18,28 +18,26 @@ */ #include "stdafx.h" - -#include "stdafx.h" -#include "anims.h" -#include "console.h" -#include "controls.h" // for 'subtitles' & 'speechSelected' -#include "debug.h" -#include "defs.h" -#include "events.h" -#include "function.h" -#include "interpreter.h" -#include "layers.h" // for 'this_screen' -#include "logic.h" -#include "maketext.h" -#include "memory.h" -#include "mouse.h" -#include "object.h" -#include "protocol.h" -#include "resman.h" -#include "sound.h" -#include "speech.h" -#include "sword2.h" -#include "walker.h" +#include "bs2/anims.h" +#include "bs2/console.h" +#include "bs2/controls.h" // for 'subtitles' & 'speechSelected' +#include "bs2/debug.h" +#include "bs2/defs.h" +#include "bs2/events.h" +#include "bs2/function.h" +#include "bs2/interpreter.h" +#include "bs2/layers.h" // for 'this_screen' +#include "bs2/logic.h" +#include "bs2/maketext.h" +#include "bs2/memory.h" +#include "bs2/mouse.h" +#include "bs2/object.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/sound.h" +#include "bs2/speech.h" +#include "bs2/sword2.h" +#include "bs2/walker.h" namespace Sword2 { diff --git a/sword2/speech.h b/sword2/speech.h index c5e2ef1e47..e510c5686f 100644 --- a/sword2/speech.h +++ b/sword2/speech.h @@ -20,7 +20,7 @@ #ifndef _SPEECH #define _SPEECH -#include "header.h" +#include "bs2/header.h" namespace Sword2 { diff --git a/sword2/startup.cpp b/sword2/startup.cpp index c08a3bf805..c4bd03445a 100644 --- a/sword2/startup.cpp +++ b/sword2/startup.cpp @@ -17,27 +17,25 @@ * $Header$ */ -#include - #include "stdafx.h" -#include "build_display.h" -#include "console.h" -#include "debug.h" -#include "defs.h" -#include "header.h" -#include "interpreter.h" -#include "maketext.h" // for Kill_text_bloc() -#include "memory.h" -#include "mouse.h" // for FN_add_human() -#include "object.h" -#include "resman.h" -#include "router.h" -#include "sound.h" -#include "speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script -#include "startup.h" -#include "sword2.h" // (James11aug97) for CloseGame() -#include "sync.h" -#include "tony_gsdk.h" +#include "bs2/build_display.h" +#include "bs2/console.h" +#include "bs2/debug.h" +#include "bs2/defs.h" +#include "bs2/header.h" +#include "bs2/interpreter.h" +#include "bs2/maketext.h" // for Kill_text_bloc() +#include "bs2/memory.h" +#include "bs2/mouse.h" // for FN_add_human() +#include "bs2/object.h" +#include "bs2/resman.h" +#include "bs2/router.h" +#include "bs2/sound.h" +#include "bs2/speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script +#include "bs2/startup.h" +#include "bs2/sword2.h" // for CloseGame() +#include "bs2/sync.h" +#include "bs2/tony_gsdk.h" namespace Sword2 { diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 334a47ad09..2fbb5409c8 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -18,12 +18,9 @@ */ #include "stdafx.h" - #include "base/gameDetector.h" #include "base/plugins.h" - #include "common/config-file.h" - #include "bs2/build_display.h" #include "bs2/console.h" #include "bs2/controls.h" diff --git a/sword2/sword2.h b/sword2/sword2.h index 7a9f9dfcf6..20e5310578 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -20,7 +20,12 @@ #ifndef _SWORD2 #define _SWORD2 -#include "driver/d_sound.h" +#include "base/engine.h" +#include "common/file.h" +#include "common/map.h" +#include "common/rect.h" +#include "common/str.h" +#include "bs2/driver/d_sound.h" enum BSGameId { GID_SWORD2 = GID_SWORD2_FIRST, diff --git a/sword2/sync.cpp b/sword2/sync.cpp index 6c3d6503f2..c77059f02b 100644 --- a/sword2/sync.cpp +++ b/sword2/sync.cpp @@ -18,10 +18,11 @@ */ #include "stdafx.h" -#include "debug.h" -#include "defs.h" -#include "interpreter.h" -#include "sync.h" +#include "common/util.h" +#include "bs2/debug.h" +#include "bs2/defs.h" +#include "bs2/interpreter.h" +#include "bs2/sync.h" namespace Sword2 { diff --git a/sword2/sync.h b/sword2/sync.h index a71e134cea..8bec326874 100644 --- a/sword2/sync.h +++ b/sword2/sync.h @@ -20,7 +20,7 @@ #ifndef _SYNC #define _SYNC -#include "object.h" +#include "bs2/object.h" namespace Sword2 { diff --git a/sword2/tony_gsdk.cpp b/sword2/tony_gsdk.cpp index 5d09f688aa..118a0c90e7 100644 --- a/sword2/tony_gsdk.cpp +++ b/sword2/tony_gsdk.cpp @@ -20,12 +20,11 @@ // general odds and ends #include "stdafx.h" -#include "driver/driver96.h" -#include "debug.h" -#include "memory.h" -#include "tony_gsdk.h" -#include "sword2.h" -#include "common/file.h" +#include "bs2/driver/driver96.h" +#include "bs2/debug.h" +#include "bs2/memory.h" +#include "bs2/tony_gsdk.h" +#include "bs2/sword2.h" namespace Sword2 { diff --git a/sword2/tony_gsdk.h b/sword2/tony_gsdk.h index b74e111af6..58f5025e53 100644 --- a/sword2/tony_gsdk.h +++ b/sword2/tony_gsdk.h @@ -20,7 +20,7 @@ #ifndef TONY_GSDK #define TONY_GSDK -#include "memory.h" +#include "bs2/memory.h" namespace Sword2 { diff --git a/sword2/walker.cpp b/sword2/walker.cpp index f5322aee07..afc5c932a4 100644 --- a/sword2/walker.cpp +++ b/sword2/walker.cpp @@ -34,16 +34,16 @@ // FN_get_pos() // get details of another mega's position #include "stdafx.h" -#include "console.h" -#include "defs.h" -#include "events.h" -#include "function.h" -#include "interpreter.h" -#include "logic.h" // for FN_add_to_kill_list -#include "object.h" -#include "protocol.h" -#include "router.h" -#include "sync.h" +#include "bs2/console.h" +#include "bs2/defs.h" +#include "bs2/events.h" +#include "bs2/function.h" +#include "bs2/interpreter.h" +#include "bs2/logic.h" // for FN_add_to_kill_list +#include "bs2/object.h" +#include "bs2/protocol.h" +#include "bs2/router.h" +#include "bs2/sync.h" namespace Sword2 { -- cgit v1.2.3