From 4fc4f90b4206816f7f5e974d907bdf8697c31ae3 Mon Sep 17 00:00:00 2001 From: James Brown Date: Tue, 30 Apr 2002 17:20:54 +0000 Subject: Readme update, and WhatsNew tidy up. svn-id: r4148 --- debian/changelog | 14 +++++++++++++- readme.txt | 28 ++++++++++++---------------- whatsnew.txt | 24 +++++++++++++----------- 3 files changed, 38 insertions(+), 28 deletions(-) diff --git a/debian/changelog b/debian/changelog index 2ee9b30901..aca5ca59c1 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,7 +1,19 @@ scummvm (0.2.0-1) unstable; urgency=low * 0.2.0 major release. + - core engine rewrite + - enhanced ingame GUI, including options/volume settings. + - auto-save feature + - added more command-line options, and configuration file + - new ports and platforms (MorphOS, Mac, Dreamcast, Solaris, IRIX..) + - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) + - support for MAD MP3 compressed audio + - support for first non-SCUMM games (Simon the Sorcerer) + - support for V4 games (Loom CD) + - enhanced V6 game support (Sam and Max is now completable) + - experimental support for V7 games (Full Throttle/The Dig) + - experimental support for V3 games (Zak256/Indy3) - -- James Brown Thu, 25 Apr 2002 12:53:12 +0000 + -- James Brown Wed, 01 May 2002 12:53:12 +0000 scummvm (0.0.3-1) unstable; urgency=low diff --git a/readme.txt b/readme.txt index 95e1949eee..e9632fac91 100644 --- a/readme.txt +++ b/readme.txt @@ -1,5 +1,5 @@ ScummVM README -Last updated: 2002-04-28 +Last updated: 2002-05-01 Release version: 0.2.0 [CVS Build] ------------------------------------------------------------------------ @@ -22,8 +22,14 @@ Also ScummVM is capable of playing several non-SCUMM games, at the moment this includes Simon The Sorcerer. If you enjoy ScummVM feel free to donate using the PayPal button on the -ScummVM homepage. +ScummVM homepage. This will help us buy utilities needed to develop ScummVM +easier and quicker. If you cannot donate, help and contribute a patch! +Contacting: +----------- +The easiest way to contact the ScummVM team is by subitting bug reports or +commenting in our forums. You can also join and e-mail the scummvm-devel +mailing list, or chat with us on irc (#scummvm, irc.openprojects.net) Supported Games: ---------------- @@ -295,8 +301,7 @@ depending on your operating system and configuration. -eadlib - Uses internal Adlib Emulation (default) -ewindows - Windows MIDI. Uses built-in sequencer, for Windows users - -etimidity - Uses Timidity for music. Requires Timidity. - -eseq - Uses /dev/sequencer for MIDI, *nix users. + -eseq - Uses /dev/sequencer for MIDI, *nix users. See below. -eqt - Quicktime sound, for Macintosh users. -ecore - CoreAudio sound, for MacOS X users. -eamidi - Uses the MorphOS MIDI system, for MorphOS users @@ -325,22 +330,13 @@ variable "SCUMMVM_MIDI" to your sequencer device - eg, /dev/sequencer Then start ScummVM with the parameter '-eseq'. This should work on several cards, and may offer better performance and quality than Adlib emulation. - -Playing music with Timidity: ----------------------------- -Start Timidity with the following command line : - $ timidity -irv 7777 -Then start ScummVM with the parameter '-etimidity'. However, Timidity is not -designed to cope with the rapid changes most iMUSE equipped games use - so -its use over Adlib emulation or sequencer support is not recommended. - - Using MP3 files for CD audio: ----------------------------- Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support -to use this option. You'll need to rip the file from the CD as a WAV file, then -encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can be done with the following LAME command line: +to use this option. You'll need to rip the file from the CD as a WAV file, +then encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can +be done with the following LAME command line: lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3 diff --git a/whatsnew.txt b/whatsnew.txt index 97c40486fe..b5ebaabfc9 100644 --- a/whatsnew.txt +++ b/whatsnew.txt @@ -1,17 +1,19 @@ -For a more comprehensive changelog, see: +For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog 0.2.0 (2002-04-14) -- countless fixes for games -- sam and max is completable -- loom talkie is completable (although some bugs remain) -- our first non-SCUMM game, Simon the Sorcerer, is supported. -- 2xsai, super2xsai and supereagle graphics filtering support -- more ports and platforms than ever before -- new commandline options and ingame options/volume settings. -- large code rewrite -- experimental support for indy3 (256), zak256, the dig and full throttle; - not complete or totally playable yet, so don't report bugs. +- core engine rewrite +- enhanced ingame GUI, including options/volume settings. +- auto-save feature +- added more command-line options, and configuration file +- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) +- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) +- support for MAD MP3 compressed audio +- support for first non-SCUMM games (Simon the Sorcerer) +- support for V4 games (Loom CD) +- enhanced V6 game support (Sam and Max is now completable) +- experimental support for V7 games (Full Throttle/The Dig) +- experimental support for V3 games (Zak256/Indy3) 0.1.0 (2002-01-13) - loads of changes -- cgit v1.2.3