From 535c47fced43bf98eded5e401cb7ea78ebaae66e Mon Sep 17 00:00:00 2001 From: David Fioramonti Date: Tue, 7 Aug 2018 18:36:58 -0700 Subject: MOHAWK: RIVEN: Delay less for slower systems Some systems may take longer to process the game loop than others so we delay by a variable amount so faster and slower system execute the game loop the same number of times per second (the fps is capped at 100). Slower systems that take longer than 10ms to process the game loop won't have any delay. --- engines/mohawk/riven.cpp | 5 ++++- engines/mohawk/riven.h | 1 + 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp index 37a7745d34..057102260d 100644 --- a/engines/mohawk/riven.cpp +++ b/engines/mohawk/riven.cpp @@ -209,6 +209,7 @@ Common::Error MohawkEngine_Riven::run() { void MohawkEngine_Riven::doFrame() { // Update background running things + uint32 loopStart = _system->getMillis(); _sound->updateSLST(); _video->updateMovies(); @@ -234,9 +235,11 @@ void MohawkEngine_Riven::doFrame() { // Update the screen once per frame _system->updateScreen(); + uint32 loopElapsed = _system->getMillis() - loopStart; // Cut down on CPU usage - _system->delayMillis(10); + if (loopElapsed < 10) + _system->delayMillis(10 - loopElapsed); } void MohawkEngine_Riven::processInput() { diff --git a/engines/mohawk/riven.h b/engines/mohawk/riven.h index b887fc1184..e938d2711c 100644 --- a/engines/mohawk/riven.h +++ b/engines/mohawk/riven.h @@ -106,6 +106,7 @@ public: bool hasFeature(EngineFeature f) const override; void doFrame(); + void processInput(); private: // Datafiles -- cgit v1.2.3