From 55c05a0d7ae6ee03f2be8ece75437bce9adb14f7 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Fri, 2 Nov 2018 20:27:51 -0700 Subject: GLK: SCOTT: Camel case method names --- engines/gargoyle/scott/scott.cpp | 302 +++++++++++++++++++-------------------- engines/gargoyle/scott/scott.h | 56 ++++---- 2 files changed, 180 insertions(+), 178 deletions(-) diff --git a/engines/gargoyle/scott/scott.cpp b/engines/gargoyle/scott/scott.cpp index 3a085ea756..ef2549505a 100644 --- a/engines/gargoyle/scott/scott.cpp +++ b/engines/gargoyle/scott/scott.cpp @@ -77,30 +77,30 @@ void Scott::runGame(Common::SeekableReadStream *gameFile) { Top = Bottom; } - Output("\ + output("\ Scott Free, A Scott Adams game driver in C.\n\ Release 1.14, (c) 1993,1994,1995 Swansea University Computer Society.\n\ Distributed under the GNU software license\n\n"); - LoadDatabase(gameFile, (Options & DEBUGGING) ? 1 : 0); + loadDatabase(gameFile, (Options & DEBUGGING) ? 1 : 0); while (!shouldQuit()) { glk_tick(); - PerformActions(0, 0); + performActions(0, 0); - Look(); + look(); - if (GetInput(&vb, &no) == -1) + if (getInput(&vb, &no) == -1) continue; if (g_vm->shouldQuit()) break; - switch (PerformActions(vb, no)) { + switch (performActions(vb, no)) { case -1: - Output("I don't understand your command. "); + output("I don't understand your command. "); break; case -2: - Output("I can't do that yet. "); + output("I can't do that yet. "); break; default: break; @@ -114,9 +114,9 @@ Distributed under the GNU software license\n\n"); if (Items[LIGHT_SOURCE].Location == CARRIED || Items[LIGHT_SOURCE].Location == MyLoc) { if (Options&SCOTTLIGHT) - Output("Light has run out! "); + output("Light has run out! "); else - Output("Your light has run out. "); + output("Your light has run out. "); } if (Options&PREHISTORIC_LAMP) Items[LIGHT_SOURCE].Location = DESTROYED; @@ -125,12 +125,12 @@ Distributed under the GNU software license\n\n"); Items[LIGHT_SOURCE].Location == MyLoc) { if (Options&SCOTTLIGHT) { - Output("Light runs out in "); - OutputNumber(GameHeader.LightTime); - Output(" turns. "); + output("Light runs out in "); + outputNumber(GameHeader.LightTime); + output(" turns. "); } else { if (GameHeader.LightTime % 5 == 0) - Output("Your light is growing dim. "); + output("Your light is growing dim. "); } } } @@ -196,7 +196,7 @@ void Scott::initialize() { */ } -void Scott::Display(winid_t w, const char *fmt, ...) { +void Scott::display(winid_t w, const char *fmt, ...) { va_list ap; va_start(ap, fmt); @@ -206,7 +206,7 @@ void Scott::Display(winid_t w, const char *fmt, ...) { glk_put_string_stream(glk_window_get_stream(w), msg.c_str()); } -void Scott::Delay(int seconds) { +void Scott::delay(int seconds) { event_t ev; if (!glk_gestalt(gestalt_Timer, 0)) @@ -221,26 +221,26 @@ void Scott::Delay(int seconds) { glk_request_timer_events(0); } -void Scott::Fatal(const char *x) { +void Scott::fatal(const char *x) { error(x); } -void Scott::ClearScreen(void) { +void Scott::clearScreen(void) { glk_window_clear(Bottom); } -void *Scott::MemAlloc(int size) { +void *Scott::memAlloc(int size) { void *t = (void *)malloc(size); if (t == nullptr) - Fatal("Out of memory"); + fatal("Out of memory"); return t; } -bool Scott::RandomPercent(uint n) { +bool Scott::randomPercent(uint n) { return _random.getRandomNumber(99) < n; } -int Scott::CountCarried(void) { +int Scott::countCarried(void) { int ct = 0; int n = 0; while (ct <= GameHeader.NumItems) { @@ -251,7 +251,7 @@ int Scott::CountCarried(void) { return n; } -const char *Scott::MapSynonym(const char *word) { +const char *Scott::mapSynonym(const char *word) { int n = 1; const char *tp; static char lastword[16]; /* Last non synonym */ @@ -268,8 +268,8 @@ const char *Scott::MapSynonym(const char *word) { return nullptr; } -int Scott::MatchUpItem(const char *text, int loc) { - const char *word = MapSynonym(text); +int Scott::matchUpItem(const char *text, int loc) { + const char *word = mapSynonym(text); int ct = 0; if (word == nullptr) @@ -285,7 +285,7 @@ int Scott::MatchUpItem(const char *text, int loc) { return -1; } -char *Scott::ReadString(Common::SeekableReadStream *f) { +char *Scott::readString(Common::SeekableReadStream *f) { char tmp[1024]; char *t; int c, nc; @@ -294,12 +294,12 @@ char *Scott::ReadString(Common::SeekableReadStream *f) { c = f->readByte(); } while (f->pos() < f->size() && Common::isSpace(c)); if (c != '"') { - Fatal("Initial quote expected"); + fatal("Initial quote expected"); } for (;;) { if (f->pos() >= f->size()) - Fatal("EOF in string"); + fatal("EOF in string"); c = f->readByte(); if (c == '"') { @@ -331,12 +331,12 @@ char *Scott::ReadString(Common::SeekableReadStream *f) { } tmp[ct] = 0; - t = (char *)MemAlloc(ct + 1); + t = (char *)memAlloc(ct + 1); memcpy(t, tmp, ct + 1); return t; } -void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) { +void Scott::loadDatabase(Common::SeekableReadStream *f, int loud) { int unused, ni, na, nw, nr, mc, pr, tr, wl, lt, mn, trm; int ct; int lo; @@ -348,22 +348,22 @@ void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) { readInts(f, 12, &unused, &ni, &na, &nw, &nr, &mc, &pr, &tr, &wl, <, &mn, &trm); GameHeader.NumItems = ni; - Items = (Item *)MemAlloc(sizeof(Item)*(ni + 1)); + Items = (Item *)memAlloc(sizeof(Item)*(ni + 1)); GameHeader.NumActions = na; - Actions = (Action *)MemAlloc(sizeof(Action)*(na + 1)); + Actions = (Action *)memAlloc(sizeof(Action)*(na + 1)); GameHeader.NumWords = nw; GameHeader.WordLength = wl; - Verbs = (const char **)MemAlloc(sizeof(char *)*(nw + 1)); - Nouns = (const char **)MemAlloc(sizeof(char *)*(nw + 1)); + Verbs = (const char **)memAlloc(sizeof(char *)*(nw + 1)); + Nouns = (const char **)memAlloc(sizeof(char *)*(nw + 1)); GameHeader.NumRooms = nr; - Rooms = (Room *)MemAlloc(sizeof(Room)*(nr + 1)); + Rooms = (Room *)memAlloc(sizeof(Room)*(nr + 1)); GameHeader.MaxCarry = mc; GameHeader.PlayerRoom = pr; GameHeader.Treasures = tr; GameHeader.LightTime = lt; LightRefill = lt; GameHeader.NumMessages = mn; - Messages = (const char **)MemAlloc(sizeof(char *)*(mn + 1)); + Messages = (const char **)memAlloc(sizeof(char *)*(mn + 1)); GameHeader.TreasureRoom = trm; /* Load the actions */ @@ -390,8 +390,8 @@ void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) { if (loud) debug("Reading %d word pairs.", nw); while (ctExits[0], &rp->Exits[1], &rp->Exits[2], &rp->Exits[3], &rp->Exits[4], &rp->Exits[5]); - rp->Text = ReadString(f); + rp->Text = readString(f); ct++; rp++; } @@ -412,7 +412,7 @@ void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) { if (loud) debug("Reading %d messages.", mn); while (ctText = ReadString(f); + ip->Text = readString(f); ip->AutoGet = strchr(ip->Text, '/'); /* Some games use // to mean no auto get/drop word! */ if (ip->AutoGet && strcmp(ip->AutoGet, "//") && strcmp(ip->AutoGet, "/*")) { @@ -441,7 +441,7 @@ void Scott::LoadDatabase(Common::SeekableReadStream *f, int loud) { ct = 0; /* Discard Comment Strings */ while (ctText == '*') - Display(Top, "%s\n", r->Text + 1); + display(Top, "%s\n", r->Text + 1); else { if (Options&YOUARE) - Display(Top, "You are in a %s\n", r->Text); + display(Top, "You are in a %s\n", r->Text); else - Display(Top, "I'm in a %s\n", r->Text); + display(Top, "I'm in a %s\n", r->Text); } ct = 0; f = 0; - Display(Top, "\nObvious exits: "); + display(Top, "\nObvious exits: "); while (ct<6) { if (r->Exits[ct] != 0) { if (f == 0) f = 1; else - Display(Top, ", "); - Display(Top, "%s", ExitNames[ct]); + display(Top, ", "); + display(Top, "%s", ExitNames[ct]); } ct++; } if (f == 0) - Display(Top, "none"); - Display(Top, ".\n"); + display(Top, "none"); + display(Top, ".\n"); ct = 0; f = 0; pos = 0; @@ -516,37 +516,37 @@ void Scott::Look(void) { if (Items[ct].Location == MyLoc) { if (f == 0) { if (Options & YOUARE) { - Display(Top, "\nYou can also see: "); + display(Top, "\nYou can also see: "); pos = 18; } else { - Display(Top, "\nI can also see: "); + display(Top, "\nI can also see: "); pos = 16; } f++; } else if (!(Options & TRS80_STYLE)) { - Display(Top, " - "); + display(Top, " - "); pos += 3; } if (pos + (int)strlen(Items[ct].Text) > (Width - 10)) { pos = 0; - Display(Top, "\n"); + display(Top, "\n"); } - Display(Top, "%s", Items[ct].Text); + display(Top, "%s", Items[ct].Text); pos += strlen(Items[ct].Text); if (Options & TRS80_STYLE) { - Display(Top, ". "); + display(Top, ". "); pos += 2; } } ct++; } - Display(Top, "\n"); + display(Top, "\n"); if (Options & TRS80_STYLE) - Display(Top, TRS80_LINE); + display(Top, TRS80_LINE); } -int Scott::WhichWord(const char *word, const char **list) { +int Scott::whichWord(const char *word, const char **list) { int n = 1; int ne = 1; const char *tp; @@ -563,7 +563,7 @@ int Scott::WhichWord(const char *word, const char **list) { return -1; } -void Scott::LineInput(char *buf, size_t n) { +void Scott::lineInput(char *buf, size_t n) { event_t ev; glk_request_line_event(Bottom, buf, n - 1, 0); @@ -575,13 +575,13 @@ void Scott::LineInput(char *buf, size_t n) { else if (ev.type == evtype_LineInput) break; else if (ev.type == evtype_Arrange && split_screen) - Look(); + look(); } while (ev.type != evtype_Quit); buf[ev.val1] = 0; } -void Scott::SaveGame(void) { +void Scott::saveGame(void) { strid_t file; frefid_t ref; int ct; @@ -610,10 +610,10 @@ void Scott::SaveGame(void) { } glk_stream_close(file, nullptr); - Output("Saved.\n"); + output("Saved.\n"); } -void Scott::LoadGame(void) { +void Scott::loadGame(void) { strid_t file; frefid_t ref; char buf[128]; @@ -648,7 +648,7 @@ void Scott::LoadGame(void) { } } -int Scott::GetInput(int *vb, int *no) { +int Scott::getInput(int *vb, int *no) { char buf[256]; char verb[10], noun[10]; int vc, nc; @@ -656,8 +656,8 @@ int Scott::GetInput(int *vb, int *no) { do { do { - Output("\nTell me what to do ? "); - LineInput(buf, sizeof buf); + output("\nTell me what to do ? "); + lineInput(buf, sizeof buf); if (g_vm->shouldQuit()) return 0; @@ -665,7 +665,7 @@ int Scott::GetInput(int *vb, int *no) { } while (num == 0 || *buf == '\n'); if (xstrcasecmp(verb, "restore") == 0) { - LoadGame(); + loadGame(); return -1; } if (num == 1) @@ -682,18 +682,18 @@ int Scott::GetInput(int *vb, int *no) { case 'i':strcpy(verb, "INVENTORY"); break; } } - nc = WhichWord(verb, Nouns); + nc = whichWord(verb, Nouns); /* The Scott Adams system has a hack to avoid typing 'go' */ if (nc >= 1 && nc <= 6) { vc = 1; } else { - vc = WhichWord(verb, Verbs); - nc = WhichWord(noun, Nouns); + vc = whichWord(verb, Verbs); + nc = whichWord(noun, Nouns); } *vb = vc; *no = nc; if (vc == -1) { - Output("You use word(s) I don't know! "); + output("You use word(s) I don't know! "); } } while (vc == -1); @@ -701,7 +701,7 @@ int Scott::GetInput(int *vb, int *no) { return 0; } -int Scott::PerformLine(int ct) { +int Scott::performLine(int ct) { int continuation = 0; int param[5], pptr = 0; int act[4]; @@ -754,11 +754,11 @@ int Scott::PerformLine(int ct) { return 0; break; case 10: - if (CountCarried() == 0) + if (countCarried() == 0) return 0; break; case 11: - if (CountCarried()) + if (countCarried()) return 0; break; case 12: @@ -808,23 +808,23 @@ int Scott::PerformLine(int ct) { while (cc<4) { if (act[cc] >= 1 && act[cc] < 52) { - Output(Messages[act[cc]]); - Output("\n"); + output(Messages[act[cc]]); + output("\n"); } else if (act[cc] > 101) { - Output(Messages[act[cc] - 50]); - Output("\n"); + output(Messages[act[cc] - 50]); + output("\n"); } else { switch (act[cc]) { case 0:/* NOP */ break; case 52: - if (CountCarried() == GameHeader.MaxCarry) + if (countCarried() == GameHeader.MaxCarry) { if (Options&YOUARE) - Output("You are carrying too much. "); + output("You are carrying too much. "); else - Output("I've too much to carry! "); + output("I've too much to carry! "); break; } Items[param[pptr++]].Location = CARRIED; @@ -855,9 +855,9 @@ int Scott::PerformLine(int ct) { break; case 61: if (Options&YOUARE) - Output("You are dead.\n"); + output("You are dead.\n"); else - Output("I am dead.\n"); + output("I am dead.\n"); BitFlags &= ~(1 << DARKBIT); MyLoc = GameHeader.NumRooms;/* It seems to be what the code says! */ break; @@ -869,7 +869,7 @@ int Scott::PerformLine(int ct) { break; } case 63: - doneit: Output("The game is now over.\n"); + doneit: output("The game is now over.\n"); glk_exit(); break; case 64: @@ -886,16 +886,16 @@ int Scott::PerformLine(int ct) { i++; } if (Options&YOUARE) - Output("You have stored "); + output("You have stored "); else - Output("I've stored "); - OutputNumber(n); - Output(" treasures. On a scale of 0 to 100, that rates "); - OutputNumber((n * 100) / GameHeader.Treasures); - Output(".\n"); + output("I've stored "); + outputNumber(n); + output(" treasures. On a scale of 0 to 100, that rates "); + outputNumber((n * 100) / GameHeader.Treasures); + output(".\n"); if (n == GameHeader.Treasures) { - Output("Well done.\n"); + output("Well done.\n"); goto doneit; } break; @@ -905,9 +905,9 @@ int Scott::PerformLine(int ct) { int i = 0; int f = 0; if (Options&YOUARE) - Output("You are carrying:\n"); + output("You are carrying:\n"); else - Output("I'm carrying:\n"); + output("I'm carrying:\n"); while (i <= GameHeader.NumItems) { if (Items[i].Location == CARRIED) @@ -915,18 +915,18 @@ int Scott::PerformLine(int ct) { if (f == 1) { if (Options & TRS80_STYLE) - Output(". "); + output(". "); else - Output(" - "); + output(" - "); } f = 1; - Output(Items[i].Text); + output(Items[i].Text); } i++; } if (f == 0) - Output("Nothing"); - Output(".\n"); + output("Nothing"); + output(".\n"); break; } case 67: @@ -941,10 +941,10 @@ int Scott::PerformLine(int ct) { BitFlags &= ~(1 << LIGHTOUTBIT); break; case 70: - ClearScreen(); /* pdd. */ + clearScreen(); /* pdd. */ break; case 71: - SaveGame(); + saveGame(); break; case 72: { @@ -976,7 +976,7 @@ int Scott::PerformLine(int ct) { CurrentCounter--; break; case 78: - OutputNumber(CurrentCounter); + outputNumber(CurrentCounter); break; case 79: CurrentCounter = param[pptr++]; @@ -1011,14 +1011,14 @@ int Scott::PerformLine(int ct) { know if there is a maximum value to limit too */ break; case 84: - Output(NounText); + output(NounText); break; case 85: - Output(NounText); - Output("\n"); + output(NounText); + output("\n"); break; case 86: - Output("\n"); + output("\n"); break; case 87: { @@ -1031,7 +1031,7 @@ int Scott::PerformLine(int ct) { break; } case 88: - Delay(2); + delay(2); break; case 89: pptr++; @@ -1052,7 +1052,7 @@ int Scott::PerformLine(int ct) { return 1 + continuation; } -int Scott::PerformActions(int vb, int no) { +int Scott::performActions(int vb, int no) { static int disable_sysfunc = 0; /* Recursion lock */ int d = BitFlags&(1 << DARKBIT); @@ -1060,7 +1060,7 @@ int Scott::PerformActions(int vb, int no) { int fl; int doagain = 0; if (vb == 1 && no == -1) { - Output("Give me a direction too."); + output("Give me a direction too."); return 0; } if (vb == 1 && no >= 1 && no <= 6) { @@ -1069,7 +1069,7 @@ int Scott::PerformActions(int vb, int no) { Items[LIGHT_SOURCE].Location == CARRIED) d = 0; if (d) - Output("Dangerous to move in the dark! "); + output("Dangerous to move in the dark! "); nl = Rooms[MyLoc].Exits[no - 1]; if (nl != 0) { MyLoc = nl; @@ -1077,15 +1077,15 @@ int Scott::PerformActions(int vb, int no) { } if (d) { if (Options&YOUARE) - Output("You fell down and broke your neck. "); + output("You fell down and broke your neck. "); else - Output("I fell down and broke my neck. "); + output("I fell down and broke my neck. "); glk_exit(); } if (Options&YOUARE) - Output("You can't go in that direction. "); + output("You can't go in that direction. "); else - Output("I can't go in that direction. "); + output("I can't go in that direction. "); return 0; } @@ -1103,12 +1103,12 @@ int Scott::PerformActions(int vb, int no) { nv = vv % 150; vv /= 150; if ((vv == vb) || (doagain&&Actions[ct].Vocab == 0)) { - if ((vv == 0 && RandomPercent(nv)) || doagain || + if ((vv == 0 && randomPercent(nv)) || doagain || (vv != 0 && (nv == no || nv == 0))) { int f2; if (fl == -1) fl = -2; - if ((f2 = PerformLine(ct)) > 0) { + if ((f2 = performLine(ct)) > 0) { /* ahah finally figured it out ! */ fl = 0; if (f2 == 2) @@ -1143,57 +1143,57 @@ int Scott::PerformActions(int vb, int no) { int f = 0; if (d) { - Output("It is dark.\n"); + output("It is dark.\n"); return 0; } while (i <= GameHeader.NumItems) { if (Items[i].Location == MyLoc && Items[i].AutoGet != nullptr && Items[i].AutoGet[0] != '*') { - no = WhichWord(Items[i].AutoGet, Nouns); + no = whichWord(Items[i].AutoGet, Nouns); disable_sysfunc = 1; /* Don't recurse into auto get ! */ - PerformActions(vb, no); /* Recursively check each items table code */ + performActions(vb, no); /* Recursively check each items table code */ disable_sysfunc = 0; - if (CountCarried() == GameHeader.MaxCarry) { + if (countCarried() == GameHeader.MaxCarry) { if (Options&YOUARE) - Output("You are carrying too much. "); + output("You are carrying too much. "); else - Output("I've too much to carry. "); + output("I've too much to carry. "); return 0; } Items[i].Location = CARRIED; - Output(Items[i].Text); - Output(": O.K.\n"); + output(Items[i].Text); + output(": O.K.\n"); f = 1; } i++; } if (f == 0) - Output("Nothing taken."); + output("Nothing taken."); return 0; } if (no == -1) { - Output("What ? "); + output("What ? "); return 0; } - if (CountCarried() == GameHeader.MaxCarry) + if (countCarried() == GameHeader.MaxCarry) { if (Options&YOUARE) - Output("You are carrying too much. "); + output("You are carrying too much. "); else - Output("I've too much to carry. "); + output("I've too much to carry. "); return 0; } - item = MatchUpItem(NounText, MyLoc); + item = matchUpItem(NounText, MyLoc); if (item == -1) { if (Options&YOUARE) - Output("It is beyond your power to do that. "); + output("It is beyond your power to do that. "); else - Output("It's beyond my power to do that. "); + output("It's beyond my power to do that. "); return 0; } Items[item].Location = CARRIED; - Output("O.K. "); + output("O.K. "); return 0; } if (vb == 18) { @@ -1202,35 +1202,35 @@ int Scott::PerformActions(int vb, int no) { int f = 0; while (i <= GameHeader.NumItems) { if (Items[i].Location == CARRIED && Items[i].AutoGet && Items[i].AutoGet[0] != '*') { - no = WhichWord(Items[i].AutoGet, Nouns); + no = whichWord(Items[i].AutoGet, Nouns); disable_sysfunc = 1; - PerformActions(vb, no); + performActions(vb, no); disable_sysfunc = 0; Items[i].Location = MyLoc; - Output(Items[i].Text); - Output(": O.K.\n"); + output(Items[i].Text); + output(": O.K.\n"); f = 1; } i++; } if (f == 0) - Output("Nothing dropped.\n"); + output("Nothing dropped.\n"); return 0; } if (no == -1) { - Output("What ? "); + output("What ? "); return 0; } - item = MatchUpItem(NounText, CARRIED); + item = matchUpItem(NounText, CARRIED); if (item == -1) { if (Options&YOUARE) - Output("It's beyond your power to do that.\n"); + output("It's beyond your power to do that.\n"); else - Output("It's beyond my power to do that.\n"); + output("It's beyond my power to do that.\n"); return 0; } Items[item].Location = MyLoc; - Output("O.K. "); + output("O.K. "); return 0; } } diff --git a/engines/gargoyle/scott/scott.h b/engines/gargoyle/scott/scott.h index 52ad560ebe..35a84fa2ea 100644 --- a/engines/gargoyle/scott/scott.h +++ b/engines/gargoyle/scott/scott.h @@ -39,11 +39,13 @@ namespace Scott { #define DARKBIT 15 #define LIGHTOUTBIT 16 // Light gone out -#define YOUARE 1 // You are not I am -#define SCOTTLIGHT 2 // Authentic Scott Adams light messages -#define DEBUGGING 4 // Info from database load -#define TRS80_STYLE 8 // Display in style used on TRS-80 -#define PREHISTORIC_LAMP 16 // Destroy the lamp (very old databases) +enum GameOption { + YOUARE = 1, ///< You are not I am + SCOTTLIGHT = 2, ///< Authentic Scott Adams light messages + DEBUGGING = 4, ///< Info from database load + TRS80_STYLE = 8, ///< Display in style used on TRS-80 + PREHISTORIC_LAMP = 16 ///< Destroy the lamp (very old databases) +}; #define TRS80_LINE "\n<------------------------------------------------------------>\n" #define MyLoc (GameHeader.PlayerRoom) @@ -52,7 +54,7 @@ struct Header { int Unknown; int NumItems; int NumActions; - int NumWords; // Smaller of verb/noun is padded to same size + int NumWords; ///< Smaller of verb/noun is padded to same size int NumRooms; int MaxCarry; int PlayerRoom; @@ -135,27 +137,27 @@ private: */ void initialize(); - void Display(winid_t w, const char *fmt, ...); - void Delay(int seconds); - void Fatal(const char *x); - void ClearScreen(void); - void *MemAlloc(int size); - bool RandomPercent(uint n); - int CountCarried(void); - const char *MapSynonym(const char *word); - int MatchUpItem(const char *text, int loc); - char *ReadString(Common::SeekableReadStream *f); - void LoadDatabase(Common::SeekableReadStream *f, int loud); - void Output(const char *a); - void OutputNumber(int a); - void Look(void); - int WhichWord(const char *word, const char **list); - void LineInput(char *buf, size_t n); - void SaveGame(void); - void LoadGame(void); - int GetInput(int *vb, int *no); - int PerformLine(int ct); - int PerformActions(int vb, int no); + void display(winid_t w, const char *fmt, ...); + void delay(int seconds); + void fatal(const char *x); + void clearScreen(void); + void *memAlloc(int size); + bool randomPercent(uint n); + int countCarried(void); + const char *mapSynonym(const char *word); + int matchUpItem(const char *text, int loc); + char *readString(Common::SeekableReadStream *f); + void loadDatabase(Common::SeekableReadStream *f, int loud); + void output(const char *a); + void outputNumber(int a); + void look(void); + int whichWord(const char *word, const char **list); + void lineInput(char *buf, size_t n); + void saveGame(void); + void loadGame(void); + int getInput(int *vb, int *no); + int performLine(int ct); + int performActions(int vb, int no); int xstrcasecmp(const char *, const char *); int xstrncasecmp(const char *, const char *, size_t); -- cgit v1.2.3