From 573dafefbb95924d11d6d869b2236a17c4b56bfd Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 14 Sep 2010 21:58:30 +0000 Subject: SWORD25: Got rid of FMODExSound class svn-id: r53364 --- engines/sword25/kernel/service_ids.h | 4 +- engines/sword25/module.mk | 1 - engines/sword25/sfx/fmodexchannel.cpp | 279 ----------- engines/sword25/sfx/fmodexchannel.h | 83 --- engines/sword25/sfx/fmodexexception.h | 63 --- engines/sword25/sfx/fmodexresource.cpp | 170 ------- engines/sword25/sfx/fmodexresource.h | 70 --- engines/sword25/sfx/fmodexsound.cpp | 886 --------------------------------- engines/sword25/sfx/fmodexsound.h | 136 ----- engines/sword25/sfx/soundengine.cpp | 101 ++++ engines/sword25/sfx/soundengine.h | 56 ++- 11 files changed, 137 insertions(+), 1712 deletions(-) delete mode 100644 engines/sword25/sfx/fmodexchannel.cpp delete mode 100644 engines/sword25/sfx/fmodexchannel.h delete mode 100644 engines/sword25/sfx/fmodexexception.h delete mode 100644 engines/sword25/sfx/fmodexresource.cpp delete mode 100644 engines/sword25/sfx/fmodexresource.h delete mode 100644 engines/sword25/sfx/fmodexsound.cpp delete mode 100644 engines/sword25/sfx/fmodexsound.h diff --git a/engines/sword25/kernel/service_ids.h b/engines/sword25/kernel/service_ids.h index 7c41fe459e..5ffd83d743 100644 --- a/engines/sword25/kernel/service_ids.h +++ b/engines/sword25/kernel/service_ids.h @@ -52,7 +52,7 @@ namespace Sword25 { Service *GraphicEngine_CreateObject(Kernel *pKernel); Service *PackageManager_CreateObject(Kernel *pKernel); Service *InputEngine_CreateObject(Kernel *pKernel); -Service *FMODExSound_CreateObject(Kernel *pKernel); +Service *SoundEngine_CreateObject(Kernel *pKernel); Service *LuaScriptEngine_CreateObject(Kernel *pKernel); Service *Geometry_CreateObject(Kernel *pKernel); Service *OggTheora_CreateObject(Kernel *pKernel); @@ -67,7 +67,7 @@ const BS_ServiceInfo BS_SERVICE_TABLE[] = { BS_ServiceInfo("gfx", "opengl", GraphicEngine_CreateObject), BS_ServiceInfo("package", "archiveFS", PackageManager_CreateObject), BS_ServiceInfo("input", "winapi", InputEngine_CreateObject), - BS_ServiceInfo("sfx", "fmodex", FMODExSound_CreateObject), + BS_ServiceInfo("sfx", "fmodex", SoundEngine_CreateObject), BS_ServiceInfo("script", "lua", LuaScriptEngine_CreateObject), BS_ServiceInfo("geometry", "std", Geometry_CreateObject), BS_ServiceInfo("fmv", "oggtheora", OggTheora_CreateObject), diff --git a/engines/sword25/module.mk b/engines/sword25/module.mk index fc4c6ebf8a..4d3a617cf7 100644 --- a/engines/sword25/module.mk +++ b/engines/sword25/module.mk @@ -68,7 +68,6 @@ MODULE_OBJS := \ script/luacallback.o \ script/luascript.o \ script/lua_extensions.o \ - sfx/fmodexsound.o \ sfx/soundengine.o \ sfx/soundengine_script.o \ util/lua/lapi.o \ diff --git a/engines/sword25/sfx/fmodexchannel.cpp b/engines/sword25/sfx/fmodexchannel.cpp deleted file mode 100644 index 5214dd7b51..0000000000 --- a/engines/sword25/sfx/fmodexchannel.cpp +++ /dev/null @@ -1,279 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -// ----------------------------------------------------------------------------- -// Logging -// ----------------------------------------------------------------------------- - -#define BS_LOG_PREFIX "FMODEXCHANNEL" - -// ----------------------------------------------------------------------------- -// Includes -// ----------------------------------------------------------------------------- - -#include "sword25/sfx/fmodexexception.h" -#include "sword25/sfx/fmodexchannel.h" - -// ----------------------------------------------------------------------------- -// Konstruktion / Destruktion -// ----------------------------------------------------------------------------- - -BS_FMODExChannel::BS_FMODExChannel(FMOD_CHANNEL *ChannelPtr, FMOD_SOUND *SoundPtr) : - m_ChannelPtr(ChannelPtr), - m_SoundPtr(SoundPtr) { -} - -// ----------------------------------------------------------------------------- - -BS_FMODExChannel::~BS_FMODExChannel() { - if (m_ChannelPtr) FMOD_Channel_Stop(m_ChannelPtr); - if (m_SoundPtr) FMOD_Sound_Release(m_SoundPtr); -} - -// ----------------------------------------------------------------------------- -// FMOD Ex macht alle Kanäle ungültig, sobald sie nicht mehr abgespielt werden, -// oder wenn der Kanal in der zwischenzeit neu vergeben wurde. -// Dann führen alle Aufrufe von Funktionen dieser Kanäle zu dem Fehlern -// FMOD_ERR_INVALID_HANDLE oder FMOD_ERR_CHANNEL_STOLEN -// Dieses Soundsystem entfernt aber nur jeden Frame alle toten Kanäle. Daher -// kann es vorkommen, dass an einem bereits toten Kanal Aufrufe getätigt werden. -// Diese Fehler werden daher von den folgenden Methoden ignoriert. -// ----------------------------------------------------------------------------- - -namespace { -bool IsImportantError(FMOD_RESULT Result) { - return Result != FMOD_OK && Result != FMOD_ERR_INVALID_HANDLE && Result != FMOD_ERR_CHANNEL_STOLEN; -} -} - -// ----------------------------------------------------------------------------- -// Setter -// ----------------------------------------------------------------------------- - -bool BS_FMODExChannel::SetPaused(bool Paused) { - BS_ASSERT(m_ChannelPtr); - - FMOD_RESULT Result = FMOD_Channel_SetPaused(m_ChannelPtr, Paused ? 1 : 0); - if (IsImportantError(Result)) { - BS_FMODExException("FMOD_Channel_SetPaused()", Result).Log(); - return false; - } else - return true; -} - -// ----------------------------------------------------------------------------- - -bool BS_FMODExChannel::SetVolume(float Volume) { - BS_ASSERT(m_ChannelPtr); - - FMOD_RESULT Result = FMOD_Channel_SetVolume(m_ChannelPtr, Volume); - if (IsImportantError(Result)) { - BS_FMODExException("FMOD_Channel_SetVolume()", Result).Log(); - return false; - } else - return true; -} - -// ----------------------------------------------------------------------------- - -bool BS_FMODExChannel::SetPanning(float Panning) { - BS_ASSERT(m_ChannelPtr); - - FMOD_RESULT Result = FMOD_Channel_SetPan(m_ChannelPtr, Panning); - if (IsImportantError(Result)) { - BS_FMODExException("FMOD_Channel_SetPan()", Result).Log(); - return false; - } else - return true; -} - -// ----------------------------------------------------------------------------- - -bool BS_FMODExChannel::SetLoop(bool Loop) { - BS_ASSERT(m_ChannelPtr); - - FMOD_RESULT Result = FMOD_Channel_SetLoopCount(m_ChannelPtr, Loop ? -1 : 0); - if (IsImportantError(Result)) { - BS_FMODExException("FMOD_Channel_SetLoopCount()", Result).Log(); - return false; - } else - return true; -} - -// ----------------------------------------------------------------------------- - -bool BS_FMODExChannel::SetLoopPoints(uint LoopStart, uint LoopEnd) { - BS_ASSERT(m_ChannelPtr); - - FMOD_RESULT Result = FMOD_Channel_SetLoopPoints(m_ChannelPtr, LoopStart, FMOD_TIMEUNIT_PCM, LoopEnd, FMOD_TIMEUNIT_PCM); - if (IsImportantError(Result)) { - BS_FMODExException("FMOD_Channel_SetLoopPoints()", Result).Log(); - return false; - } else - return true; -} - -// ----------------------------------------------------------------------------- - -bool BS_FMODExChannel::SetPosition(uint Position) { - BS_ASSERT(m_ChannelPtr); - - FMOD_RESULT Result = FMOD_Channel_SetPosition(m_ChannelPtr, Position, FMOD_TIMEUNIT_PCM); - if (IsImportantError(Result)) { - BS_FMODExException("FMOD_Channel_SetPosition()", Result).Log(); - return false; - } else - return true; -} - -// ----------------------------------------------------------------------------- - -bool BS_FMODExChannel::Stop() { - BS_ASSERT(m_ChannelPtr); - - FMOD_RESULT Result = FMOD_Channel_Stop(m_ChannelPtr); - if (IsImportantError(Result)) { - BS_FMODExException("FMOD_Channel_Stop()", Result).Log(); - return false; - } else - return true; -} - -// ----------------------------------------------------------------------------- -// Getter -// ----------------------------------------------------------------------------- - -float BS_FMODExChannel::GetVolume() { - BS_ASSERT(m_ChannelPtr); - - float Volume = 0; - FMOD_RESULT Result = FMOD_Channel_GetVolume(m_ChannelPtr, &Volume); - if (IsImportantError(Result)) BS_FMODExException("FMOD_Channel_GetVolume()", Result).Log(); - - return Volume; -} - -// ----------------------------------------------------------------------------- - -float BS_FMODExChannel::GetPanning() { - BS_ASSERT(m_ChannelPtr); - - float Panning = 0; - FMOD_RESULT Result = FMOD_Channel_GetPan(m_ChannelPtr, &Panning); - if (IsImportantError(Result)) BS_FMODExException("FMOD_Channel_GetPan()", Result).Log(); - - return Panning; -} - -// ----------------------------------------------------------------------------- - -uint BS_FMODExChannel::GetPosition() { - BS_ASSERT(m_ChannelPtr); - - uint Position = 0; - FMOD_RESULT Result = FMOD_Channel_GetPosition(m_ChannelPtr, &Position, FMOD_TIMEUNIT_PCM); - if (IsImportantError(Result)) BS_FMODExException("FMOD_Channel_GetPosition()", Result).Log(); - - return Position; -} - -// ----------------------------------------------------------------------------- - -uint BS_FMODExChannel::GetTime() { - BS_ASSERT(m_ChannelPtr); - - uint Time = 0; - FMOD_RESULT Result = FMOD_Channel_GetPosition(m_ChannelPtr, &Time, FMOD_TIMEUNIT_MS); - if (IsImportantError(Result)) BS_FMODExException("FMOD_Channel_GetPosition()", Result).Log(); - - return Time; -} - -// ----------------------------------------------------------------------------- - -uint BS_FMODExChannel::GetLoopStart() { - BS_ASSERT(m_ChannelPtr); - uint LoopStart = 0; - FMOD_RESULT Result = FMOD_Channel_GetLoopPoints(m_ChannelPtr, &LoopStart, FMOD_TIMEUNIT_PCM, 0, FMOD_TIMEUNIT_PCM); - if (IsImportantError(Result)) BS_FMODExException("FMOD_Channel_GetLoopPoints()", Result).Log(); - - return LoopStart; -} - -// ----------------------------------------------------------------------------- - -uint BS_FMODExChannel::GetLoopEnd() { - BS_ASSERT(m_ChannelPtr); - uint LoopEnd = 0; - FMOD_RESULT Result = FMOD_Channel_GetLoopPoints(m_ChannelPtr, 0, FMOD_TIMEUNIT_PCM, &LoopEnd, FMOD_TIMEUNIT_PCM); - if (IsImportantError(Result)) BS_FMODExException("FMOD_Channel_GetLoopPoints()", Result).Log(); - - return LoopEnd; -} - -// ----------------------------------------------------------------------------- - -bool BS_FMODExChannel::IsLooping() { - BS_ASSERT(m_ChannelPtr); - - int LoopCount = 0; - FMOD_RESULT Result = FMOD_Channel_GetLoopCount(m_ChannelPtr, &LoopCount); - if (IsImportantError(Result)) BS_FMODExException("FMOD_Channel_GetLoopCount()", Result).Log(); - - return LoopCount == -1; -} - -// ----------------------------------------------------------------------------- - -bool BS_FMODExChannel::IsPaused() { - BS_ASSERT(m_ChannelPtr); - - FMOD_BOOL Paused = 0; - FMOD_RESULT Result = FMOD_Channel_GetPaused(m_ChannelPtr, &Paused); - if (IsImportantError(Result)) BS_FMODExException("FMOD_Channel_GetPaused()", Result).Log(); - - return Paused != 0; -} - -// ----------------------------------------------------------------------------- - -bool BS_FMODExChannel::IsPlaying() { - BS_ASSERT(m_ChannelPtr); - - FMOD_BOOL Playing = 0; - FMOD_RESULT Result = FMOD_Channel_IsPlaying(m_ChannelPtr, &Playing); - if (IsImportantError(Result)) BS_FMODExException("FMOD_Channel_IsPlaying()", Result).Log(); - - return Playing != 0; -} diff --git a/engines/sword25/sfx/fmodexchannel.h b/engines/sword25/sfx/fmodexchannel.h deleted file mode 100644 index bada197eb0..0000000000 --- a/engines/sword25/sfx/fmodexchannel.h +++ /dev/null @@ -1,83 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -#ifndef SWORD25_FMODEXCHANNEL_H -#define SWORD25_FMODEXCHANNEL_H - -// ----------------------------------------------------------------------------- -// Includes -// ----------------------------------------------------------------------------- - -#include "sword25/kernel/common.h" - -// ----------------------------------------------------------------------------- -// Forward Declarations -// ----------------------------------------------------------------------------- - -struct FMOD_CHANNEL; -struct FMOD_SOUND; - -// ----------------------------------------------------------------------------- -// Klassendefinition -// ----------------------------------------------------------------------------- - -class BS_FMODExChannel { -public: - BS_FMODExChannel(FMOD_CHANNEL *ChannelPtr, FMOD_SOUND *SoundPtr); - virtual ~BS_FMODExChannel(); - - bool SetPaused(bool Paused); - bool SetVolume(float Volume); - bool SetPanning(float Panning); - bool SetLoop(bool Loop); - bool SetLoopPoints(uint LoopStart, uint LoopEnd); - bool SetPosition(uint Position); - bool Stop(); - - float GetVolume(); - float GetPanning(); - uint GetPosition(); - uint GetTime(); - uint GetLoopStart(); - uint GetLoopEnd(); - bool IsLooping(); - bool IsPaused(); - bool IsPlaying(); - -private: - FMOD_CHANNEL *m_ChannelPtr; - FMOD_SOUND *m_SoundPtr; -}; - -#endif diff --git a/engines/sword25/sfx/fmodexexception.h b/engines/sword25/sfx/fmodexexception.h deleted file mode 100644 index 05e6d82310..0000000000 --- a/engines/sword25/sfx/fmodexexception.h +++ /dev/null @@ -1,63 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -#ifndef SWORD25_FMODEXEXCEPTION_H -#define SWROD25_FMODEXEXCEPTION_H - -// ----------------------------------------------------------------------------- -// Includes -// ----------------------------------------------------------------------------- - -#include "sword25/kernel/common.h" - -// ----------------------------------------------------------------------------- -// Klassendefinition -// ----------------------------------------------------------------------------- - -class BS_FMODExException { -public: - BS_FMODExException(const char *Function_, FMOD_RESULT Result_) : - Function(Function_), - Result(Result_) {} - - const char *Function; - FMOD_RESULT Result; - - void Log() { - BS_LOG_ERROR("Call to %s failed.", Function); - BS_LOGLN(" FMOD error: %s(%d)", FMOD_ErrorString(Result), Result); - } -}; - -#endif diff --git a/engines/sword25/sfx/fmodexresource.cpp b/engines/sword25/sfx/fmodexresource.cpp deleted file mode 100644 index d4bdbb2887..0000000000 --- a/engines/sword25/sfx/fmodexresource.cpp +++ /dev/null @@ -1,170 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -// ----------------------------------------------------------------------------- -// Logging -// ----------------------------------------------------------------------------- - -#define BS_LOG_PREFIX "FMODEXRESOURCE" - -// ----------------------------------------------------------------------------- -// Includes -// ----------------------------------------------------------------------------- - -#include -#include "sword25/sfx/fmodexexception.h" -#include "sword25/sfx/fmodexchannel.h" -#include "sword25/package/packagemanager.h" -#include "sword25/sfx/fmodexresource.h" - -// ----------------------------------------------------------------------------- -// Konstanten -// ----------------------------------------------------------------------------- - -namespace { -const uint MAX_SAMPLE_SIZE = 100 * 1024; // Die Dateigröße in Byte ab der ein Sound als Stream abgespielt wird -} - -// ----------------------------------------------------------------------------- -// Konstruktion / Destruktion -// ----------------------------------------------------------------------------- - - -BS_FMODExResource::BS_FMODExResource(const std::string &FileName, FMOD_SYSTEM *FMOD, bool &Success) : - m_SoundPtr(0), - m_SoundDataPtr(0), - BS_Resource(FileName, BS_Resource::TYPE_SOUND) { - BS_ASSERT(FMOD); - - // Von Misserfolg ausgehen - Success = false; - - // Pointer auf den Package-Manager bekommen - BS_PackageManager *PackagePtr = BS_Kernel::GetInstance()->GetPackage(); - if (!PackagePtr) { - BS_LOG_ERRORLN("Package manager not found."); - return; - } - - // Datei laden - uint FileSize; - char *FileDataPtr = (char *) PackagePtr->GetFile(GetFileName(), &FileSize); - if (!FileDataPtr) { - BS_LOG_ERRORLN("File \"%s\" could not be loaded.", GetFileName().c_str()); - return; - } - - // Ob die Sounddatei als Sample oder als Stream behandelt wird, ist abhängig von der Dateigröße. - // Samples werden sofort intialisiert. - // Für Streams wird hingegen bei jedem Abspielen ein neuer Sound erstellt. Dieses Vorgehen ist notwendig, da FMOD Ex Samples beliebig oft - // gleichzeitig abspielen kann, Streams jedoch nur ein mal. - if (FileSize <= MAX_SAMPLE_SIZE) { - FMOD_CREATESOUNDEXINFO ExInfo; - memset(&ExInfo, 0, sizeof(ExInfo)); - ExInfo.cbsize = sizeof(ExInfo); - ExInfo.length = FileSize; - - FMOD_RESULT Result = FMOD_System_CreateSound(FMOD, FileDataPtr, - FMOD_CREATESAMPLE | FMOD_OPENMEMORY | FMOD_SOFTWARE | FMOD_2D | FMOD_LOOP_NORMAL, - &ExInfo, - &m_SoundPtr); - if (Result != FMOD_OK) BS_FMODExException("FMOD_System_CreateSound()", Result).Log(); - - Success = Result == FMOD_OK; - - delete FileDataPtr; - } else { - m_SoundDataPtr = FileDataPtr; - m_SoundDataSize = FileSize; - - Success = true; - } -} - -// ----------------------------------------------------------------------------- - -BS_FMODExResource::~BS_FMODExResource() { - // Sound freigeben, solange des Soundsystem noch läuft. - // Sollte das Soundsystem beendet worden sein müssen und können Sounds nicht mehr freigegeben werden. - if (m_SoundPtr && BS_Kernel::GetInstance()->GetService("sfx")) FMOD_Sound_Release(m_SoundPtr); - if (m_SoundDataPtr) delete [] m_SoundDataPtr; -} - -// ----------------------------------------------------------------------------- -// Abspielen -// ----------------------------------------------------------------------------- - -BS_FMODExChannel *BS_FMODExResource::StartSound(FMOD_SYSTEM *FMOD) { - BS_ASSERT(FMOD); - - FMOD_CHANNEL *NewChannelPtr; - FMOD_SOUND *NewSoundPtr = 0; - - // Sample können sofort abgespielt werden. - if (m_SoundPtr) { - FMOD_RESULT Result = FMOD_System_PlaySound(FMOD, FMOD_CHANNEL_FREE, m_SoundPtr, 1, &NewChannelPtr); - if (Result != FMOD_OK) { - BS_FMODExException("FMOD_System_PlaySound()", Result).Log(); - return 0; - } - } - // Für Streams muss ein neuer Sound erstellt werden. - else { - FMOD_CREATESOUNDEXINFO ExInfo; - memset(&ExInfo, 0, sizeof(ExInfo)); - ExInfo.cbsize = sizeof(ExInfo); - ExInfo.length = m_SoundDataSize; - - FMOD_RESULT Result; - Result = FMOD_System_CreateSound(FMOD, - m_SoundDataPtr, - FMOD_CREATESTREAM | FMOD_OPENMEMORY_POINT | FMOD_SOFTWARE | FMOD_2D | FMOD_LOOP_NORMAL, - &ExInfo, - &NewSoundPtr); - if (Result != FMOD_OK) { - BS_FMODExException("FMOD_System_CreateSound()", Result).Log(); - return 0; - } - - Result = FMOD_System_PlaySound(FMOD, FMOD_CHANNEL_FREE, NewSoundPtr, 1, &NewChannelPtr); - if (Result != FMOD_OK) { - BS_FMODExException("FMOD_System_PlaySound()", Result).Log(); - return 0; - } - } - - // Der Channel und der Sound (bei Streams) werden an ein BS_FMODExChannel-Objekt übergeben. - // Dieses Sorgt auch dafür, dass Channel und Sound korrekt zerstört werden. - return new BS_FMODExChannel(NewChannelPtr, NewSoundPtr); -} diff --git a/engines/sword25/sfx/fmodexresource.h b/engines/sword25/sfx/fmodexresource.h deleted file mode 100644 index f74fef5365..0000000000 --- a/engines/sword25/sfx/fmodexresource.h +++ /dev/null @@ -1,70 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -#ifndef SWORD25_FMODRESOURCE_H -#define SWORD25_FMODRESOURCE_H - -// ----------------------------------------------------------------------------- -// Includes -// ----------------------------------------------------------------------------- - -#include "sword25/kernel/common.h" -#include "sword25/kernel/resource.h" - -// ----------------------------------------------------------------------------- -// Forward Declarations -// ----------------------------------------------------------------------------- - -class BS_FMODExChannel; -struct FMOD_SOUND; -struct FMOD_SYSTEM; - -// ----------------------------------------------------------------------------- -// Klassendefinition -// ----------------------------------------------------------------------------- - -class BS_FMODExResource : public BS_Resource { -public: - BS_FMODExResource(const std::string &FileName, FMOD_SYSTEM *FMOD, bool &Success); - virtual ~BS_FMODExResource(); - - BS_FMODExChannel *StartSound(FMOD_SYSTEM *FMOD); - -private: - FMOD_SOUND *m_SoundPtr; - char *m_SoundDataPtr; - uint m_SoundDataSize; -}; - -#endif diff --git a/engines/sword25/sfx/fmodexsound.cpp b/engines/sword25/sfx/fmodexsound.cpp deleted file mode 100644 index c67db28401..0000000000 --- a/engines/sword25/sfx/fmodexsound.cpp +++ /dev/null @@ -1,886 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -// Die von der Engine ausgegebenen Soundhandles werden intern auf FMOD Ex Handles gemapped. -// Diese Handles sind nur solange gültig, wie der Sound spielt. Falls danach versucht wird manipulierend auf den Sound zuzugreifen, -// schlägt dieses ohne Fehlermeldung fehl. - -// ----------------------------------------------------------------------------- -// Logging -// ----------------------------------------------------------------------------- - -#define BS_LOG_PREFIX "FMODEXSOUND" - -// ----------------------------------------------------------------------------- -// Includes -// ----------------------------------------------------------------------------- - -#include "sword25/kernel/inputpersistenceblock.h" -#include "sword25/kernel/outputpersistenceblock.h" -#include "sword25/package/packagemanager.h" -#include "sword25/sfx/fmodexsound.h" - -// ----------------------------------------------------------------------------- -// Konstanten und lokale Funktionen -// ----------------------------------------------------------------------------- - -namespace Sword25 { -const float DEFAULT_MUSIC_VOLUME = 1.0f; -const float DEFAULT_SPEECH_VOLUME = 1.0f; -const float DEFAULT_SFX_VOLUME = 1.0f; -const uint SOUNDTYPE_COUNT = 3; -const uint INVALID_SOUND_HANDLE = 0xffffffff; - -// ------------------------------------------------------------------------- - -#if 0 -inline float NormalizePanning(float Panning) { - bool Corrected = false; - float Result = Panning; - if (Result > 1.0f) { - Result = 1.0f; - Corrected = true; - } - if (Result < -1.0f) { - Result = -1.0f; - Corrected = true; - } - - if (Corrected) BS_LOG_WARNINGLN("Tried to set an invalid panning value of %.2f. It was corrected to %.2f", Panning, Result); - - return Result; -} - -// ------------------------------------------------------------------------- - -inline float NormalizeVolume(float Volume) { - bool Corrected = false; - float Result = Volume; - if (Result > 1.0f) { - Result = 1.0f; - Corrected = true; - } - if (Result < 0.0f) { - Result = 0.0f; - Corrected = true; - } - - if (Corrected) BS_LOG_WARNINGLN("Tried to set an invalid volume value of %.2f. It was corrected to %.2f", Volume, Result); - - return Result; -} - -// ------------------------------------------------------------------------- - -inline FMOD_SOUND_FORMAT BitsPerSampleToFMODExSoundFormat(uint BitsPerSample) { - switch (BitsPerSample) { - case 8: - return FMOD_SOUND_FORMAT_PCM8; - case 16: - return FMOD_SOUND_FORMAT_PCM16; - case 24: - return FMOD_SOUND_FORMAT_PCM24; - case 32: - return FMOD_SOUND_FORMAT_PCM32; - default: - return FMOD_SOUND_FORMAT_NONE; - } -} - -#endif - -FMODExSound::FMODExSound(Kernel *pKernel) : - SoundEngine(pKernel) - /* m_FMOD(0), - m_NextHandle(1) */ { - // Lautstärkeneinstellungen auf die Standardwerte setzen -#if 0 - m_Volumes[MUSIC] = DEFAULT_MUSIC_VOLUME; - m_Volumes[SPEECH] = DEFAULT_SPEECH_VOLUME; - m_Volumes[SFX] = DEFAULT_SFX_VOLUME; -#endif -} - -// ----------------------------------------------------------------------------- - -FMODExSound::~FMODExSound() { -#if 0 - // Alle noch spielenden Sounds stoppen und die Ressourcen freigeben - for (PSM_ITER it = m_PlayingSoundsMap.begin(); it != m_PlayingSoundsMap.end(); ++it) { - if (it->second.ChannelPtr) delete it->second.ChannelPtr; - if (it->second.ResourcePtr) it->second.ResourcePtr->Release(); - } - - // FMOD Ex deinitialisieren - if (m_FMOD) FMOD_System_Release(m_FMOD); -#endif -} - -// ----------------------------------------------------------------------------- - -Service *FMODExSound_CreateObject(Kernel *pKernel) { - return new FMODExSound(pKernel); -} - -// ----------------------------------------------------------------------------- - -bool FMODExSound::Init(uint SampleRate, uint Channels) { -#if 0 - // Eine Warnung ausgeben, wenn dieser Service schon initialisiert wurde. - // Allerdings wird trotzdem true zurückgegeben, weil kein Fehler aufgetreten ist, der Service ist noch benutzbar. - if (m_FMOD) { - BS_LOG_WARNINGLN("Tried to initialize again. Call ignored."); - return true; - } else { - try { - // Die FMOD Ex mit den übergebenen Werte initialisieren - FMOD_RESULT Result = FMOD_System_Create(&m_FMOD); - if (Result != FMOD_OK) throw(BS_FMODExException("FMOD_System_Create()", Result)); - - Result = FMOD_System_SetSoftwareFormat(m_FMOD, SampleRate, FMOD_SOUND_FORMAT_PCM16, 0, 0, FMOD_DSP_RESAMPLER_LINEAR); - if (Result != FMOD_OK) throw(BS_FMODExException("FMOD_System_SetSoftwareFormat()", Result)); - - Result = FMOD_System_Init(m_FMOD, Channels, FMOD_INIT_NORMAL, 0); - if (Result != FMOD_OK) throw(BS_FMODExException("FMOD_System_Init()", Result)); - } - - catch (BS_FMODExException Ex) { - Ex.Log(); - BS_LOG_ERRORLN("FMOD Ex could not be initialized."); - - if (m_FMOD) { - FMOD_System_Release(m_FMOD); - m_FMOD = 0; - } - - return false; - } - - BS_LOGLN("FMOD Ex initialized. Sample rate: %d / Channels: %d", SampleRate, Channels); - return true; - } -#else - return true; -#endif -} - -// ----------------------------------------------------------------------------- - -void FMODExSound::Update() { -#if 0 - BS_ASSERT(m_FMOD); - - FMOD_RESULT Result = FMOD_System_Update(m_FMOD); - if (Result != FMOD_OK) BS_FMODExException("FMOD_System_Update()", Result).Log(); - - RemoveInactiveSounds(); -#endif -} - -// ----------------------------------------------------------------------------- -// Sounds abspielen -// ----------------------------------------------------------------------------- - -bool FMODExSound::PlaySound(const Common::String &FileName, - SOUND_TYPES Type, - float Volume, - float Pan, - bool Loop, - int LoopStart, int LoopEnd, - uint Layer) { -#if 0 - return PlaySoundInternal(FileName, Type, Volume, Pan, Loop, LoopStart, LoopEnd, Layer, 0, 0) != 0; -#else - return true; -#endif -} - -// ----------------------------------------------------------------------------- - -uint FMODExSound::PlaySoundEx(const Common::String &FileName, - SOUND_TYPES Type, - float Volume, - float Pan, - bool Loop, - int LoopStart, int LoopEnd, - uint Layer) { -#if 0 - return PlaySoundInternal(FileName, Type, Volume, Pan, Loop, LoopStart, LoopEnd, Layer, 0, 0); -#else - return true; -#endif -} - -// ------------------------------------------------------------------------- - -#if 0 -FMOD_RESULT F_CALLBACK BS_FMODExSound::FMODExDynamicSoundSetPosCallback(FMOD_SOUND *sound, int subsound, uint position, FMOD_TIMEUNIT postype) { - // In dynamischen Sounds wird nicht gesprungen, daher tut dieses Funktion nichts. - return FMOD_OK; -} - -// ------------------------------------------------------------------------- - -FMOD_RESULT F_CALLBACK BS_FMODExSound::FMODExDynamicSoundReadCallback(FMOD_SOUND *sound, void *data, uint datalen) { - // Handle auf das aktuelle Soundsystem holen, dies ist wohl dieses hier. - BS_FMODExSound *t = reinterpret_cast(BS_Kernel::GetInstance()->GetSfx()); - - // Handle auf den richtigen Sound holen, wurde als FMOD Ex Benutzerdaten gesetzt. - uint Handle; - FMOD_RESULT Result = FMOD_Sound_GetUserData(sound, reinterpret_cast(&Handle)); - if (Result != FMOD_OK) { - BS_FMODExException("FMOD_Sound_GetUserData()", Result).Log(); - return FMOD_OK; - } - - // Sounddaten holen und Callbackfunktion aufrufen. - PlayingSoundData *PSD = t->GetPlayingSoundDataByHandle(Handle); - if (PSD) PSD->ReadCallback(PSD->UserData, data, datalen); - - return FMOD_OK; -} -#endif -// ----------------------------------------------------------------------------- - -uint FMODExSound::PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, - void *UserData, - SOUND_TYPES Type, - uint SampleRate, - uint BitsPerSample, - uint Channels, - float Volume, - float Pan, - uint Layer) { -#if 0 - // Parameter überprüfen - if (BitsPerSampleToFMODExSoundFormat(BitsPerSample) == FMOD_SOUND_FORMAT_NONE) { - BS_LOG_ERRORLN("Cannot create a dynamic sound with %d bits per sample.", BitsPerSample); - return 0; - } - if (Channels == 0 || Channels > 2) { - BS_LOG_ERRORLN("Cannot create a dynamic sound with %d channels.", Channels); - return 0; - } - - // Zu vergebendes Handle bestimmen - uint Handle = m_NextHandle++; - - // Sound in die Sound-Map eintragen mit all den Informationen, die wir bisher haben. - // Dies muss für dynamische Sounds so früh geschehen, da sofort nach dem Aufruf von FMOD_System_CreateSound der Callback aufgerufen wird um - // den Decode-Buffer zu füllen. Unser Callback liest den BS-Callback aus der Sound-Map. Wenn wir den Sound später hinzufügen würden, würde der - // BS-Callback zu diesem Sound nicht in der Map stehen und nicht aufgerufen werden können. - // Den fehlenden ChannelPtr tragen wir später in dieser Funktion ein. - m_PlayingSoundsMap[Handle] = PlayingSoundData(0, 0, Type, Layer, Volume, ReadCallback, UserData); - - // Dynamischen FMOD Ex Sound erstellen - FMOD_CREATESOUNDEXINFO CreateSoundExInfo; - memset(&CreateSoundExInfo, 0, sizeof(FMOD_CREATESOUNDEXINFO)); - CreateSoundExInfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); - CreateSoundExInfo.length = 0xffffffff; - CreateSoundExInfo.numchannels = Channels; - CreateSoundExInfo.defaultfrequency = SampleRate; - CreateSoundExInfo.format = BitsPerSampleToFMODExSoundFormat(BitsPerSample); - CreateSoundExInfo.pcmreadcallback = FMODExDynamicSoundReadCallback; - CreateSoundExInfo.pcmsetposcallback = FMODExDynamicSoundSetPosCallback; - CreateSoundExInfo.userdata = reinterpret_cast(Handle); - - FMOD_SOUND *FMODExSoundPtr; - FMOD_RESULT Result = FMOD_System_CreateSound(m_FMOD, - 0, - FMOD_2D | FMOD_OPENUSER | FMOD_LOOP_NORMAL | FMOD_HARDWARE | FMOD_CREATESTREAM, - &CreateSoundExInfo, - &FMODExSoundPtr); - if (Result != FMOD_OK) { - BS_FMODExException("FMOD_System_CreateSound() from PlayDynamicSoundEx()", Result).Log(); - return 0; - } - - // Neu erstellten Sound einem Kanal zuweisen - FMOD_CHANNEL *FMODExChannelPtr; - Result = FMOD_System_PlaySound(m_FMOD, FMOD_CHANNEL_FREE, FMODExSoundPtr, 1, &FMODExChannelPtr); - if (Result != FMOD_OK) { - BS_FMODExException("FMOD_System_PlaySound() from PlayDynamicSoundEx()", Result).Log(); - return 0; - } - - // FMOD Ex Kanal an einen BS_FMODExChannel binden und abspielen - BS_FMODExChannel *ChannelPtr = new BS_FMODExChannel(FMODExChannelPtr, FMODExSoundPtr); - ChannelPtr->SetPaused(false); - - // ChannelPtr in die PlayingSoundData-Struktur eintragen - PlayingSoundData *PSD = GetPlayingSoundDataByHandle(Handle); - if (PSD) PSD->ChannelPtr = ChannelPtr; - - return Handle; -#else - return 0; -#endif -} - -// ----------------------------------------------------------------------------- - -#if 0 -uint BS_FMODExSound::PlaySoundInternal(const Common::String &FileName, - SOUND_TYPES Type, - float Volume, - float Pan, - bool Loop, - int LoopStart, int LoopEnd, - uint Layer, - uint Position, - uint Handle) { - BS_ASSERT(m_FMOD); - BS_ASSERT(Type < SOUNDTYPE_COUNT); - - // Resource anfordern - BS_Resource *ResourcePtr = BS_Kernel::GetInstance()->GetResourceManager()->RequestResource(FileName); - if (!ResourcePtr) { - BS_LOG_ERRORLN("Could not request resource \"%s\".", FileName.c_str()); - return 0; - } - if (ResourcePtr->GetType() != BS_Resource::TYPE_SOUND) { - BS_LOG_ERRORLN("Requested resource \"%s\" is not a sound.", FileName.c_str()); - return 0; - } - BS_FMODExResource *SoundResourcePtr = static_cast(ResourcePtr); - - // Sound im Pause-Modus starten - BS_FMODExChannel *ChannelPtr = SoundResourcePtr->StartSound(m_FMOD); - - if (ChannelPtr) { - try { - // Falls der Sound gelooped wird, Loop-Points setzen - if (Loop) { - // Bestimmen, welche Loop-Points benutzt werden. Falls ein Loop-Point als Parameter nicht spezifiziert wurde (Wert -1), - // wird der Loop-Point von FMOD Ex benutzt. - uint RealLoopStart = (LoopStart > 0) ? LoopStart : ChannelPtr->GetLoopStart(); - uint RealLoopEnd = (LoopEnd > 0) ? LoopEnd : ChannelPtr->GetLoopEnd(); - - // Loop-Points auf Gültigkeit überprüfen - if (RealLoopStart > RealLoopEnd) { - BS_LOG_ERRORLN("Loop start (%d) was placed after loop end (%d) for sound \"%s\".", - RealLoopStart, RealLoopEnd, - SoundResourcePtr->GetFileName().c_str()); - throw(0); - } - if (RealLoopStart > ChannelPtr->GetLoopEnd()) { - BS_LOG_ERRORLN("Loop start (%d) was placed after end (%d) of sound \"%s\".", - RealLoopStart, - ChannelPtr->GetLoopEnd(), - SoundResourcePtr->GetFileName().c_str()); - throw(0); - } - if (RealLoopEnd > ChannelPtr->GetLoopEnd()) { - BS_LOG_ERRORLN("Loop end (%d) was placed after end (%d) of sound \"%s\".", - RealLoopEnd, - ChannelPtr->GetLoopEnd(), - SoundResourcePtr->GetFileName().c_str()); - throw(0); - } - - // Loop-Points setzen - if (!ChannelPtr->SetLoopPoints(RealLoopStart, RealLoopEnd)) throw(0); - } - - // Sound-Parameter gemäß der Übergabeparameter setzen - if (!ChannelPtr->SetVolume(NormalizeVolume(Volume) * m_Volumes[Type])) throw(0); - if (!ChannelPtr->SetPanning(NormalizePanning(Pan))) throw(0); - if (!ChannelPtr->SetLoop(Loop)) throw(0); - if (!ChannelPtr->SetPosition(Position)) throw(0); - } catch (...) { - delete ChannelPtr; - SoundResourcePtr->Release(); - return 0; - } - - uint MyLoopStart = ChannelPtr->GetLoopStart(); - uint MyLoopEnd = ChannelPtr->GetLoopEnd(); - ChannelPtr->SetLoopPoints(MyLoopStart, MyLoopEnd); - - // Sound abspielen - ChannelPtr->SetPaused(false); - - // Sound in die Sound-Map eintragen - uint NewHandle = (Handle != 0) ? Handle : m_NextHandle++; - m_PlayingSoundsMap[NewHandle] = PlayingSoundData(SoundResourcePtr, ChannelPtr, Type, Layer, Volume); - - return NewHandle; - } else { - SoundResourcePtr->Release(); - return 0; - } -} -#endif -// ----------------------------------------------------------------------------- -// Sonstige Methoden -// ----------------------------------------------------------------------------- - -void FMODExSound::SetVolume(float Volume, SOUND_TYPES Type) { -#if 0 - BS_ASSERT(m_FMOD); - BS_ASSERT(Type < SOUNDTYPE_COUNT); - m_Volumes[Type] = NormalizeVolume(Volume); - - // Alle Volumen der Sounds der Kategorie aktualisieren - PSM_CONST_ITER it = m_PlayingSoundsMap.begin(); - while (it != m_PlayingSoundsMap.end()) { - const PlayingSoundData &PSD = it->second; - if (PSD.ChannelPtr && PSD.Type == Type) PSD.ChannelPtr->SetVolume(Volume * PSD.Volume); - - ++it; - } -#endif -} - -// ----------------------------------------------------------------------------- - -float FMODExSound::GetVolume(SOUND_TYPES Type) { -#if 0 - BS_ASSERT(m_FMOD); - BS_ASSERT(Type < SOUNDTYPE_COUNT); - return m_Volumes[Type]; -#else - return 0; -#endif -} - -// ----------------------------------------------------------------------------- - -void FMODExSound::PauseAll() { -#if 0 - BS_ASSERT(m_FMOD); - - // Alle Sounds durchgehen und alle pausieren. - // Diese werden dann markiert, damit ResumeAll() feststellen kann, welche Sounds mit PauseAll() pausiert wurden. - // ResumeAll() setzt dann nur diejenigen fort, die nur über PauseAll() pausiert wurden. - PSM_ITER it = m_PlayingSoundsMap.begin(); - while (it != m_PlayingSoundsMap.end()) { - PlayingSoundData &PSD = it->second; - - if (PSD.ChannelPtr) PSD.ChannelPtr->SetPaused(true); - PSD.PausedGlobal = true; - - ++it; - } -#endif -} - -// ----------------------------------------------------------------------------- - -void FMODExSound::ResumeAll() { -#if 0 - BS_ASSERT(m_FMOD); - - // Alle Sounds durchgehen, die gloable Pause aufheben und diejenigen fortsetzen, - // die keine Pause mehr haben (weder explizit, über den Layer oder global). - PSM_ITER it = m_PlayingSoundsMap.begin(); - while (it != m_PlayingSoundsMap.end()) { - PlayingSoundData &PSD = it->second; - - if (PSD.PausedGlobal) { - PSD.PausedGlobal = false; - if (PSD.ChannelPtr && !PSD.PausedLayer && !PSD.Paused) PSD.ChannelPtr->SetPaused(false); - } - - ++it; - } -#endif -} - -// ----------------------------------------------------------------------------- - -void FMODExSound::PauseLayer(uint Layer) { -#if 0 - BS_ASSERT(m_FMOD); - - // Alle Sounds durchgehen und alle pausieren, die sich auf den angegebenen Layer befinden. - // Diese werden dann markiert, damit ResumeLayer() feststellen kann, welche Sounds mit PauseLayer() pausiert wurden. - // ResumeLayer() setzt dann nur diejenigen fort, die nur über PauseLayer() mit der entsprechenden Layer-Nummer pausiert wurden. - PSM_ITER it = m_PlayingSoundsMap.begin(); - while (it != m_PlayingSoundsMap.end()) { - PlayingSoundData &PSD = it->second; - - if (PSD.Layer == Layer) { - if (PSD.ChannelPtr) PSD.ChannelPtr->SetPaused(true); - PSD.PausedLayer = true; - } - - ++it; - } -#endif -} - -// ----------------------------------------------------------------------------- - -void FMODExSound::ResumeLayer(uint Layer) { -#if 0 - BS_ASSERT(m_FMOD); - - // Alle Sounds durchgehen, die Layer-Pause aufheben und diejenigen fortsetzen, - // die keine Pause mehr haben (weder explizit, über den Layer oder global). - PSM_ITER it = m_PlayingSoundsMap.begin(); - while (it != m_PlayingSoundsMap.end()) { - PlayingSoundData &PSD = it->second; - - if (PSD.PausedLayer && PSD.Layer == Layer) { - PSD.PausedLayer = false; - if (PSD.ChannelPtr && !PSD.PausedGlobal && !PSD.Paused) PSD.ChannelPtr->SetPaused(false); - } - - ++it; - } -#endif -} - -// ----------------------------------------------------------------------------- -// Sound Setter -// ----------------------------------------------------------------------------- - -void FMODExSound::SetSoundVolume(uint Handle, float Volume) { -#if 0 - BS_ASSERT(m_FMOD); - PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); - if (PSDPtr) if (PSDPtr->ChannelPtr && PSDPtr->ChannelPtr->SetVolume(NormalizeVolume(Volume) * m_Volumes[PSDPtr->Type])) PSDPtr->Volume = Volume; -#endif -} - -// ----------------------------------------------------------------------------- - -void FMODExSound::SetSoundPanning(uint Handle, float Pan) { -#if 0 - BS_ASSERT(m_FMOD); - PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); - if (PSDPtr && PSDPtr->ChannelPtr) PSDPtr->ChannelPtr->SetPanning(NormalizePanning(Pan)); -#endif -} - -// ----------------------------------------------------------------------------- - -void FMODExSound::PauseSound(uint Handle) { -#if 0 - BS_ASSERT(m_FMOD); - PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); - if (PSDPtr) { - PSDPtr->Paused = true; - if (PSDPtr->ChannelPtr) PSDPtr->ChannelPtr->SetPaused(true); - } -#endif -} - -// ----------------------------------------------------------------------------- - -void FMODExSound::ResumeSound(uint Handle) { -#if 0 - BS_ASSERT(m_FMOD); - PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); - if (PSDPtr) { - PSDPtr->Paused = false; - if (PSDPtr->ChannelPtr && !PSDPtr->PausedGlobal && !PSDPtr->PausedLayer) PSDPtr->ChannelPtr->SetPaused(false); - } -#endif -} - -// ----------------------------------------------------------------------------- - -void FMODExSound::StopSound(uint Handle) { -#if 0 - BS_ASSERT(m_FMOD); - PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); - if (PSDPtr && PSDPtr->ChannelPtr) PSDPtr->ChannelPtr->Stop(); -#endif -} - -// ----------------------------------------------------------------------------- -// Sound Getter -// ----------------------------------------------------------------------------- - -bool FMODExSound::IsSoundPaused(uint Handle) { -#if 0 - BS_ASSERT(m_FMOD); - PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); - if (PSDPtr && PSDPtr->ChannelPtr) return PSDPtr->ChannelPtr->IsPaused(); -#endif - return false; -} - -// ----------------------------------------------------------------------------- - -bool FMODExSound::IsSoundPlaying(uint Handle) { -#if 0 - BS_ASSERT(m_FMOD); - PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); - if (PSDPtr && PSDPtr->ChannelPtr) return PSDPtr->ChannelPtr->IsPlaying(); -#endif - return false; -} - -// ----------------------------------------------------------------------------- - -float FMODExSound::GetSoundVolume(uint Handle) { -#if 0 - BS_ASSERT(m_FMOD); - PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); - if (PSDPtr) return PSDPtr->Volume; -#endif - return 0; -} - -// ----------------------------------------------------------------------------- - -float FMODExSound::GetSoundPanning(uint Handle) { -#if 0 - BS_ASSERT(m_FMOD); - PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); - if (PSDPtr && PSDPtr->ChannelPtr) return PSDPtr->ChannelPtr->GetPanning(); -#endif - return 0; -} - -// ----------------------------------------------------------------------------- - -float FMODExSound::GetSoundTime(uint Handle) { -#if 0 - BS_ASSERT(m_FMOD); - PlayingSoundData *PSDPtr = GetPlayingSoundDataByHandle(Handle); - if (PSDPtr && PSDPtr->ChannelPtr) return static_cast(PSDPtr->ChannelPtr->GetTime()) / 1000.0f; -#endif - return 0; -} - -#if 0 -void BS_FMODExSound::RemoveInactiveSounds() { - PSM_ITER it = m_PlayingSoundsMap.begin(); - while (it != m_PlayingSoundsMap.end()) { - if (!it->second.ChannelPtr || !it->second.ChannelPtr->IsPlaying()) { - PlayingSoundData &PSD = it->second; - - delete PSD.ChannelPtr; - if (PSD.ResourcePtr) PSD.ResourcePtr->Release(); - - it = m_PlayingSoundsMap.erase(it); - } else - ++it; - } - - /* - static size_t lastActiveChannels = 0; - if (m_PlayingSoundsMap.size() != lastActiveChannels) - { - BS_LOGLN("Aktive Kanaele: %d", m_PlayingSoundsMap.size()); - lastActiveChannels = m_PlayingSoundsMap.size(); - } - */ -} - -// ----------------------------------------------------------------------------- - -BS_FMODExSound::PlayingSoundData *BS_FMODExSound::GetPlayingSoundDataByHandle(uint Handle) { - // Zum Soundhandle gehörige Daten in der Hash-Map finden - PSM_ITER it = m_PlayingSoundsMap.find(Handle); - // Falls die Daten nicht gefunden werden konnten, Fehler zurückgebene, ansonsten ein Pointer auf die Daten. - if (it == m_PlayingSoundsMap.end()) return 0; - return &((*it).second); -} - -// ----------------------------------------------------------------------------- - -uint BS_FMODExSound::CountPlayingDynamicSounds() { - uint Result = 0; - for (PSM_CONST_ITER it = m_PlayingSoundsMap.begin(); it != m_PlayingSoundsMap.end(); ++it) if (!it->second.ResourcePtr) ++Result; - - return Result; -} -#endif - -// ----------------------------------------------------------------------------- -// Ressourcen-Verwaltung -// ----------------------------------------------------------------------------- - -Resource *FMODExSound::LoadResource(const Common::String &FileName) { -#if 0 - BS_ASSERT(m_FMOD); - BS_ASSERT(CanLoadResource(FileName)); - - bool Success; - BS_FMODExResource *ResourcePtr = new BS_FMODExResource(FileName, m_FMOD, Success); - if (Success) - return ResourcePtr; - else { - delete ResourcePtr; - return 0; - } -#else - return 0; -#endif -} -bool FMODExSound::CanLoadResource(const Common::String &FileName) { -#if 0 - if (FileName.size() >= 4) { - Common::String Extension(FileName.end() - 4, FileName.end()); - BS_String::ToLower(Extension); - - return Extension == ".wav" || - Extension == ".ogg" || - Extension == ".mp3"; - } else - return false; -#else - return true; -#endif -} - -// ----------------------------------------------------------------------------- -// Persistenz -// ----------------------------------------------------------------------------- - -bool FMODExSound::persist(OutputPersistenceBlock &writer) { -#if 0 - BS_ASSERT(m_FMOD); - - // Alle inaktiven Sounds entfernen, damit kein unnötiger Ballast gespeichert wird - RemoveInactiveSounds(); - - // Warnung ausgeben, wenn dynamische Sounds abgespielt werden - uint PlayingDynamicSounds = CountPlayingDynamicSounds(); - if (PlayingDynamicSounds) BS_LOG_WARNINGLN("There are currently dynamic sounds playing. These will not be persisted."); - - // Nächstes Handle speichern - Writer.Write(m_NextHandle); - - // Anzahl spielender (nicht dynamischer) Sounds speichern - Writer.Write(m_PlayingSoundsMap.size() - PlayingDynamicSounds); - - // Informationen für jeden spielenden (nicht dynamischen) Sound speichern - PSM_CONST_ITER it = m_PlayingSoundsMap.begin(); - while (it != m_PlayingSoundsMap.end()) { - const PlayingSoundData &PSD = it->second; - - if (PSD.ResourcePtr) { - // Handle speichern - Writer.Write(it->first); - - // Soundeigenschaften speichern - Writer.Write(PSD.ResourcePtr->GetFileName()); - Writer.Write(static_cast(PSD.Type)); - Writer.Write(PSD.Layer); - - Writer.Write(PSD.Volume); - Writer.Write(PSD.ChannelPtr->GetPanning()); - Writer.Write(PSD.ChannelPtr->IsLooping()); - Writer.Write(PSD.ChannelPtr->GetLoopStart()); - Writer.Write(PSD.ChannelPtr->GetLoopEnd()); - Writer.Write(PSD.ChannelPtr->GetPosition()); - Writer.Write(PSD.Paused); - Writer.Write(PSD.PausedLayer); - Writer.Write(PSD.PausedGlobal); - } - - ++it; - } - -#endif - return true; -} - -// ----------------------------------------------------------------------------- - -bool FMODExSound::unpersist(InputPersistenceBlock &reader) { -#if 0 - BS_ASSERT(m_FMOD); - - // Alle Sounds stoppen - PSM_ITER it = m_PlayingSoundsMap.begin(); - while (it != m_PlayingSoundsMap.end()) { - const PlayingSoundData &PSD = it->second; - if (PSD.ChannelPtr) delete PSD.ChannelPtr; - if (PSD.ResourcePtr) PSD.ResourcePtr->Release(); - ++it; - } - - // Sound-Map leeren - m_PlayingSoundsMap.clear(); - - // Nächstes Handle laden - Reader.Read(m_NextHandle); - - // Soundanzahl einlesen - uint SoundCount = 0; - Reader.Read(SoundCount); - - // Informationen über jeden spielenden Sound einlesen und ihn mit den Parametern abspielen - for (uint i = 0; i < SoundCount; ++i) { - uint Handle; - Common::String FileName; - uint Type; - uint Layer; - - float Volume; - float Pan; - bool Loop; - uint LoopStart; - uint LoopEnd; - uint Position; - bool Paused; - bool PausedLayer; - bool PausedGlobal; - - Reader.Read(Handle); - Reader.Read(FileName); - Reader.Read(Type); - Reader.Read(Layer); - - Reader.Read(Volume); - Reader.Read(Pan); - Reader.Read(Loop); - Reader.Read(LoopStart); - Reader.Read(LoopEnd); - Reader.Read(Position); - Reader.Read(Paused); - Reader.Read(PausedLayer); - Reader.Read(PausedGlobal); - - if (Reader.IsGood()) { - PlaySoundInternal(FileName, (SOUND_TYPES) Type, Volume, Pan, Loop, LoopStart, LoopEnd, Layer, Position, Handle); - } else { - return false; - } - } - - return Reader.IsGood(); -#else - return true; -#endif -} - -} // End of namespace Sword25 diff --git a/engines/sword25/sfx/fmodexsound.h b/engines/sword25/sfx/fmodexsound.h deleted file mode 100644 index b599334d1c..0000000000 --- a/engines/sword25/sfx/fmodexsound.h +++ /dev/null @@ -1,136 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -#ifndef SWORD25_FMODEXSOUND_H -#define SWORD25_FMODEXSOUND_H - -#include "sword25/sfx/soundengine.h" - -namespace Sword25 { - -class FMODExSound : public SoundEngine { -public: - // ----------------------------------------------------------------------------- - // Konstruktion / Destruktion - // ----------------------------------------------------------------------------- - - FMODExSound(Kernel *pKernel); - virtual ~FMODExSound(); - - bool Init(uint SampleRate, uint Channels = 32); - void Update(); - void SetVolume(float Volume, SOUND_TYPES Type); - float GetVolume(SOUND_TYPES Type); - void PauseAll(); - void ResumeAll(); - void PauseLayer(uint Layer); - void ResumeLayer(uint Layer); - bool PlaySound(const Common::String &FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, uint Layer); - uint PlaySoundEx(const Common::String &FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, uint Layer); - uint PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, void *UserData, SOUND_TYPES Type, uint SampleRate, uint BitsPerSample, uint Channels, float Volume = 1.0f, float Pan = 0.0f, uint Layer = 0); - - void SetSoundVolume(uint Handle, float Volume); - void SetSoundPanning(uint Handle, float Pan); - void PauseSound(uint Handle); - void ResumeSound(uint Handle); - void StopSound(uint Handle); - bool IsSoundPaused(uint Handle); - bool IsSoundPlaying(uint Handle); - float GetSoundVolume(uint Handle); - float GetSoundPanning(uint Handle); - float GetSoundTime(uint Handle); - - Resource *LoadResource(const Common::String &FileName); - bool CanLoadResource(const Common::String &FileName); - - // ----------------------------------------------------------------------------- - // Persistenz - // ----------------------------------------------------------------------------- - - bool persist(OutputPersistenceBlock &writer); - bool unpersist(InputPersistenceBlock &reader); - -#if 0 -private: - struct PlayingSoundData { - PlayingSoundData() {}; - PlayingSoundData(BS_Resource *ResourcePtr_, BS_FMODExChannel *ChannelPtr_, SOUND_TYPES Type_, uint Layer_, float Volume_, DynamicSoundReadCallback ReadCallback_ = 0, void *UserData_ = 0) : - ResourcePtr(ResourcePtr_), - ChannelPtr(ChannelPtr_), - Type(Type_), - Layer(Layer_), - Volume(Volume_), - ReadCallback(ReadCallback_), - UserData(UserData_), - Paused(false), - PausedLayer(false), - PausedGlobal(false) - {} - - BS_Resource *ResourcePtr; - BS_FMODExChannel *ChannelPtr; - SOUND_TYPES Type; - uint Layer; - DynamicSoundReadCallback ReadCallback; - void *UserData; - - float Volume; - bool Paused; - bool PausedLayer; - bool PausedGlobal; - }; - - typedef BS_Hashmap PSM; - typedef BS_Hashmap::iterator PSM_ITER; - typedef BS_Hashmap::const_iterator PSM_CONST_ITER; - PSM m_PlayingSoundsMap; - - FMOD_SYSTEM *m_FMOD; - float m_Volumes[3]; - uint m_NextHandle; - - void RemoveInactiveSounds(); - PlayingSoundData *GetPlayingSoundDataByHandle(uint Handle); - uint PlaySoundInternal(const Common::String &FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, uint Layer, uint Handle, uint Position); - uint CountPlayingDynamicSounds(); - - static FMOD_RESULT F_CALLBACK FMODExDynamicSoundSetPosCallback(FMOD_SOUND *sound, int subsound, uint position, FMOD_TIMEUNIT postype); - static FMOD_RESULT F_CALLBACK FMODExDynamicSoundReadCallback(FMOD_SOUND *sound, void *data, uint datalen); - static FMOD_RESULT F_CALLBACK DSPReadCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, uint length, int inchannels, int outchannels); -#endif -}; - -} // End of namespace Sword25 - -#endif diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp index 022d58b4b4..cd83085e44 100644 --- a/engines/sword25/sfx/soundengine.cpp +++ b/engines/sword25/sfx/soundengine.cpp @@ -43,6 +43,107 @@ SoundEngine::SoundEngine(Kernel *pKernel) : ResourceService(pKernel) { BS_LOG_ERRORLN("Script bindings could not be registered."); else BS_LOGLN("Script bindings registered."); + + _mixer = g_system->getMixer(); +} + +Service *SoundEngine_CreateObject(Kernel *pKernel) { + return new SoundEngine(pKernel); +} + +bool SoundEngine::Init(uint SampleRate, uint Channels) { + return true; +} + +void SoundEngine::Update() { +} + +void SoundEngine::SetVolume(float Volume, SOUND_TYPES Type) { +} + +float SoundEngine::GetVolume(SOUND_TYPES Type) { + return 0; +} + +void SoundEngine::PauseAll() { +} + +void SoundEngine::ResumeAll() { +} + +void SoundEngine::PauseLayer(uint Layer) { +} + +void SoundEngine::ResumeLayer(uint Layer) { +} + +bool SoundEngine::PlaySound(const Common::String &FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, uint Layer) { + return true; +} + +uint SoundEngine::PlaySoundEx(const Common::String &FileName, SOUND_TYPES Type, float Volume, float Pan, bool Loop, int LoopStart, int LoopEnd, uint Layer) { + return 0; +} + +void SoundEngine::SetSoundVolume(uint Handle, float Volume) { +} + +void SoundEngine::SetSoundPanning(uint Handle, float Pan) { +} + +void SoundEngine::PauseSound(uint Handle) { } +void SoundEngine::ResumeSound(uint Handle) { +} + +void SoundEngine::StopSound(uint Handle) { +} + +bool SoundEngine::IsSoundPaused(uint Handle) { + return false; +} + +bool SoundEngine::IsSoundPlaying(uint Handle) { + return false; +} + +float SoundEngine::GetSoundVolume(uint Handle) { + return 0; +} + +float SoundEngine::GetSoundPanning(uint Handle) { + return 0; +} + +float SoundEngine::GetSoundTime(uint Handle) { + return 0; +} + +Resource *SoundEngine::LoadResource(const Common::String &FileName) { + return 0; +} + +bool SoundEngine::CanLoadResource(const Common::String &fileName) { + Common::String fname = fileName; + + fname.toLowercase(); + + return fname.hasSuffix(".ogg"); +} + + +bool SoundEngine::persist(OutputPersistenceBlock &writer) { + warning("STUB: SoundEngine::persist()"); + + return true; +} + +bool SoundEngine::unpersist(InputPersistenceBlock &reader) { + warning("STUB: SoundEngine::unpersist()"); + + return true; +} + + } // End of namespace Sword25 diff --git a/engines/sword25/sfx/soundengine.h b/engines/sword25/sfx/soundengine.h index 6c67c9c531..2bc29cdd1e 100644 --- a/engines/sword25/sfx/soundengine.h +++ b/engines/sword25/sfx/soundengine.h @@ -56,6 +56,9 @@ #include "sword25/kernel/resservice.h" #include "sword25/kernel/persistable.h" +#include "sound/audiostream.h" +#include "sound/mixer.h" + namespace Sword25 { // ----------------------------------------------------------------------------- @@ -87,7 +90,7 @@ public: // ----------------------------------------------------------------------------- SoundEngine(Kernel *pKernel); - virtual ~SoundEngine() {}; + ~SoundEngine() {}; // -------------------------------------------------------------- // THIS METHOD MUST BE IMPLEMENTED BY THE SOUND ENGINE @@ -101,7 +104,7 @@ public: * @remark Calls to other methods may take place only if this * method was called successfully. */ - virtual bool Init(uint SampleRate, uint Channels = 32) = 0; + bool Init(uint SampleRate, uint Channels = 32); /** * Performs a "tick" of the sound engine @@ -110,14 +113,14 @@ public: * of the sound engine that are not running in their own thread, or to perform * additional administrative tasks that are needed. */ - virtual void Update() = 0; + void Update(); /** * Sets the default volume for the different sound types * @param Volume The default volume level (0 = off, 1 = full volume) * @param Type The SoundType whose volume is to be changed */ - virtual void SetVolume(float Volume, SOUND_TYPES Type) = 0; + void SetVolume(float Volume, SOUND_TYPES Type); /** * Specifies the default volume of different sound types @@ -125,29 +128,29 @@ public: * @return Returns the standard sound volume for the given type * (0 = off, 1 = full volume). */ - virtual float GetVolume(SOUND_TYPES Type) = 0; + float GetVolume(SOUND_TYPES Type); /** * Pauses all the sounds that are playing. */ - virtual void PauseAll() = 0; + void PauseAll(); /** * Resumes all currently stopped sounds */ - virtual void ResumeAll() = 0; + void ResumeAll(); /** * Pauses all sounds of a given layer. * @param Layer The Sound Layer */ - virtual void PauseLayer(uint Layer) = 0; + void PauseLayer(uint Layer); /** * Resumes all the sounds in a layer that was previously stopped with PauseLayer() * @param Layer The Sound Layer */ - virtual void ResumeLayer(uint Layer) = 0; + void ResumeLayer(uint Layer); /** @@ -166,7 +169,7 @@ public: * @remark If more control is needed over the playing, eg. changing the sound parameters * for Volume and Panning, then PlaySoundEx should be used. */ - virtual bool PlaySound(const Common::String &FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, uint Layer = 0) = 0; + bool PlaySound(const Common::String &FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, uint Layer = 0); /** * Plays a sound @@ -183,7 +186,7 @@ public: * @remark If more control is needed over the playing, eg. changing the sound parameters * for Volume and Panning, then PlaySoundEx should be used. */ - virtual uint PlaySoundEx(const Common::String &FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, uint Layer = 0) = 0; + uint PlaySoundEx(const Common::String &FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, uint Layer = 0); /** * Plays a sound generated at runtime @@ -202,72 +205,81 @@ public: * @return Returns a handle to the sound. With this handle, the sound can be manipulated during playback. * @remark Dynamic sounds cannot be persisted. */ - virtual uint PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, void *UserData, SOUND_TYPES Type, uint SampleRate, uint BitsPerSample, uint Channels, float Volume = 1.0f, float Pan = 0.0f, uint Layer = 0) = 0; + uint PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, void *UserData, SOUND_TYPES Type, uint SampleRate, uint BitsPerSample, uint Channels, float Volume = 1.0f, float Pan = 0.0f, uint Layer = 0); /** * Sets the volume of a playing sound * @param Handle The sound handle * @param Volume The volume of the sound (0 = off, 1 = full volume) */ - virtual void SetSoundVolume(uint Handle, float Volume) = 0; + void SetSoundVolume(uint Handle, float Volume); /** * Sets the panning of a playing sound * @param Handle The sound handle * @param Pan Panning (-1 = full left, 1 = right) */ - virtual void SetSoundPanning(uint Handle, float Pan) = 0; + void SetSoundPanning(uint Handle, float Pan); /** * Pauses a playing sound * @param Handle The sound handle */ - virtual void PauseSound(uint Handle) = 0; + void PauseSound(uint Handle); /** * Resumes a paused sound * @param Handle The sound handle */ - virtual void ResumeSound(uint Handle) = 0; + void ResumeSound(uint Handle); /** * Stops a playing sound * @param Handle The sound handle * @remark Calling this method invalidates the passed handle; it can no longer be used. */ - virtual void StopSound(uint Handle) = 0; + void StopSound(uint Handle); /** * Returns whether a sound is paused * @param Handle The sound handle * @return Returns true if the sound is paused, false otherwise. */ - virtual bool IsSoundPaused(uint Handle) = 0; + bool IsSoundPaused(uint Handle); /** * Returns whether a sound is still playing. * @param Handle The sound handle * @return Returns true if the sound is playing, false otherwise. */ - virtual bool IsSoundPlaying(uint Handle) = 0; + bool IsSoundPlaying(uint Handle); /** * Returns the volume of a playing sound (0 = off, 1 = full volume) */ - virtual float GetSoundVolume(uint Handle) = 0; + float GetSoundVolume(uint Handle); /** * Returns the panning of a playing sound (-1 = full left, 1 = right) */ - virtual float GetSoundPanning(uint Handle) = 0; + float GetSoundPanning(uint Handle); /** * Returns the position within a playing sound in seconds */ - virtual float GetSoundTime(uint Handle) = 0; + float GetSoundTime(uint Handle); + + Resource *LoadResource(const Common::String &FileName); + bool CanLoadResource(const Common::String &FileName); + + bool persist(OutputPersistenceBlock &writer); + bool unpersist(InputPersistenceBlock &reader); private: bool _RegisterScriptBindings(); + +private: + Audio::Mixer *_mixer; }; } // End of namespace Sword25 -- cgit v1.2.3