From 5930ba2ed80b5715f93801db06fd1006ff18272d Mon Sep 17 00:00:00 2001 From: Joost Peters Date: Sat, 1 Jan 2005 21:00:24 +0000 Subject: Some spelling/grammar fixes. svn-id: r16405 --- TODO | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/TODO b/TODO index 72b20cf5ef..dd33357d2b 100644 --- a/TODO +++ b/TODO @@ -1,4 +1,4 @@ -Here is a list of things we plan to do for the future. Note that we +Here is a list of things we plan to do in the future. Note that we don't promise to do any of these, nor when we will do them. It's just a list of what we hope to be able to do one day. @@ -13,7 +13,7 @@ people working on the same stuff at once without knowing about each other. Finally, always make sure to check out our bug tracker and our feature -request tracker for things that need work +request tracker for things that need work. ####################################################################### @@ -61,7 +61,7 @@ README / Manual + Supported Platforms - Windows, Linux, Mac OS X, WinCE, PalmOS, Dreamcast, ... One section for each, indicating basic installation & usage. - Actually, we may not need this chapter at all, rather the + Actually, we may not need this chapter at all, rather the "Installation" and "Running ScummVM" chapters might be subdivided as needed... + Supported Games @@ -86,7 +86,7 @@ README / Manual + Credits + Index? (would be nice, for example 'fullscreen' would link to the hotkey, the config file setting, and the command line option) -* Independant of that, create a "Developer's Guide to ScummVM" +* Independent of that, create a "Developer's Guide to ScummVM" which explains the ScummVM framework, and also the engines, i.e. - stuff in common/, like the config manager etc. - the backend API, and how to create new backends @@ -246,8 +246,7 @@ SCUMM * Make it possible to restart games properly * Add method of setting initial debug channels from command-line * Possible implement a new resource manager, which then also could be shared - by ScummEX. [Jamieson has some ideas about this and might work on it| - + by ScummEX. [Jamieson has some ideas about this and might work on it] * Figure out how to extract resources from Apple II and Commodore 64 versions See also for some notes on the SCUMM C64 disk format. @@ -255,7 +254,7 @@ SCUMM * Indiana Jones and the Last Crusade EGA: Add inventory support for Macintosh version * Loom EGA: Add support for music and sound effects in Macintosh version * Add support for NES version of Maniac Mansion -* Add support for handling Kanji in FM Towns games (foreground is rendered on a +* Add support for handling Kanji in FM-Towns games (foreground is rendered on a second plane at 640x480), text uses Shift_JIS encoding [implementation now that currently depends on font rom, not needing the rom would be preferable] @@ -299,7 +298,7 @@ Broken Sword 2 * Support cutscenes in some kind of open video format. (Partly done.) * Fix the credits so they look more like the original. (Did we ever get the source code for that?) -* Find out what the propery "copyright" statement in our source files +* Find out what the proper "copyright" statement in our source files should be [joostp will contact Revolution regarding that]. SIMON -- cgit v1.2.3