From 5b71113dcb4b87287417d0605c48fbc2a9eab451 Mon Sep 17 00:00:00 2001 From: James Brown Date: Wed, 2 Jul 2003 14:51:00 +0000 Subject: Finish a thought I started about the OpenGL filter svn-id: r8716 --- README | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README b/README index 84010e4ecc..a055a20faf 100644 --- a/README +++ b/README @@ -479,7 +479,10 @@ using any form of anti-aliasing/linear filtering. Note #3: The FmTowns version of Zak (zak256 target) uses an original resolution of 320x240 - hence for this game scalers will scale to 640x480 or 960x720. -Note #4: The OpenGL filter is included for +Note #4: The OpenGL filter is included as a curiosity only. It's use is +unsupported, and unrecommended. The only benefit is hardware accelerated +scaling, but any machine with an OpenGL card should be fast enough to use +the software scalers (see above). Autosaves: ---------- -- cgit v1.2.3