From 5d8b0e478ee513652703253a50d3c3746f16a0b0 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 17 Nov 2016 21:29:05 -0500 Subject: TITANIC: Change some #if 0 to use SPATIAL_SOUND as a better description --- engines/titanic/true_talk/true_talk_manager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/titanic/true_talk/true_talk_manager.cpp b/engines/titanic/true_talk/true_talk_manager.cpp index fbb9d17407..d90223c300 100644 --- a/engines/titanic/true_talk/true_talk_manager.cpp +++ b/engines/titanic/true_talk/true_talk_manager.cpp @@ -514,7 +514,7 @@ void CTrueTalkManager::playSpeech(TTtalker *talker, TTroomScript *roomScript, CV _gameManager->_sound.stopChannel(p1._channelMode); if (view) { p1._positioningMode = POSMODE_VECTOR; -#if 0 +#ifdef SPATIAL_SOUND view->getPosition(p1._posX, p1._posY, p1._posZ); #endif } @@ -540,7 +540,7 @@ void CTrueTalkManager::playSpeech(TTtalker *talker, TTroomScript *roomScript, CV if (idx == 0) g_vm->_events->sleep(milli); -#if 0 +#ifdef SPATIAL_SOUND // TODO: Figure out if these below are needed. It kinda looks like they were // simply playing the same speech at different spatial co-ordinates. And since // we don't support spatial processing in ScummVM yet, they're being left disabled -- cgit v1.2.3