From 5f5bcfc6c2c7e05cd3a5c433481fa013cfe22e6b Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 24 Dec 2004 13:17:57 +0000 Subject: Rearrange SAGA items and add couple new items svn-id: r16294 --- TODO | 54 ++++++++++++++++++++++++++++++++---------------------- 1 file changed, 32 insertions(+), 22 deletions(-) diff --git a/TODO b/TODO index 119d8b3440..10f0fc5eb8 100644 --- a/TODO +++ b/TODO @@ -316,28 +316,38 @@ SIMON SAGA ==== -* Remove any traces of the additional level of abstraction reinherit used -* Remove homerolled high level data structures like stacks that should - be provided by ScummVM if they aren't already. -* OO'ify (blah_mod.h contains public stuff, blah.h private stuff) [almost done] -* Implement unimplemented opcodes -* Remove use of floating point, especially doubles. -* Change SData so that its buffers point to the appropriate data. - (eriktorbjorn - mostly done; the script "static" buffer is still wrong) -* Rewrite path finder (h00ligan) -* Eliminate script semaphores and use flags instead -* Add sound/voices compression. Should _considerably_ save space. -* Add support for Mac versions. All data is in BE mode and structures are aligned. - (h00ligan, partly done) -* Make sprite RLE decompressor work on Mac resources -* Fix the usage of Rect so that it's more consistent with the rest of ScummVM, - e.g. a rectangle covering the entire ITE screen should have right=320 and - bottom=200. (eriktorbjorn, partly - mostly? - done) -* Support various demo versions -* Support IHNM -* Add the Wyrmkeep folks to the credits section of our README so we can thank - them properly for... Well, whoever negotiated the deal with them will have - to write up something approrpriate here. I don't know enough about it myself. +- legacy items - + * Remove any traces of the additional level of abstraction reinherit used + * Remove homerolled high level data structures like stacks that should + be provided by ScummVM if they aren't already. + * OO'ify (blah_mod.h contains public stuff, blah.h private stuff) [almost done] + +- bugs - + * Make actor animation Event-driven. See FIXME in actor.cpp + * Actor pops up with wrong palette at transition to faery scene. Again :) + * Make sprite RLE decompressor work on Mac resources + * Animation end is not detected properly with Mac. That leads to hang in intro + +- plans - + * Implement unimplemented opcodes + * Remove use of floating point, especially doubles. + * Rewrite path finder (h00ligan) + * Eliminate script semaphores and use flags instead + * Fix the usage of Rect so that it's more consistent with the rest of ScummVM, + e.g. a rectangle covering the entire ITE screen should have right=320 and + bottom=200. (eriktorbjorn, partly - mostly? - done) + * Change SData so that its buffers point to the appropriate data. + (eriktorbjorn - mostly done; the script "static" buffer is still wrong) + +- features - + * Add sound/voices compression. Should _considerably_ save space. + * Add support for Mac versions. All data is in BE mode and structures are aligned. + (h00ligan, partly done) + * Support various demo versions + * Support IHNM + * Add the Wyrmkeep folks to the credits section of our README so we can thank + them properly for... Well, whoever negotiated the deal with them will have + to write up something approrpriate here. I don't know enough about it myself. ####################################################################### # Backends -- cgit v1.2.3