From 603ef8689426b61bf51af74ddc9258f8628ec30b Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 6 Jun 2007 13:29:27 +0000 Subject: Fix potential memory overwrite here too. svn-id: r27134 --- engines/agi/agi_v3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/agi/agi_v3.cpp b/engines/agi/agi_v3.cpp index 3e90dc11f1..142a6071ca 100644 --- a/engines/agi/agi_v3.cpp +++ b/engines/agi/agi_v3.cpp @@ -64,7 +64,7 @@ int AgiLoader_v3::detectGame() { if (f.hasSuffix("vol.0")) { memset(_vm->_game.name, 0, 8); - strncpy(_vm->_game.name, f.c_str(), f.size() > 5 ? f.size() - 5 : f.size()); + strncpy(_vm->_game.name, f.c_str(), MAX((uint)8, f.size() > 5 ? f.size() - 5 : f.size())); debugC(3, kDebugLevelMain, "game.name = %s", _vm->_game.name); _intVersion = 0x3149; // setup for 3.002.149 ec = _vm->v3IdGame(); -- cgit v1.2.3