From 60ee5456c9b7436e0830ba30a30acb53051d2820 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Fri, 21 Nov 2014 00:54:13 +0100 Subject: ACCESS: Implement jungleMove --- engines/access/amazon/amazon_scripts.cpp | 33 +++++++++++++++++++++++++++++--- 1 file changed, 30 insertions(+), 3 deletions(-) diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp index f7d1df5503..7272564fdb 100644 --- a/engines/access/amazon/amazon_scripts.cpp +++ b/engines/access/amazon/amazon_scripts.cpp @@ -280,7 +280,35 @@ void AmazonScripts::initJWalk2() { } void AmazonScripts::jungleMove() { - warning("TODO jungleMove"); + const static int jungleY[3] = {27, 30, 29}; + int cx = 1; + int dx = 0; + if (_vm->_timers[0]._flag == 0) { + _vm->_timers[0]._flag = 1; + _vm->_screen->_scrollX += _vm->_player->_scrollAmount; + for (int i = 0; i <= 3; i++) { + int newJCnt = (_jCnt[i] + 1) % 8; + _jCnt[i] = newJCnt; + _jungleX[i] += 5; + } + dx = 4; + if (_game->_allenFlag != 1) + cx = 2; + else + cx = 3; + } + + for (int i = 0; i <= cx; i++) { + ImageEntry ie; + ie._flags = 8; + ie._spritesPtr = _vm->_objectsTable[24]; + ie._frameNumber = _jCnt[i] + dx; + ie._position = Common::Point(_jungleX[i], jungleY[i]); + ie._offsetY = jungleY[i]; + + _vm->_images.addToList(ie); + dx += 8; + } } void AmazonScripts::mWhileJWalk2() { @@ -293,9 +321,8 @@ void AmazonScripts::mWhileJWalk2() { _vm->_events->_vbCount = 6; _pImgNum[0] = _game->_plane._xCount; while ((screen._scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth) { - int scrollX = screen._scrollCol + screen._vWindowWidth; jungleMove(); - while (scrollX >= TILE_WIDTH) { + while (screen._scrollX >= TILE_WIDTH) { screen._scrollX -= TILE_WIDTH; ++screen._scrollCol; _vm->_buffer1.moveBufferLeft(); -- cgit v1.2.3