From 62a163bc43f0f50a90de09b53cf575c2beb01acd Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 10 Apr 2006 23:48:22 +0000 Subject: Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame. The previous commit should ensure that the elements that need to be loaded are. svn-id: r21774 --- engines/cine/various.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 5e54e17aec..cfc0f01a13 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -650,6 +650,8 @@ int16 makeLoad(char *saveName) { animDataTable[i].var1 = fHandle->readUint16BE(); animDataTable[i].bpp = fHandle->readUint16BE(); animDataTable[i].height = fHandle->readUint16BE(); + animDataTable[i].ptr1 = NULL; + animDataTable[i].ptr2 = NULL; animDataTable[i].fileIdx = fHandle->readSint16BE(); animDataTable[i].frameIdx = fHandle->readSint16BE(); fHandle->read(animDataTable[i].name, 10); -- cgit v1.2.3