From 6582e62e14877967e2fb6d16d70606f7e1805f96 Mon Sep 17 00:00:00 2001 From: Oliver Kiehl Date: Tue, 10 Dec 2002 09:50:22 +0000 Subject: fixed compile error in VC++ svn-id: r5897 --- simon/res.cpp | 4 +++- simon/sound.cpp | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/simon/res.cpp b/simon/res.cpp index f179986936..b63a18badb 100644 --- a/simon/res.cpp +++ b/simon/res.cpp @@ -103,10 +103,12 @@ bool SimonState::loadGamePcFile(const char *filename) /* read main gamepc file */ in->open(filename, _gameDataPath); if (in->isOpen() == false) { - char filename2[strlen(filename) + 1]; + char *filename2; + filename2 = (char *)malloc(strlen(filename) + 1); strcpy(filename2, filename); strcat(filename2, "."); in->open(filename2, _gameDataPath); + free(filename2); if (in->isOpen() == false) return false; } diff --git a/simon/sound.cpp b/simon/sound.cpp index 3c316396b5..fd036d27ed 100644 --- a/simon/sound.cpp +++ b/simon/sound.cpp @@ -94,10 +94,12 @@ void SimonSound::readSfxFile(const char *filename, const char *gameDataPath) file->open(filename, gameDataPath); if (file->isOpen() == false) { - char filename2[strlen(filename) + 1]; + char *filename2; + filename2 = (char *)malloc(strlen(filename) + 1); strcpy(filename2, filename); strcat(filename2, "."); file->open(filename2, gameDataPath); + free(filename2); if (file->isOpen() == false) { if (atoi(filename + 6) != 1 && atoi(filename + 6) != 30) warning("readSfxFile: Cannot load sfx file %s", filename); -- cgit v1.2.3