From 65c83d8511e9340c556be1181e60daced4210185 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 10 Dec 2016 14:30:18 +0100 Subject: FULLPIPE: Fix clock handle in scene08 --- engines/fullpipe/scenes/scene08.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp index b9aaabe1af..e64ef28900 100644 --- a/engines/fullpipe/scenes/scene08.cpp +++ b/engines/fullpipe/scenes/scene08.cpp @@ -36,6 +36,10 @@ namespace Fullpipe { +void scene08_clockCallback(int *phase) { + // do nothing +} + void scene08_initScene(Scene *sc) { g_vars->scene08_inArcade = false; g_vars->scene08_inAir = false; @@ -80,7 +84,7 @@ void scene08_initScene(Scene *sc) { g_vars->scene08_snoringCountdown = 71; } - g_vars->scene08_clock->_callback2 = 0; + g_vars->scene08_clock->_callback2 = scene08_clockCallback; if (g_fp->getObjectState(sO_StairsUp_8) == g_fp->getObjectEnumState(sO_StairsUp_8, sO_Broken)) { g_vars->scene08_stairsVisible = false; -- cgit v1.2.3