From 66f316b567cd1480ba618800fec3e96538a8eb51 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 8 Aug 2019 20:19:53 -0700 Subject: GLK: FROTZ: Fix drawing graphics in Zork Zero vs Arthur In Zork Zero, grahpics drawn to window 0 (the text buffer) are always treated as being interleaved with the text. Whereas in Arthur, the title screens are drawn to window 0, so have to be drawn to the background --- engines/glk/frotz/processor_windows.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/engines/glk/frotz/processor_windows.cpp b/engines/glk/frotz/processor_windows.cpp index 517296cdd2..3508bca6fc 100644 --- a/engines/glk/frotz/processor_windows.cpp +++ b/engines/glk/frotz/processor_windows.cpp @@ -49,8 +49,9 @@ void Processor::z_draw_picture() { flush_buffer(); Window &win = _wp[_wp._cwin]; - if (_wp._cwin == 0) { - // Embedded picture within the text area + if (_storyId == ZORK_ZERO && _wp._cwin == 0) { + // WORKAROUND: Zork Zero has pictures for graphics embedded in the text with specific + // co-prdinates. We need to reset it to 0,0 to flag it should be drawn at the cursor x = y = 0; } else { assert(x && y); -- cgit v1.2.3