From 698a347da6ceeecf922209709ac68eec9ce0e1d1 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 12 Jul 2010 10:47:47 +0000 Subject: SCI: adding another restore workaround for lsl6 svn-id: r50816 --- engines/sci/engine/kernel.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp index e9b6787b05..be727d6f45 100644 --- a/engines/sci/engine/kernel.cpp +++ b/engines/sci/engine/kernel.cpp @@ -263,6 +263,7 @@ static const SciWorkaroundEntry kDoSoundFade_workarounds[] = { // gameID, scriptNr,lvl, object-name, method-name, call, index, replace static const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = { + { GID_LSL6, 85, 0, "lScroller", "hide", -1, 0, { 0, 0 } }, // happens when restoring (sometimes), same as the one below { GID_LSL6, 86, 0, "LL6Inv", "show", -1, 0, { 0, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time // ^^ TODO: check, if this is really a script error or an issue with our restore code { GID_LSL6, 86, 0, "LL6Inv", "hide", -1, 0, { 0, 0 } }, // happens during the game, gets called with 1 extra parameter -- cgit v1.2.3