From 74e43312f73d86962df54edb2910cf4dec30ae89 Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Sat, 23 Jul 2011 15:37:33 +0200 Subject: GOB: Fix missing sound effects in Woodruff (bug #3374170) Another regression of the CoktelDecoder rewrite. Thanks to digitall for finding the offending commit. :) --- engines/gob/scenery.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/gob/scenery.cpp b/engines/gob/scenery.cpp index bb50818ed8..33fdfcaa2a 100644 --- a/engines/gob/scenery.cpp +++ b/engines/gob/scenery.cpp @@ -622,7 +622,7 @@ void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, if (frame >= (int32)_vm->_vidPlayer->getFrameCount(obj.videoSlot - 1)) frame = _vm->_vidPlayer->getFrameCount(obj.videoSlot - 1) - 1; - if (_vm->_vidPlayer->getCurrentFrame(obj.videoSlot - 1) >= 255) { + if ((int32)_vm->_vidPlayer->getCurrentFrame(obj.videoSlot - 1) >= 255) { // Allow for object videos with more than 255 frames, although the // object frame counter is just a byte. -- cgit v1.2.3