From 7528c332240f07b2d6eb5f398e4148b872516fd1 Mon Sep 17 00:00:00 2001 From: whiterandrek Date: Sat, 12 May 2018 22:37:04 +0300 Subject: PINK: updated description of engine. Passport to Peril is now fully playable* --- engines/pink/pink.h | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/engines/pink/pink.h b/engines/pink/pink.h index 7f993dc0dc..6516d83c23 100644 --- a/engines/pink/pink.h +++ b/engines/pink/pink.h @@ -42,6 +42,22 @@ * Games using this engine: * - The Pink Panther: Passport to Peril * - The Pink Panther: Hokus Pokus Pink + * + * Peril game status: + * Fully playable* + * (crashes on cutscene before Stonehenge because of strange sprite format. + * Currently I use hack which isn't in branch.) + * + * Pokus game status: + * Playable before entering to BlackHole (HandlerTimerSequences) + * + * Known bugs: + * High CPU usage(no dirty rects) + * Walking sprites don't recalculate position + * Walking can't be skipped + * PDA doesn't work + * Sprites, which has not zero startFrame start playing with delay + * */ namespace Pink { -- cgit v1.2.3