From 75ee599cbbd3d2a0e7dc017e11571f0767324b2a Mon Sep 17 00:00:00 2001 From: Strangerke Date: Wed, 4 Nov 2015 18:53:42 +0100 Subject: MADS: Phantom: Implement generic scene 5xx --- engines/mads/module.mk | 1 + engines/mads/phantom/phantom_scenes.cpp | 1 + engines/mads/phantom/phantom_scenes5.cpp | 66 ++++++++++++++++++++++++++++++++ engines/mads/phantom/phantom_scenes5.h | 59 ++++++++++++++++++++++++++++ 4 files changed, 127 insertions(+) create mode 100644 engines/mads/phantom/phantom_scenes5.cpp create mode 100644 engines/mads/phantom/phantom_scenes5.h diff --git a/engines/mads/module.mk b/engines/mads/module.mk index ca277eabf7..c79a0edb26 100644 --- a/engines/mads/module.mk +++ b/engines/mads/module.mk @@ -12,6 +12,7 @@ MODULE_OBJS := \ phantom/phantom_scenes2.o \ phantom/phantom_scenes3.o \ phantom/phantom_scenes4.o \ + phantom/phantom_scenes5.o \ nebular/dialogs_nebular.o \ nebular/game_nebular.o \ nebular/globals_nebular.o \ diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index b4d4f46fff..e9a60f00e9 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -32,6 +32,7 @@ #include "mads/phantom/phantom_scenes2.h" #include "mads/phantom/phantom_scenes3.h" #include "mads/phantom/phantom_scenes4.h" +#include "mads/phantom/phantom_scenes5.h" namespace MADS { diff --git a/engines/mads/phantom/phantom_scenes5.cpp b/engines/mads/phantom/phantom_scenes5.cpp new file mode 100644 index 0000000000..f40c6ee5c2 --- /dev/null +++ b/engines/mads/phantom/phantom_scenes5.cpp @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/conversations.h" +#include "mads/scene.h" +#include "mads/phantom/phantom_scenes.h" +#include "mads/phantom/phantom_scenes5.h" + +namespace MADS { + +namespace Phantom { + +void Scene5xx::setAAName() { + _game._aaName = Resources::formatAAName(1); + _vm->_palette->setEntry(254, 43, 47, 51); +} + +void Scene5xx::sceneEntrySound() { + if (!_vm->_musicFlag) + return; + + if ((_globals[kCoffinStatus] == 2) && !_game._visitedScenes.exists(506) && (_globals[kFightStatus] == 0) && (_scene->_currentSceneId == 504)) + _vm->_sound->command(33); + else if (_scene->_currentSceneId == 505) + _vm->_sound->command((_vm->_gameConv->_restoreRunning == 20) ? 39 : 16); + else + _vm->_sound->command(16); +} + +void Scene5xx::setPlayerSpritesPrefix() { + _vm->_sound->command(5); + + Common::String oldName = _game._player._spritesPrefix; + if (!_game._player._forcePrefix) + _game._player._spritesPrefix = "RAL"; + if (oldName != _game._player._spritesPrefix) + _game._player._spritesChanged = true; + + _game._player._scalingVelocity = true; +} + +/*------------------------------------------------------------------------*/ + +} // End of namespace Phantom +} // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes5.h b/engines/mads/phantom/phantom_scenes5.h new file mode 100644 index 0000000000..9ce5bbab71 --- /dev/null +++ b/engines/mads/phantom/phantom_scenes5.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_PHANTOM_SCENES5_H +#define MADS_PHANTOM_SCENES5_H + +#include "common/scummsys.h" +#include "common/serializer.h" +#include "mads/game.h" +#include "mads/scene.h" +#include "mads/phantom/phantom_scenes.h" + +namespace MADS { + +namespace Phantom { + +class Scene5xx : public PhantomScene { +protected: + /** + * Plays an appropriate sound when entering a scene + */ + void sceneEntrySound(); + + /** + *Sets the AA file to use for the scene + */ + void setAAName(); + + /** + * Updates the prefix used for getting player sprites for the scene + */ + void setPlayerSpritesPrefix(); +public: + Scene5xx(MADSEngine *vm) : PhantomScene(vm) { _game._player._scalingVelocity = true; } +}; + +} // End of namespace Phantom +} // End of namespace MADS + +#endif /* MADS_PHANTOM_SCENES5_H */ -- cgit v1.2.3