From 795a6286849fe1ed1f5333b59a9504a4af7db507 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 28 Jul 2016 11:32:30 +0300 Subject: DRACI: Remove generic comment --- engines/draci/draci.cpp | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp index b40d61a04f..e3a97bf59a 100644 --- a/engines/draci/draci.cpp +++ b/engines/draci/draci.cpp @@ -71,18 +71,6 @@ const uint kDubbingFrequency = 22050; DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _rnd("draci") { - - // Put your engine in a sane state, but do nothing big yet; - // in particular, do not load data from files; rather, if you - // need to do such things, do them from init(). - - // Do not initialize graphics here - - // However this is the place to specify all default directories - //const Common::FSNode gameDataDir(ConfMan.get("path")); - //SearchMan.addSubDirectoryMatching(gameDataDir, "sound"); - - // Here is the right place to set up the engine specific debug levels DebugMan.addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug info"); DebugMan.addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions"); DebugMan.addDebugChannel(kDraciArchiverDebugLevel, "archiver", "BAR archiver debug info"); -- cgit v1.2.3