From 7da1a56387c8043affbbfd25a33baef3722ac03a Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sun, 28 Jan 2007 23:24:16 +0000 Subject: Gregory's patch for bug #1645653 ("MSVC71 BUILD: Latest SVN doesn't compile"). svn-id: r25251 --- common/advancedDetector.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/common/advancedDetector.h b/common/advancedDetector.h index c5fc2f6ff6..ea10e53b4e 100644 --- a/common/advancedDetector.h +++ b/common/advancedDetector.h @@ -32,15 +32,15 @@ namespace Common { struct ADGameFileDescription { const char *fileName; - uint16 fileType; // Optional. Not used during detection, only by engines. - const char *md5; // Optional. May be NULL. - const int32 fileSize; // Optional. Set to -1 to ignore. + uint16 fileType; // Optional. Not used during detection, only by engines. + const char *md5; // Optional. May be NULL. + int32 fileSize; // Optional. Set to -1 to ignore. }; struct ADGameDescription { const char *gameid; const char *extra; - const ADGameFileDescription filesDescriptions[14]; + ADGameFileDescription filesDescriptions[14]; Language language; Platform platform; }; @@ -59,9 +59,9 @@ struct ADParams { // Pointer to ADGameDescription or its superset structure const byte *descs; // Size of that superset structure - const int descItemSize; + int descItemSize; // Number of bytes to compute MD5 sum for - const int md5Bytes; + int md5Bytes; // List of all engine targets const PlainGameDescriptor *list; // Structure for autoupgrading obsolete targets (optional) -- cgit v1.2.3