From 7e5a7533ca4223ea26b258e624f58766be785da6 Mon Sep 17 00:00:00 2001 From: Vladimir Menshakov Date: Tue, 5 Jan 2010 20:58:41 +0000 Subject: more accurate timings. svn-id: r47042 --- engines/teenagent/teenagent.cpp | 35 +++++++++++++++++++++++------------ 1 file changed, 23 insertions(+), 12 deletions(-) diff --git a/engines/teenagent/teenagent.cpp b/engines/teenagent/teenagent.cpp index 8c83695a7a..e20e974d5c 100644 --- a/engines/teenagent/teenagent.cpp +++ b/engines/teenagent/teenagent.cpp @@ -450,13 +450,17 @@ Common::Error TeenAgentEngine::run() { CursorMan.showMouse(true); - uint32 frame = 0; + ///\todo move game timers to the option dialog + const uint32 kGameDelay = 110, kMarkDelay = 80; + + uint32 game_timer = kGameDelay; + uint32 mark_timer = kMarkDelay; Common::Event event; Common::Point mouse; + uint32 timer = _system->getMillis(); do { - uint32 t0 = _system->getMillis(); Object *current_object = scene->findObject(mouse); while (_event->pollEvent(event)) { @@ -509,16 +513,24 @@ Common::Error TeenAgentEngine::run() { _system->showMouse(scene->getMessage().empty()); //game delays: slow 16, normal 11, fast 5, crazy 1 //mark delays: 4 * (3 - hero_speed), normal == 1 - uint32 f0 = frame * 10 / 25, f1 = (frame + 1) * 10 / 25; - if (f0 != f1) { + //game delays in 1/100th of seconds + uint32 new_timer = _system->getMillis(); + uint32 delta = new_timer - timer; + timer = new_timer; + + if (game_timer <= delta) { bool b = scene->render(); - scene_busy = b; - if (!inventory->active() && !scene_busy && action != kActionNone) { + if (!inventory->active() && !b && action != kActionNone) { processObject(); action = kActionNone; dst_object = NULL; } - } + + scene_busy = b; + game_timer = kGameDelay - ((delta - game_timer) % kGameDelay); + } else + game_timer -= delta; + bool busy = inventory->active() || scene_busy; Graphics::Surface *surface = _system->lockScreen(); @@ -555,11 +567,10 @@ Common::Error TeenAgentEngine::run() { console->onFrame(); } - uint32 dt = _system->getMillis() - t0; - if (dt < 40) - _system->delayMillis(40 - dt); - - ++frame; + uint32 next_tick = MIN(game_timer, mark_timer); + if (next_tick > 0) { + _system->delayMillis(next_tick > 40? 40: next_tick); + } } while (!_event->shouldQuit()); deinit(); -- cgit v1.2.3