From 81907a8e6fdefbb173d596763e5ba9d9eacd4363 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 8 Jun 2010 23:29:35 +0000 Subject: Don't shrink the stack after reconstructing it, when loading a saved game. Fixes game restoring in some games (e.g. LSL3), a regression from commit #49376 svn-id: r49525 --- engines/sci/engine/savegame.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 8dedf3bae9..815ffa32a9 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -902,7 +902,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { #endif s->abortScriptProcessing = kAbortLoadGame; - s->shrinkStackToBase(); } bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata *meta) { -- cgit v1.2.3