From 82347203a799444c8ef1f7ef5e9e07a8ef860704 Mon Sep 17 00:00:00 2001 From: James Brown Date: Mon, 13 Jan 2003 14:22:53 +0000 Subject: Stub out a few room subops svn-id: r6444 --- scumm/script_v8.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 32265fd233..2f7c38e802 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -925,13 +925,19 @@ void Scumm_v8::o8_roomOps() darkenPalette(a, b, c, d, e); break; case 0x59: // SO_ROOM_TRANSFORM Transform room + d = pop(); + c = pop(); + b = pop(); + a = pop(); + warning("o8_roomOps: unimplemented case SO_ROOM_TRANSFORM(%d,%d,%d,%d)", a, b, c, d); + break; case 0x5A: // SO_ROOM_CYCLE_SPEED Set palette cycling speed case 0x5B: // SO_ROOM_COPY_PALETTE Copy palette error("o8_roomOps: unimplemented case %d", subOp); break; - case 0x5C: // SO_ROOM_NEW_PALETTE Create new palette - warning("o8_roomOps: SO_ROOM_NEW_PALETTE - tell ender if this looks ok :)"); - setPalette(pop()); // fixme: i think this is right + case 0x5C: // SO_ROOM_NEW_PALETTE New palette + // FIXME: Used in the Crypt scene + warning("o8_roomOps: unimplemented case SO_ROOM_NEW_PALETTE(%d)", pop()); break; case 0x5D: // SO_ROOM_SAVE_GAME Save game _saveLoadCompatible = true; -- cgit v1.2.3