From 832047efc99ff1fea565a4764f7100ca0db92dfd Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 10 Oct 2005 15:31:42 +0000 Subject: Draw the IHNM portrait on the right coordinates. svn-id: r19002 --- saga/game.cpp | 2 +- saga/interface.cpp | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/saga/game.cpp b/saga/game.cpp index 813327729f..b8db246cf6 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -596,7 +596,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all 15, // verb text shadow color FIXME 252, // verb text active color - 5, 4, // left portrait x, y offset + 11, 12, // left portrait x, y offset -1, -1, // right portrait x, y offset -1, -1, // inventory Up & Down button indexies diff --git a/saga/interface.cpp b/saga/interface.cpp index e99a497263..482485284d 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -123,8 +123,6 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) { if (_vm->getGameType() == GType_ITE) { _vm->_sprite->loadList(_vm->getResourceDescription()->defaultPortraitsResourceId, _defPortraits); - } else { - // TODO } setPortraitBgColor(0, 0, 0); -- cgit v1.2.3