From 845106c3b94f8b530a8e6029525fc1a0a98bba0f Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 14 Jul 2009 13:55:10 +0000 Subject: Remove last ioFailed() usage in AGOS game engine. svn-id: r42481 --- engines/agos/res_snd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/agos/res_snd.cpp b/engines/agos/res_snd.cpp index 810f953bd7..e85440d8e1 100644 --- a/engines/agos/res_snd.cpp +++ b/engines/agos/res_snd.cpp @@ -332,7 +332,7 @@ void AGOSEngine::playSting(uint16 soundId) { mus_file.seek(soundId * 2, SEEK_SET); mus_offset = mus_file.readUint16LE(); - if (mus_file.ioFailed()) + if (mus_file.err()) error("playSting: Can't read sting %d offset", soundId); mus_file.seek(mus_offset, SEEK_SET); -- cgit v1.2.3