From 8715968b2c90499ef0a2a756abcc472ba496ea76 Mon Sep 17 00:00:00 2001 From: James Brown Date: Wed, 2 Jul 2003 03:29:05 +0000 Subject: Readme and News update. Can somebody verify 'known bugs', as I think some of the music issues have been resolved (?) svn-id: r8704 --- NEWS | 8 +++++--- README | 24 +++++++++++++++--------- 2 files changed, 20 insertions(+), 12 deletions(-) diff --git a/NEWS b/NEWS index 5030311d16..6759d4b269 100644 --- a/NEWS +++ b/NEWS @@ -1,13 +1,15 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog -??? (2003-??-??) +0.5.0(CVS) (2003-??-??) +- Support for music in Humongous games and siomn2dos/simon2talkie (XMIDI format) +- Enhanced versions of Maniac Mansion and Zak McKracken are now completable +- Beneath A Steel Sky is now supported and completable +- Initial, unplayable, support for V1 EGA versions of Maniac Mansion/Zak McKracken - Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X - Loading COMI savegames for disk 2 doesn't anymore require disk 1 first - Music fixes (exp. Monkey Island 2) - Rewritten iMuse engine -- Support for music in Humongous games and siomn2dos/simon2talkie (XMIDI format) -- Initial, incomplete support for Maniac Mansion and Zak McKracken - Many other bug fixes and improvements 0.4.1 (2003-05-25) diff --git a/README b/README index 1d19e4ae8f..742286c00e 100644 --- a/README +++ b/README @@ -1,6 +1,6 @@ ScummVM README -Last updated: 2003-06-12 -Release version: 0.4.2cvs +Last updated: 2003-07-02 +Release version: 0.4.5cvs ------------------------------------------------------------------------ For more information, compatibility lists, details on donating, the latest @@ -37,6 +37,8 @@ Supported Games: At the moment the following games have been reported to work, and should be playable to the end: +SCUMM Games: + Maniac Mansion (Enhanced Version) [Game: maniac] Indiana Jones & the Last Crusade (EGA) [Game: indy3ega] Indiana Jones & the Last Crusade (256) [Game: indy3] Loom (16 color floppy version) [Game: loom] @@ -50,6 +52,9 @@ be playable to the end: Day of the Tentacle [Game: tentacle] Sam & Max [Game: samnmax] The Dig [Game: dig] + +Other Games: + Beneath a Steel Sky [Game: sky] Simon the Sorcerer 1 [Game: simon1dos/ simon1talkie/simon1win] Simon the Sorcerer 2 [Game: simon2dos/simon2talkie @@ -67,13 +72,12 @@ your own risk, and please do not file bug reports about them. If you want the latest updates on game compatibility, visit our web site and view the compatibility chart. - Maniac Mansion [Game: maniac] - Zak McKracken (16 color floppy version) [Game: zak] + Maniac Mansion (Original) [Game: maniac] + Zak McKracken (Original) [Game: zak] Putt-Putt Goes To The Moon [Game: puttmoon] Putt-Putt's Fun Pack [Game: funpack] Fatty Bear's Birthday Surprise [Game: fbear] Fatty Bear's Fun Pack [Game: fbpack] - Beneath A Steel Sky [Game: sky] The following games are SCUMM engine, but NOT supported by ScummVM (yet). @@ -451,7 +455,7 @@ They are: advmame3x - 960x600 scaling. Doesn't rely on blurring like 2xSAI. tv2x - 640x400 scaling. Horizontal scanlines. dotmatrix - 640x400 scaling. Dot matrix effect. - opengl - OpenGL with bilinear filtering [OpenGL backend] + opengl - OpenGL with bilinear filtering [Unsupported] To select a graphics filter, pass its name via the '-g' option to scummvm, for example: @@ -468,13 +472,15 @@ using any form of anti-aliasing/linear filtering. Note #3: The FmTowns version of Zak (zak256 target) uses an original resolution of 320x240 - hence for this game scalers will scale to 640x480 or 960x720. +Note #4: The OpenGL filter is included for Autosaves: ---------- Because ScummVM is still a beta product, it -can- crash and/or hang occasionally. As such, every five minutes it will save a game in Slot 0. This -game can be loaded via Ctrl-0, or the F5 menu. This autosaving only applies to -Scumm games, not other games (such as Simon the Sorcerer) +game can be loaded via Ctrl-0, or the F5 menu. This autosaving currently only +applies to SCUMM games, not other games (such as Simon the Sorcerer or +Beneath a Steel Sky) Savegames: @@ -485,7 +491,7 @@ file later in this readme. You can also use the environment variable SCUMMVM_SAVEPATH to specify where to put save games. Don't forget the trailing directory separator. Also be aware -that saved games can, and probably WILL, break between ScummVM releases. +that saved games may break between ScummVM releases. Bash (Unix) Example: export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/ -- cgit v1.2.3