From 882b7182f399bbf34bf0831d2491e2866e306932 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 12 Apr 2018 22:00:50 -0400 Subject: XEEN: Fix for resetting speed table after monsters have died --- engines/xeen/combat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index e5e518fa37..21a743b59f 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -1093,7 +1093,7 @@ void Combat::setSpeedTable() { if (_speedTable.empty()) { _whosSpeed = 0; } else if (_whosSpeed >= (int)_speedTable.size() || _speedTable[_whosSpeed] != oldSpeed) { - for (_whosSpeed = 0; _whosSpeed < (int)charSpeeds.size(); ++_whosSpeed) { + for (_whosSpeed = 0; _whosSpeed < (int)_speedTable.size(); ++_whosSpeed) { if (oldSpeed == _speedTable[_whosSpeed]) break; } -- cgit v1.2.3