From 89362b5af4a4ebd9430f2a5a1179e8ef171cf0c3 Mon Sep 17 00:00:00 2001 From: md5 Date: Fri, 29 Apr 2011 02:27:29 +0300 Subject: TSAGE: Added two temporary hacks for scenes 5100 and 5200 and added some comments With these two hacks, it's possible to progress a bit further --- engines/tsage/ringworld_scenes6.cpp | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp index c716f93a9c..af9a4cbb93 100644 --- a/engines/tsage/ringworld_scenes6.cpp +++ b/engines/tsage/ringworld_scenes6.cpp @@ -1377,7 +1377,13 @@ void Scene5100::signal() { } void Scene5100::dispatch() { - if (_hotspot15._bounds.contains(_globals->_player._position) && !_globals->_player._visage) { + // Flesheater trap + //if (_hotspot15._bounds.contains(_globals->_player._position) && !_globals->_player._visage) { + // HACK: don't enable the flesheater trap if the player has the stasis box in the inventory. + // This ensures that Quinn does not fall in the trap during the cutscene where he escapes the + // caves with the Seeker. + if (_hotspot15._bounds.contains(_globals->_player._position) && !_globals->_player._visage && + RING_INVENTORY._stasisBox._sceneNumber != 1) { _globals->_player.disableControl(); _globals->_player.addMover(NULL); @@ -1453,6 +1459,7 @@ void Scene5200::Action1::signal() { } void Scene5200::Action2::signal() { + // Quinn obtains the stasis box from the flesheater throne room Scene5200 *scene = (Scene5200 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1491,6 +1498,13 @@ void Scene5200::Action2::signal() { case 5: _globals->_player.enableControl(); remove(); + + // HACK: Change scene here. Basically, perform the code that's + // in Scene5200::dispatch(), as PlayerMover::proc1() gets stuck + // when exiting the scene via the right exit + _globals->_stripNum = 5200; + _globals->_sceneManager.changeScene(5100); + break; } } @@ -1639,6 +1653,9 @@ void Scene5200::postInit(SceneObjectList *OwnerList) { } if (_globals->_stripNum == 5111) { + // Happens when the player enters the throne room via the secret passage, + // after talking with the bat. No NPCs are around and the player can + // obtain the stasis box. _globals->_soundHandler.startSound(205); _globals->_player.disableControl(); @@ -1653,6 +1670,7 @@ void Scene5200::postInit(SceneObjectList *OwnerList) { setAction(&_action3); } else { + // Happens when the player is captured by the flesh eaters the first time. _globals->_player.postInit(); _globals->_player.setVisage(2640); _globals->_player._strip = 1; -- cgit v1.2.3