From 896bf83ddc54d69e81830ee767d24fe9dbbc053f Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 1 Feb 2016 15:52:18 +0100 Subject: AGI: Fix pause command effectively freezing game In game timer wasn't resumed, which caused no more cycles to get executed. --- engines/agi/op_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index f36090dafa..2757807ed4 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -1793,7 +1793,7 @@ void cmdPause(AgiGame *state, uint8 *parameter) { state->_vm->_systemUI->pauseDialog(); - vm->inGameTimerPause(); + vm->inGameTimerResume(); state->clockEnabled = originalClockState; } } -- cgit v1.2.3